HEXTERMINATE
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HEXTERMINATE v2.0.6 - What do you mean, 106 fleets in a sector? New features · Rewrote the fleet spawn system (my thanks to Gimpel for some exciting save games, one of them had 104 fleets in a single sector). This allows fleets to correctly reinforce contested sectors, and addresses several bugs. Bug fixes · Sectors can now have more than 9 fleets contesting them. · A player will now always be able to enter a sector, no matter how many fleets are contesting… | 14599130 | |
| Game update | HEXTERMINATE v2.0.5 - A little personal space please Balancing · In the Infinite War game mode, it was possible for enemy homeworlds to spawn too close to the player's homeworld. As enemy fleets will spawn from a homeworld, this could very quickly lead to a loss. The galaxy generation has been adjusted and enemy homeworlds now have a minimum spawn distance. · The Hegemon faction (green) had the wrong loot table associated with them. They were dro… | 14164305 | |
| Game update | HEXTERMINATE v2.0.4 - Bug fixes Bug fixes · Fix for an issue on Windows when window scaling was in use where the mouse cursor would be clamped and unable to reach the bottom right of the screen. · Fixed a crash when all the ship's modules were removed when in the shipyard. · Fixed a rare crash in very large battles where the number of projectiles was hitting a hardcoded cap. Follow the development · Join the Hexterminate Disc… | 14038018 | |
| Game update | HEXTERMINATE v2.0.3 - Bug fixes Bug fixes · Fix for an issue on Windows where window scaling was set to 125% or above. This would cause the game window to be significantly larger than it should, cropping the UI and causing very low quality rendering. My thanks to player Midnight for helping me identify the source of this one. · Fixed a crash when exiting the game while the tutorial was on-going. · Fixed a crash after leaving… | 14008069 | |
| Major update | HEXTERMINATE v2.0 - Free to play, open-source, Linux support It has been a long time since Hexterminate has had a release, and given the size of the changes I think it justifies a 2.0 release! There is a lot more to come, but I wanted to draw the line somewhere and give players a new version. If you’d like to join me in Discord , I’ve created a new server where I’ll provide regular updates and discuss any issues you might find. Hexterminate is now free a… | — | |
| Game update | Build 19 - crash fix Bug fixes · Fixed a crash when accessing the Fleet menu. | 7534888 | |
| Game update | Crash & hardcore fixes Fixes · Fixed an issue where some of the main menu's logic would still be active during general gameplay. This is believed to be the source of some crashes and odd behaviour, such as duplicated player fleets. · Fixed a bug where the "kill this save" flag was not being correctly cleared. | — | |
| Game update | HEXTERMINATE - Build 14 update Fixes · Infinite War achievements should no longer unlock in the Campaign mode. · Fixed a stuttering issue introduced in build 13. | — | |
| Major update | Infinite War update Infinite War After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players. In this new game mode your objective is to capture the homeworlds of all the factions. To assist you with this, you can boost your defenses with powerful starforts and use probes to keep… | — | |
| Game update | HEXTERMINATE - Build 12 update Improvements · The calculations behind the ramming mechanic have been revamped. The mass of both ships is now taken into account: a smaller ship ramming the player will now mostly bounce off but if the player get rammed by a larger ship that will hurt a great deal. · The tooltips for missile interceptors and engine disruptors now inform you of how much energy these modules use when activated. ·… | — | |
| Game update | HEXTERMINATE - Build 11 update Improvements · Marauders and Pirates can now roam better, being more capable of finding sectors to target as the various factions expand. Balancing · Regenerative armour has had its regeneration rate reduced (10% per second to 5% per second), as it was vastly superior to the other alternatives. Bug fixes · Fixed a complicated campaign progression bug which would happen if the Pirate Flagship ha… | — | |
| Game update | HEXTERMINATE - Build 10 update Improvements · When in the Shipyard, the module tooltip will now display the damage type dealt by a weapon. Bug fixes · Fixed a crash if the player entered the Cradle of Isaldren after a shipyard had been built there by another faction. · Fixed a case where the achievement This isn't even my final form wouldn't be granted. · Fixed a specific variant of a bridge where the tooltip and shipyard de… | — | |
| Game update | HEXTERMINATE - build 8 update Thanks for the community, I've been able to track down two separate progression issues which were preventing players from advancing in the campaign. Improvements · Ships belonging to the neutral faction have been recoloured, so it is easier to differentiate them against the player's ships. Bug fixes · Fixed a campaign blocker where the Marauder campaign would spawn an invalid invasion, · Fixed… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.