Artificial Extinction
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
3Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
3Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update to Newer Game Engine for compatibility with Newer CPUs Intel CPUs Gen10th and newer have compatibility issues with Unreal Engine 4.21 so this update brings Artificial Extinction upto Unreal Engine 4.25. | 8190357 | |
| Community | AE2 Developmental Update #3: Launch Of Artificial Extinction 2 Store! Greetings! Development of AE2 has been going well and we're happy to announce the Steam Store page is up! We're excited to share the trailer with you which shows you some of the early development footage. We hope you enjoy it! As the game progresses we will update the trailer and release more footage. Onto other news! With the launch of the AE2 store page, all update posts concerning the game w… | — | |
| Community | AE2 Developmental Update #2 - Dropship, Drones and Troops! Greetings! Development has been going very well, we are working on more complicated features that take more time to code. One of them will be featured today! Thanks to all the valuable feedback the community has given us, it's been very beneficial towards the development process. Dropship, Drones and Troops The Dropship concept gives the Mechs the ability to call in re-inforcements upon engagem… | — | |
| Community | AE2 Developmental Update #1 - Mechs and Armour System! Greetings! It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on! I'm sure from the title, you know what the topic is about, so let's get into it straightaway! Mechs and Drones Over the last month we have worked extensively on developing different types of Mechs that have different roles in the b… | — | |
| Community | Our Next Project: Artificial Extinction 2 Greetings! It has been months of silence since our last update post, but we would like to announce that we have begun development of Artificial Extinction 2! As stated in some other community posts, a full rewrite of the original game would be necessary to bring the game to it's fullest potential. The sequel will keep the best features of the original game but will add many crucial elements and… | — | |
| Community | New Advanced Level Releasing April 30th! Greetings! We are really excited to release first Advanced Level April 30th! This new level is one of our first steps in the Roadmap and we really hope you have fun with it. Here is a trailer for the new Advanced Level (full of spoilers, watch at your own risk): This level is different compared to the first 9 days because of the 1 hour play time with an auto save triggered at 50% Fuel. So you c… | — | |
| Community | Roadmap Released – An Insight into Advanced Levels! Greetings! We are proud to present you our Roadmap for our future plans for Artificial Extinction! There are a lot of exciting things coming to the game, namely the Advanced Levels unlocked after beating the 9 days. Before we talk about the upcoming Advanced Levels, here is the Roadmap: We're hard at work on the first Advanced Level. It's adding new systems and components which takes time to cr… | — | |
| Community | New Sentry Revealed - For Advanced Level Use Only I really liked your suggestions about some kind of longer range artillery/mortar sentry and I'm really excited to share it with you! In fact, a video was *accidentally* leaked on to the games YouTube channel that you can watch here: The Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectil… | — | |
| Community | Colony Survival Winners!!! The contest was a great success!!! In total we had 41 submissions, so that's about a 1/4 chance of winning, not bad at all! Even more importantly, I received about 123 suggestions on what to work on next. With 7 patches under my belt, the game is getting better and better. Sometimes it's hard to step back and look at the game with a fresh set of eyes and your constructive feedback has been inva… | — | |
| Community | AE Is 1 Week Old - Celebrate With A Chance To Win A Key For Colony Survival! First, thank you to the whole community for your feedback and ideas in making AE better and better! We're off to a great start and I've had so much fun reading your reviews, discussing ideas and even watching some of the videos. As a thank you, we've arranged a cross promotion with a really talented team of three friends behind Colony Survival. They started working on this game back in 2014, la… | — | |
| Community | Spoiler Alert - Enemy Class Video 1 Week Until Launch!!! I understand that some players don't want to know too much about a game before they play it. Others, perhaps undecided on a game, want to see more details to help them decide if they want to invest in a game. So, I've decided to leave that choice up to you. This is a video that shows the different enemy classes that you'll battle throughout the 10 Levels. As the game prog… | — | |
| Community | Missile Mayhem! Less than a month until launch and I've been hard at work! I really wanted to include a type of ballistic missile shield in the game... and after a lot of work, I'm so happy with it! Introducing the Missile Dome weapon system. It uses a laser designator to track incoming missiles and then launches a missile to destroy the incoming threat. Just like real life, it's not perfect and you can't sole… | — | |
| Community | Welcome To The AA Gun Show! I love watching these AA Guns work. The targeting system is extremely complex . From recognizing the incoming threat, prioritizing the target, calculating it's trajectory and velocity, using it's own AA Rounds velocity to calculate how far ahead it should aim and then firing the burst, adjusting aim every... single... round. Build 6 of them to work cooperatively with each other to create quite… | — | |
| Community | Release Date, Hacking Feature and Pricing We're releasing March 13th! Which means I have 6 weeks to continue polishing the game and I want your suggestions! As far as pricing goes, I plan on pricing just under $20usd. This is not a AAA title and the price should reflect that and set everyone's expectations realistically. I'm an Indie Dev trying to make enough of a living to continue making better and better games and I appreciate your… | — | |
| Community | New Trailer Released! Hey Everyone, Thanks for all your words of encouragement and support! Working very hard on the game and hope you enjoy the new trailer. | — | |
| Community | HOW TO PLAY Video Released Being such a unique game theory of tower defense played as a FPS with resource management, this video should help explain how to play successfully. It ain't easy! Level 1 is meant to be a tutorial to help you learn how to play the game. The game is intentionally quite challenging, making you plan wisely, react to changes and punishing mistakes. The battlefield of the future is looking more like… | — | |
| Community | Development Update - Upgradeable Sentry Classes First, thank you everyone for your encouragement and support! Thank you to all the beta testers who gave the game a try and shared their feedback with me!!! Overwhelming feedback from Beta Testers is that they all want more options to fight against the robots. It took me a while to decide how to solve this and after a lot of work I have been able implement upgradeable Sentry classes. There are… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.