Ardenfall
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Ardenfall has gathered 80,000 wishlists!! Hey! Over the past week, while we were participating in Steam Next Fest, we reached an incredible milestone - 80,000 wishlists! Thank you so much!! We also received plenty of feedback and questions. In particular, many players mentioned that while they enjoyed the gameplay, they struggled with the visuals. We’re a small team, and achieving top-tier visuals isn’t something we can pursue right no… | — | |
| Game update | Ardenfall Demo Hotfix 0.10.14 Hello everyone! Here's a small patch fixing few common issues, the biggest one being monsters getting stuck in walls. Improvements - Made island hopper achievement have larger trigger spheres around the islands - Made collectables not marked as stolen - Made collectables stack on shoulder in order of equipping Fixes - Fixed hollowhorn stuck underground - Fixed npcs sliding into walls sometimes… | — | |
| Community | Ardenfall x Sword Hero Collaboration! Hi everyone! We’ve teamed up with a really cool game called Sword Hero, which is currently live on Kickstarter . Sword Hero - is a truly interactive open-world RPG, packed with dozens of dynamic systems like NPCs with Daily Routines and memory system, Crime and Reputation, a limb-based Directional Combat system and many more. If you are in love with medieval old-school fantasy games, check the… | — | |
| Community | Steam Next Fest Ingame Challenges To celebrate Steam Next Fest, we're running a few challenges! Endings Challenge (Feb 23-Feb 25) Get at least 3 endings, and you'll receive a Shrunken Bisawa Beast pet in the Early Access version of the game! If you already got at least 3 endings, just load into a game and you'll get the reward :) Daily Challenge (Every day from Feb 23-March 2): Every 24 hours, starting at 10am PST, a new collec… | — | |
| In-game event | Demo Controller Support Update At long last, Ardenfall now supports controllers and ultrawide screens! We also did an update on the renderer, making the game feel way more crisp and less flat. Let us know what you think! Major Changes Added controller support Added steamdeck support (some UI is pretty small) Added quickslot wheel (hold G on keyboard, north on controller) Basic Ultrawide support (Keeps UI in center of screen)… | — | |
| In-game event | Ardenfall Demo 2025 Has Released! At last, as the ancients foretold, it has arrived - the new and improved demo! New Region: An entirely new region and new content to explore! Improved Combat: Every aspect to combat has been improved. AI, animations, feel, progression. Multiple Endings: The main demo quest has 5 unique quest endings. Countless Secrets: There are tons of secrets hidden across the demo. Try to complete all of the… | — | |
| Community | Ardenfall Demo 2025 Is Releasing December 5th! To prepare for our early access release in 2026, we are releasing a new demo! This version is set in the beginning of the game, unlike the original. It will be releasing this Friday, December 5th! For those who missed the playtest, this is your chance to try out the new content! We've spent years expanding on the original demo to create the full Ardenfall experience, and we can't wait to releas… | — | |
| Steam news | Ardenfall Playtest is Open For All! The playtest for Ardenfall's new demo is now open for all! Explore a new region in this limited time access! This past week we've already fixed and improved over 100 changes, all thanks to your feedback. To leave feedback and report bugs, please join our Discord . There's also a feedback form , which many players have filled out already - we can't thank you enough! | — | |
| Steam news | Ardenfall Demo 2025 Playtest Waitlist is Open! (And other news) There's a few big announcements to make, so hold on to your Yanaki! Demo 2025 Playtest Waitlist is Open Another demo? Yep! It's been 3 years since our last demo, and we've improved the game a lot. We also feel that the structure of the old demo doesn't lend well for players jumping in - our new demo is more compact (yes, a lot smaller), starts in the actual starting area of the game, as is much… | — | |
| Community | Ardenfall 2025 Early Access Announcement + Trailer Great News, Travelers! Ardenfall will be launching into Early Access this year! As we get closer to the launch date, we'll be releasing more info. We are SO excited to release what we've been cooking up. The improvements, features, and content go far beyond what we're able to fit here - new regions, spells, quests, characters, factions, and hundreds upon hundreds of quality of life improvements… | — | |
| Game update | Demo Update 0.6.12 Greetings, here is another demo update! We have been very focused on the official release of the game, but wanted to add some new improvements and fixes for the demo. The most exciting addition is Retro Mode, which makes the game more crunchy! Try it out, we'd love feedback on it - we're curious if people prefer it over the original artstyle. Features · Added retro mode Fixes · Reduced stuttery… | — | |
