ICARUS
Playing now
9,371+417 vs. yesterday
18%of peak
All-time peak
52,305Dec 2021
Playing now
9,371+417 vs. yesterday
All-time peak
52,305Dec 2021
| Published | Title | Build |
|---|---|---|
| Icarus Week 248 Update | Scoria Deep Ore Veinsmajor Welcome to Week 248. This week, we’re introducing Scoria Deep Ore Veins to all maps, meaning they will no longer be exclusive to Prometheus and can now be found across Icarus. We also cover a fix for a long-standing issue where fire could appear to never extinguish for clients, even after it had been successfully put out. And finally, we take a quick look at what’s coming next week: Workshop Po… | 25030066 | |
| Icarus Week 247 Update | Slinker Saddlesmajor Welcome to Week 247. This week, we've updated 11 existing Saddles to work with the Slinker, bringing the total number of Saddles available for the Slinker to 14. We've also made a range of optimization and cleanup improvements to Elysium, which will reset Foliage and Voxels on the map. Finally, we'll take a quick look at what's coming next week, with Scoria becoming available on all maps throug… | 24941209 | |
| Icarus Week 246 Update | Metal Weapon Rackmajor Welcome to Week 246. This week, we’re adding a new Metal Weapon Rack, giving prospectors a stylish new way to display their tools. We also go into a bit more detail about the power cut that occurred in the studio during last week’s livestream, which affected our development work over the weekend. We’ve also got a preview of the next Great Hunt on Elysium and its accompanying free patch, which w… | 24769418 | |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 21:36 | No patch notes · unannounced build | 25152541 | experimental | 1 | — |
| 3 Sep 2026 | Thu | 22:09 | Icarus Week 248 Update | Scoria Deep Ore Veins | 25030066 | public | 1 | — |
| 31 Aug 2026 | Mon | 05:41 | Icarus Week 248 Update | Scoria Deep Ore Veins | 25030066 | experimental | 1 | — |
| 20 Aug 2026 | Thu | 04:37 | No patch notes · unannounced build | 24832222 | gamescom | 1 | — |
| 5 Mar 2026 | Thu | 10:56 |
| 24684690 |
| Icarus Week 244 Update | In-World Fishmajor Welcome to Week 244. This week we're making the waters of Icarus more diverse, with fish now accurately represented in the world based on their fishing locations. Alongside this, we're introducing the Carbon Fishing Rod to help you catch them. We're also bringing the Dedicated Server Browser out of beta following a much-needed update, including a range of fixes and quality-of-life improvements.… | 24590233 |
| Hotfix Version 3.0.21.155391-rel-DangerousHorizons We've released a number of hotfixes this weekend to address important issues and get improvements into players' hands as quickly as possible, rather than waiting for the next scheduled update. Thanks for your patience and continued support while we continue working to improve the game. Contains the Following Fixes · Fix for OFFENDER not spawning cave worms as intended · Preventing Double Callin… | 24509080 |
| Hotfix Version 3.0.21.155383-rel-DangerousHorizons This hotfix address issues encountered in the following missions. These will fix both new missions and missions in progress once updated. Contains the Following Fixes · LIVEWIRE - Fixing issue if you kill the wolf pack before triggering the travel event the mission cannot be progressed. Upon Updating Wolves will spawn and be counted before travelling. Will fix existing prospects. · LIVEWIRE - F… | 24506101 |
| Hotfix Version 3.0.21.155335-rel-DangerousHorizons Contains the Following Fixes · Fixes for many missions involving prebuilt structures, where the structures would not spawn preventing mission start · Fixes for many missions involving prebuilt structures, where the structures would not cleanup on mission complete (this abides by the server settings) · Fixes for prebuilt structure name collisions with existing structures from other missions, pre… | 24487768 |
| Icarus Week 243 Update | Livewire Revampmajor Welcome to Week 243. This week we're revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content. We're also giving you a small preview of what's coming next week: in-world fish and a new fishing rod. These additions are… | 24454529 |
| Icarus Week 242 Update | Workshop Flashlightmajor Icarus is free to play this weekend and to celebrate we are enabling a double experience weekend! Not only this but all of our DLC is on sale with a special 'Free Weekend Bundle' which packs the base game and all our major expansions into a single bundle with a additional discount. Welcome to Week 241. This week, we take a look back at some of the standout patches and updates from the past year… | 24346820 |
| Icarus Week 241 Update | Single Barrel Launchermajor Welcome to Week 241, This week we're introducing a brand new weapon archetype: the Launcher. The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing them by hand. We also discuss the community feedback surrounding last week's screw recipe changes and the adjustments we're making in response. Finally, we giv… | 24233844 |
| Icarus Week 240 Update | Foundry Updatemajor Welcome to Week 240, This week, we've updated the T4 Foundry Mesh, reducing its size while preserving its full functionality - a popular community request. We also perform a slight balance of the recipes found on this, the anvil and the forge. We're also kicking off the first in a series of refreshed Olympus Missions with the updated Rustic Mission. In addition, we've fixed a long-standing bug… | 24121813 |
