Atrio: The Dark Wild
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
444Jan 2023
Playing now
0−1 vs. yesterday
All-time peak
444Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix - Split Toggling Adding the ability to view cumulative splits vs individual splits. Note There is a very minor bug with the Speedrun toggle (we really wanted to get this out for the speedrun competition.) If you run into issues trying to toggle between the two split modes: · After you left click the "toggle key", · Right click anywhere on the screen and your desired setting will stay. | 11346267 | |
| Major update | The Speedrun Update Hey Everyone, If you've been following us on this journey, you'll know we made some promises to greatly improve the game. We're very excited to announce that this patch completes all of the promises we made (plus more) Original Promise -> First update -> Second Update -> The Speedrun Update There's lots more to come, but for now, we'd like to celebrate this major patch with a speedrun contest!… | — | |
| In-game event | Improving Atrio - Key Binding & Fast Travel Hey everyone, Stephen here. We're happy to release our second "improvement update" to Atrio! As compared to the last update, we took on some of the more complex/harder to implement, but we're happy to see it completed and ready for all of you. Original Promise -> First update -> Second Update -> Third Update (upcoming) Status report We want to stay accountable for the features we promise to fix… | — | |
| Community | I Got Covid Hi Everyone, I got Covid. But I'm feeling better now! Fig. 1 - A cartoon representation of how I felt being bedridden with covid We've been quiet for a little longer than I wanted to and I'm here to give everyone an update on what's going on. We had plans to have a new update with some major fixes out last week.... but I got covid. It knocked me down pretty hard (even with me being vaccinated).… | — | |
| Game update | Jan 27th - Hotfix 1.0.29 Patch notes for 1.0.29 · Fixed an issue where extremely large factory setups would cause a buffer overflow error · Tree chompers now indicate when they are unpowered · Pushbacks and Tornatoads now respawn more reliably | 10422437 | |
| In-game event | Improving Atrio - Pickerpals & pushbacks As promised in our last post , we've been hard at work to improve the gameplay experience Gameplay Improvements 1. Pickerpals · Pickerpals have been updated to pick the plant closest to their base · Pickerpals walk 25% faster · Pickerpals range reduced from a 30x30m grid -> 20x20m grid · Based on our rough measurements, pickerpals collect 1.45x more items per minutre, and produce a more consist… | — | |
| Game update | Jan 18 - Hotfix 1.0.24 - Captured Tornatoads now only pull if the space in front of them is clear - Fixed issue where the Automation System broke when handling larger production lines - Fix for PickerPal Station showing wrong recipe sometimes - Fixed issue with Station Chip getting lost to Factories under the Iris Station - Fixed some inconsistencies with the story dialogue | 10351241 | |
| Community | Improving Atrio First of all, thank you to everyone who played Atrio. This is our first major game, and seeing the amount of support truly warms our hearts. If you've seen some of our devlogs, you'll know how much we care about Atrio and now that we've survived launch week (without too much disaster), we want to start addressing some of the criticisms we've received. Nearly all of the criticisms were valid and… | — | |
| Game update | Jan 12 - Hotfix 1.0.23 - Fixed electric petals not respawning sw of base - Increased number of woozybulbs by 5% - Reduced sap-paste craft time from 20s -> 15s - Rebalanced end game to be easier | 10310900 | |
| Game update | Jan 11 - Hotfix 1.0.22 Rebalancing the late game automation to be less "grindy" - Mealkit requires 4 vegetable packs instead of 8 - Mealkit requires 1 Honey instead of 2 - Reduced Survival Kit requirements from 99 -> 15 | 10302559 | |
| Steam news | Atrio Version 1.0 is out now! Hey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy. Launch Trailer Change overview Story mode The story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see wh… | — | |
| Announcement | Atrio Launches in 1 week! Tell your friends, tell your family, your neighbor, the racoon who keeps stealing your garbage in the middle of the night, we don't care! Just tell everyone! Atrio: The Dark Wild is complete. After a full year and a half of observing how all of you have played the game, we've adjusted, tweaked, refined, and polished the game. For the first time, you'll be able to play the entire story mode and… | — | |
| Game update | Nov 10 - Minor Hotfix 0.9.26 Hotfix 0.9.26 - Purpshroom seeds craftable - Bug fix for grav pipe placement with button held | 9914488 | |
| Major update | The Combat Update Hi everyone, We know, we know. We haven't released a patch since last May. Most of the work we've been picking away at has been finishing the later stages of the game because ATRIO LAUNCHES JANUARY 10! That's right. Atrio has an official launch date, and it's coming up quick. Tell your friends, tell your family, and wishlist if you haven't already. But before 1.0, we've decided to release one l… | — | |