| Game update | Demo Update 0.6.11 A new (small) update has landed for Ardenfall's Demo! The main feature being added is autosaving - no more losing progress if you forget to save, woohoo! It also brings a handful of fixes and quality of life additions. Features: · Autosaving! Fixes: · Fixed weapons sometimes not appearing when equipping · Fixed lockpick chance percentage ui being incorrect · Fixed some game settings not saving… | — | |
| Game update | Demo Update 0.6.10 Another update has arrived! This is just a small update fixing a handful of common issues, plus a few improvements! Fixes: · Fixed feed dead breaking if summon despawns sometimes · Fixed summons not dying sometimes · Fixed summons giving XP · Fixed killing self giving XP · Fixed purchasing yanaki causing money to be added · Fixed light render distance in dungeons being too low · Fixed incorrect… | — | |
| In-game event | Demo Update 0.6.9 A new version has landed! This update comes with a few features and fixes ported from the Official Release we are hard at work on. We also balanced a few key areas, bringing it closer to what it would be in the Official Release. Features: · Made discovered locations appear in map · Added reputation UI to dialog menu · Added tips to loading screen · Added mouse invert options Improvements: · Red… | — | |
| Game update | Demo Update 0.6.8 A new patch has landed! The team is focused on the world beyond the demo, but we still want to bring new bug fixes and improvements! Improvements: · Added a new tutorial quest · Improved several quests · Improved map input · Improved tooltip texture Fixes: · Fixed several quest-related softlocks · Fixed third person movement not acting correctly when no weapon is equipped · Fixed certain non-ho… | — | |
| Game update | Patch 0.6.7.3 (Hotfix) Here is another hotfix, including a handful of major fixes, plus a lot of quest fixes and improvements! If you have any issues with Ardenfall, please join our discord ! Sending us your save file can also be a HUGE help for us - several bugs fixed today were possible due to players submitting bug reports and save files! Improvements: · Improved The Missing Caravan quest · Improved Healings Hands… | — | |
| Game update | Patch 0.6.7.2 (Hotfix) Here is the hotfix changelog for the most major issues we found from yesterday's big update, plus some minor fixes as well. The biggest and most important fix relates to npc's sometimes getting into a broken state, not interacting. This patch should fix those save files. If you have any issues with Ardenfall, please join our discord ! Sending us your save file can also be a HUGE help for us - s… | — | |
| Major update | Patch 0.6.7: Demo Release! Before we go into the patch notes, we just wanted to give a huge THANK YOU to everyone who tested our softlaunched demo! We got SO much amazing feedback, and tried to apply the most common feedback into the upcoming patch. It’s been a blast interacting with the community, and we very much looking forward to growing it further! This patch will require new saves due to all of the changes to quest… | — | |
| Game update | Ardenfall Demo Patch 0.6.6 Changelog The third patch for Ardenfall's softlaunched demo has arrived! This comes with a handful of small features, and a ton of improvements and fixes. Features: · Added “Custom Map Marker” system · Made arrows / throwing knives re-lootable from corpse · Added simple clock to quest menu · Added Niko monster variant · Added Niko SFX Improvements: · Made “Q” open the Quest Journal, instead of the Map ·… | — | |
| Game update | Ardenfall Demo Patch 0.6.5 Changelog The second patch for the Ardenfall Demo is here - consisting of some MAJOR save related fixes, plus a few minor features and tons of smaller fixes. Content: · Added Inn system: sleep at the inn and skip the night! · Made several fungi pickable, added new consumables Balance Changes: · Increased money gained from selling items · Made merchants refill gold and money every day · Made plants pickab… | — | |
| Game update | Ardenfall Demo Patch 0.6.4 Changelog The first official Ardenfall Demo patch has come! This patch fixes many major issues, with a few quality of life additions here and there, and some balance tweaks to fix glaring issues. The next patch will most likely contain many more balance changes, and of course more fixes! Major Fixes: · Fixed floating monsters in Living Tunnels · Fixed save menu manual saving causing mouselook to enable ·… | — | |
| Steam news | Demo Softlaunch Now Available! After nearly 5 years of development, Ardenfall is soft launching its playable demo! You are able to play through the whole core gameplay loop - create your character, kill monsters, explore several large dungeons, interact with dozens of fully-written NPCs, and loose yourself in a large chunk of the world of Ardenfall. This is a soft launch, which means there are many known issues that we are s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.