| Icarus Week 239 Update | MXC Oxite Dissolvermajor Welcome to Week 239, This week brings a brand new item to the Workshop, joining the growing set of Deployables: the MXC Oxite Dissolver. We’re also sharing updates on a planned rework of the Olympus quests, as we begin revisiting and improving some of the game’s earlier content. Finally, we’ve got a preview of what’s coming next week: an update to the Tier 4 Foundry. Notable Improvements: · Fix… | — |
| Icarus Week 238 Update | Cured Leather Backpackmajor Welcome to Week 238, This week's update introduces the new Cured Leather Backpack, giving prospectors another craftable storage option while on the surface. Made entirely from materials gathered while on planet, it's designed to help you stay equipped and organized without relying on workshop gear. We're also giving you a preview of what's coming next week: a brand-new workshop item, the MXC Ox… | 23867983 |
| Icarus Week 237 Update | Expanded Norex Tradermajor Welcome to Week 237. This week, we are expanding the Norex Trader inventory to provide access to boss vestiges that are not normally available on all maps. We are also making a few balance adjustments to the Sandwyrm Queen and its associated items. In addition, we're including a preview of next week's update, which will introduce a new addition to the planetary crafted backpack lineup. Notable… | 23795541 |
| Icarus Week 236 Update | Ubis Husbandry & Phenotypesmajor Welcome to Week 236. This week introduces Ubis breeding, allowing Prospectors to establish their own breeding populations of these iconic swamp birds. Looking ahead, next week's expansion of the Norex Trader will provide new ways to access world boss rewards across more maps. Notable Improvements: · Optimizing a number of collision setups of many expensive mesh setups · UX Pass on Aquariums, fi… | 23656864 |
| Icarus Week 235 Update | Deep Cycler & Obsidian Veinsmajor Welcome to Week 235. This week, we're expanding access to Obsidian by adding Deep Ore Veins to Olympus, Styx, and Elysium. This makes the resource readily available across all maps and gives prospectors more opportunities to gather it, regardless of where they choose to play. We're also introducing the Deep Cycler, a new Tier 5 device that allows players to reconfigure Deep Ore Veins. This prov… | 23562395 |
| Icarus Week 234 Update | Curved Building & Railing Updatemajor Welcome to Week 234. This week’s patch adds new Interior Wood flooring pieces, expanding your options for building and decorating indoor spaces. These pieces are designed to fit smoothly with existing assets for more variety and flexibility in layouts. We’re also introducing curved railings that snap to these new floors, as well as other compatible curved floor pieces. This makes it easier to c… | 23407623 |
| Hotfix Version 3.0.11.152253-rel-DangerousHorizons Contains the Following Fixes · Fixed interactable which was preventing from hoverframes and damaged hoverframes from being able to be filled with refined oil | 23372657 |
| Hotfix Version 3.0.11.152237-rel-DangerousHorizons Contains the Following Fixes · Fixed culling performance leak on Gas Flyer VFX by setting effects to Kill instead of Sleep, this was causing a lot of performance degradation in the swamp and volcanic biomes · Tweaks to Biolab pin positions on Timber Extraction Unit | 23358185 |
| Icarus Week 233 Update | Timber Extraction Unitmajor Welcome to Week 233. This week marks the launch of the Timber Extraction Unit, a brand-new Legendary item purchasable from the Biolab. Designed for high-efficiency harvesting, this powerful tool can rapidly decimate forests while also doubling as a dangerous weapon, launching spinning saw blades at unsuspecting creatures. Elysium has also received a small map update in preparation for future co… | 23318460 |
| Icarus Week 232 Update | Gribbler Husbandrymajor Last week, we said we would be releasing a new legendary item this week - the Timber Extraction Unit. While testing it, we decided to make some additional changes to improve how it feels and to properly integrate it into Icarus. As a result, we’ve decided to push the release back to next week instead. Welcome to Week 232. This week, we’re introducing Gribbler Husbandry, a new system that expand… | 23190964 |
| Icarus Week 231 | New Unique Fish & Optimizationmajor Welcome to Week 231. This week brings four new unique fish subspecies to Icarus - one per map, plus a rare catch found only in the Mushroom Swamp on Elysium. We have also performed a decent amount of texture and LOD optimizations on knives, guns, bows, spears ammo and fish to save more memory while playing. We’re also teasing next week’s update with a brand-new legendary item you may have seen… | 23119267 |
| Icarus Week 230 Update | Boar Husbandry & Tame Slaughteringmajor Welcome to Week 230. This week brings Boar Breeding to Icarus with a new Juvenile version of the Boar, new Fertility Serum to craft and 7 new Phenotypes to explore. Coincidentally, we've also added what we're calling the "Slaughtering Mechanic". The ability to quickly dispatch tames through the use of a new Butcher's Knife. We also provide a small preview of what's coming next week - a new radi… | 23014177 |
| Icarus Week 229 Update | Atmospheric Updatemajor Welcome to Week 229. In this week's "Atmospheric Update", we have improved several areas that help piece together the world of Icarus. First, we updated our Waterfall shader to give a more realistic and consistent visual whilst also improving performance thanks to tessellation LODing and shader optimization. Next, we re-enabled the "Storm Wall", an enormous visual object which can appear in var… | 22934385 |
| No patch notes · unannounced build |
| 22132020 |
| pre-dangerous-horizons |
| 1 |
| — |
| 6 Jun 2025 | Fri | 22:13 | No patch notes · unannounced build | 18602912 | 2.2.57 | 1 | — |