| Community | Optimizing Atrio Hi everyone, Stephen here with another progress update. We are closing in on 1.0 and will be picking a launch date within the next month. As such, our priority has shifted to increasing performance on both pc and Xbox. With our target being Xbox One S (a pretty old console), we have our work cut out for us... but that's great for PC users! If you have a decent graphics card (RTX 2080's anyone?)… | — | |
| Community | One Year of Early Access! Hi everyone, I'd like to highlight some of the biggest changes we've made in the last year, and give you some updates on what we've been up to this last month. But first, a quick announcement - we won't be releasing a patch this month. We're in the middle of overhauling our battle system, which has ultimately impacted how the first hour of the game is played. We want to make sure the game is in… | — | |
| Community | 4 years of Development We're incredibly excited to share our journey over the last 4 years with this new vlog! Stephen + The Isto Team | — | |
| Community | Prototyping The Battle System Hey everyone, After much experimenting, we have finished prototyping our battle system! Prototyping two ways to capture creatures After studying some of our favorite inspirational games (Sekiro, Death's door, tunic, Elden Ring) and what made their battle systems unique, we started brainstorming how our battle system would work. We knew that we didn't want the player to be aggressive - the premi… | — | |
| Community | May Feature Vote - A new Giant Hey everyone! Stephen here to bring you the latest and greatest voting results! We're hard at work prototyping our new battle system (from the previous feature vote), and adding controller support. But you're here for the feature vote! Results: 1. Add a New Giant - 34.7% 2. Ability to Label Chests -16.3% And a tie for 3rd! 3. A way to repel deer from the base - 14.3% 3. A way to permanently del… | — | |
| Game update | May 5 - Minor Hotfix Hi Everyone, We just released a very small hotfix with the following changes: 1. Fixed a bug where the springboards and lightbulbs were clipping into the plains grass 2. Fixed a bug where the mini-deer wasn't properly working after loading in from a save 3. Fixed a bug where you couldn't place the ore harvester on the quartz patches in Creative Mode -The Isto Team | 8679105 | |
| In-game event | Quality of Life Update - April Hey everyone, Stephen here with a quick progress update We split our time this month between our next major patch (not out yet) and a small quality of life update. There's no real cohesion here, just a mish-mash of bug fixes, and minor updates. That's right folks, if you want to decide what feature put into the game next, now's your chance. We've re-introduced the feature vote. Just log into At… | — | |
| Major update | The Pickerpal Update Patch 0.8 Highlights Hey everyone, Stephen here with a progress update! Starting from Scratch So. We redid the entire beginning of the game... In August, we released in Early Access. Our intention with the early access release was to put it out in "the wild" and see how people liked it.... and we felt the game needed to be changed in a major way. Why? We discovered some fundamental flaws with t… | — | |
| Community | Overhauling Atrio's UI Hey everyone, Stephen here with a progress update! We are working hard on a new patch for you, including the new pickerpal, updated movement code for the mini deer, a new factory design, and a new mini deer captured building (amongst other smaller fixes). But I'm not here to talk about that, I wanted to share some of our future plans for the game. We are going to be porting to Xbox for 1.0! As… | — | |
| Game update | Christmas Skins are here! Along with the redesign in our beta branch, we've added Christmas skins for a limited time only. Come join in the festivities (and die to the dark in joyous fashion) If you missed out latest vlog there's a lot of massive changes coming up, but will be released in a much bigger patch in the new year. These skins are just a small little thank you for everyone who has supported us! You can read ab… | 7923832 | |
| Community | No new patch this month… why? Hey everyone, Stephen here with a new progress update. We've been quiet for a while but for good reason - we completely changed the beginning. Our gameplay loop sucked. Well, it didn't suck, it lacked cohesion… which I guess kind of made it suck. After releasing the game into early access, we watched a TON of playthroughs, chatted with our players, spend some time playing the game ourselves, an… | — | |
| Community | The Second Feature Vote - Results are in! Hey everyone! Stephen here bringing you the next feature vote! Unlike the previous feature vote , this one was WAAY closer. · First Place: Better combat · Second Place: A New Biome/New Giant · Third Place: Blueprints Let's talk about combat. Combat up until this point has been put aside to focus on the automation and survival. Admittedly, the combat is a big weak spot in the game and feels very… | — | |
| Major update | October 2021 Patch - The Catrio Update Explanation video. I highly recommend you watch! This is our first "major" update - the Catrio Update. This was a combined patch with our September bug fixes. What is Catrio Mode? Catrio mode is really our first pass in adding a custom skin swapping system. Once you enter "Catrio" mode, everything gets re-skinned to a cat theme. FAQ Q: "Does it change gameplay in any way?" A: No. Q: "Was it wor… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.