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Atrio: The Dark WildNewsThe Speedrun Update
Major update

The Speedrun Update

Atrio: The Dark Wild · published 11 May 2023, 20:56 UTC

All newsPlayers around this dateRead on Steam

Hey Everyone,
If you've been following us on this journey, you'll know we made some promises to greatly improve the game. We're very excited to announce that this patch completes all of the promises we made (plus more)

Original Promise -> First update -> Second Update-> The Speedrun Update

There's lots more to come, but for now, we'd like to celebrate this major patch with a speedrun contest!

1. Speedrun Competition


That's right, we're having a speedrun competition!

$300 USD for first place!

1.1 Competition Rules

  1. Must be Recorded
  2. Any% Story Mode
  3. No Saving/Loading (i.e. must be a single, continuous run)
  4. No using the Cheat Menu
  5. Must be submitted to Speedrun.com
  6. Competition Ends: June 10, 2023, 12pm PST.

1.2 Speedrun timer


How could we hold a speedrun competition without a custom speedrun timer??


That's right, it automatically tracks your time.
But more importantly, if you hit pause, it pauses the timer so you can go for a pee break.
We spoke to several speedrunners and decided that "managing your bladder" shouldn't be a part of the run.
Very few games implement their own timer, so we wanted to utilize the advantages of having it build in.

1.3 The build mode calculator


If you join the discord, i've also created a build tree calculator that helps players figure out the cost of ingredients!
Please join our discord to talk strats and get any help or clarification. I can't wait to see what kind of crazy runs you come up with.

2. Better Bees

  • Bee boxes now let the player select which mushroom they want to re-seed.
  • Bee Boxes initially spawn bees faster
  • Fixed a major bug (get it, HA) where the bees sometimes wouldn't harvest mushrooms

3. Combat changes

  • Tornatoads do 50% less damage to supply pods
  • Tornatoads only attack the wall directly infront of them (instead of all walls)
  • Adjusted the stun turrets to do slightly more damage to tornatoads and bees

4. Trash can


We had lots of requests to let players get rid of extra items that are simply cluttering the space.

  • Destroys any items that can be easily mass-produced (e.g. Blood-Rock, Glowbulbs)
  • Does NOT let you destroy buildings, factories
  • Craftable by the player.


note: We had to be a little aggressive with items you couldn't destroy to prevent players from soft-locking themselves out of the game.

5. Other Quality of life changes

  • Lightbulbs show distance
  • Removed dodge from tutorial
  • Deer now run to the deer traps (instead of slowly walking)
  • Basic widescreen support
  • Added seeds to creative mode
  • Added a menu popup warning you that you'll be quitting
  • Adjusted the electric flower respawners to be more distinct and understandable to the player

6. Other Bugs

  • Fixed a bug where some players would get respawned outside of the "corrosive zone"
  • Fixed a bug where the iris station sometimes became unclickable
  • Fixed a bug where players were stuck trying to reach the research module
  • Fixed a bug where Items are sometimes stuck in the fuel depot

What's next?


The bug fixing journey continues! We still have a list of smaller bugs to fix that we've had to set aside while we focus on these major QOL updates. We're excited to refocus our efforts on some of the smaller bugs.

-Stephen & The Isto Team

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