DAVIGO
Last seen
4Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
19Jul 2026
Last seen
4Sampled 15 minutes ago · not a live figure
All-time peak
19Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.5.0 adds KNIGHT Emotes, Gameplay Balancing and UI Updates for Steam Deck! Version 0.5.0 is live! KNIGHT Emotes KNIGHTs can now express themselves with four emotes: wave , point , sit , and dance . Trigger emotes using the number keys 1-4 on keyboard or using the four d-pad directions on gamepad. Gameplay Balancing To make the game more forgiving for new GIANTs, cannonballs are now blockable by the GIANT's hand shield, but do not grant the Fist Laser powerup when bloc… | — | |
| In-game event | 0.4.11 Adds Giant Locomotion Tutorial, Balance Updates and Gamepad UI Support Update 0.4.11 is live! This update focuses mostly on continuing to develop the Giant's grab and drag locomotion option, balancing out the slam attacks when using it, and adding a dedicated tutorial section. As well, we've hugely improved gamepad support in the menus, with the goal of making Davigo fully Steam Deck compatible. What's changed · Added tutorial section for Giant grab and drag locom… | 15733049 | |
| In-game event | New Update to Resolve Connection Issues This update contains an upgrade to our networking system to address the issues mentioned in the previous post from last week . You can find (a ton of!) additional information in the linked post, but in short: players should now find their connection quality will typically be much better under normal conditions. Thanks again to everyone who helped us track this issue down by submitting bug repor… | 14722152 | |
| Community | Update on connection and ping issues! Recently we've been getting reports and reviews indicating a large number of users have been having ping issues. After talking to our multiplayer networking partner, we've determined it's caused by server-side issues on their end due to the specific version of the package we're using. We've been told that upgrading to a newer version of the package should resolve the connection issues, so that'… | — | |
| In-game event | 0.4.10 Adds Australia Region, Fixes Variety of Issues Heyall, This update contains a new Australia region, which should alleviate some connection issues Oceania users were facing. As well, the changelog contains all minor fixes that have been added to the game recently (so if you've been following along on Discord, some of these may be familiar!). · Added an Australia region. · The host's country flag is now displayed in lobbies and the room brows… | 14537586 | |
| Sale | DAVIGO celebrates A MAZE 2024 A MAZE is a annual event in Berlin, Germany which celebrates playful media. The in-person event is May 8-11, while the Steam event lasts until May 13! More info: | — | |
| In-game event | 0.4.9 Adds Smooth Turning, Balance Revisions and Additional Fixes! Hey all! Another update after we took a bit of (much-needed) time off. Here's what's new: · Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning. · Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability. · Knight now has "invincibility frames" preventing them from being damaged by the Giant's… | — | |
| Sale | DAVIGO Spring Sale Discount As part of Steam's Spring Sale event, DAVIGO is 10% off. May your battles be epic 🙏 | — | |
| Game update | Hotfix 0.4.8-14 We've fixed a few issues associated with the recent 0.4.8 build, see below for details. · Fixed an issue where the scoreboard would break · Fixed an issue with warp points when grab-and-drag was active · Updated "Report an Issue" link Previously in the week, we also pushed a few silent updates, which fixed: · A bug which prevented the tutorial from being completed · Improved error handling and… | 13537577 | |
| In-game event | 0.4.8 Adds Experimental Grab & Drag Locomotion, Fixes Voice Chat and More! Update 0.4.8 is live! This is a big one. We've added Experimental Features , the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space. We've been working on this feature since launch after seeing so many people ask for it. Because it c… | — | |
| In-game event | 0.4.7 Adds Snap Turning and Fixes Update 0.4.7 is live! Development slowed a bit over the holidays, so not packed with the most monumental changes. The main highlight here is snap turning for the Giant—hopefully this change makes for a more comfortable experience for players with smaller player areas. What's changed: · Giant can now perform a snap turn. For most devices, this is done with the joystick; for the Vive Wands clicki… | — | |
| In-game event | 0.4.6 Adds More Fixes and Adjustments Hey folks! ❄️ Update 0.4.6 is live! ❄️ We wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling. What's changed: · Fixed a bug that was causing the menu to show up blank · Reduced input latency on match start · Grappling beam no longer re… | — | |
| In-game event | 0.4.5 Fixes Important Bugs and Reduces Lag Spikes Update 0.4.5 is live! We have a handful of bug fixes lined up for this update, some of which are critical and prevented some players from playing the game at all. What's changed: · Fixed the bug that caused everything on the map to explode when the match start and a loud, static sound to play · Fixed a bug where lobby rooms would appear broken (with overlapping UI and ABCD as the room code) · F… | — | |
| In-game event | 0.4.4 Adds Lobby Options, Troubleshooting Tools and More! Hey folks! Update 0.4.4 is live! Here's what's changed: · Added an option in the lobby for the host to set a cap to the number of knights who can join their room. The default is set to 1 knight. Additional clients who join become observers. The observer count and knight cap can be seen in the public server browser. · Knights now start all matches with a full armor set, which should make the dam… | — | |
| In-game event | 0.4.3 Fixes Integrated GPU Issue, Brings Updates to Default Rulesets, and More! Hey everyone! We just pushed 0.4.3 live! This update fixes a major bug that caused some devices with integrated graphics cards to crash upon boot. We've also reduced lag spikes at the start of some matches and revised the default rules slightly for game balancing. Here's the full list of changes: · Fixed issue that caused some devices with integrated graphics cards to crash immediately upon boo… | 12882423 | |
| In-game event | 0.4.2 Brings Gameplay Updates To Improve Balancing Hey everyone! We just pushed 0.4.2 live , a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge. Here's the full list of changes: · Cannons rise more slowly after the button is pressed. · Reduced Knight parry win… | — | |
| Community | Development Update #1 Hey folks! We're excited that launch is now behind us and we can work with our community to help improve the game in Early Access! Thank you to everyone who has played so far! While a lot of you are having a good experience, some of you have brought up important issues and suggestions on how to improve the game. We read all of these messages, so thank you for your feedback! Here's a short list… | — | |
| Community | DAVIGO Launches Today in Early Access! DAVIGO IS AVAILABLE NOW! Become the GIANT in VR or a small KNIGHT on PC and fight your friends in local or online matches! WHAT IS DAVIGO KNIGHT'S PASS? DAVIGO KNIGHT'S PASS is a free version of the game that lets PC players play against VR players who have purchased the game. KNIGHT'S PASS includes the KNIGHT character only. VR is not required. Download the free KNIGHT'S PASS from the DAVIGO S… | — | |
| Announcement | DAVIGO Launches November 29th in Early Access! On November 29th, VR and PC players clash in epic cross-reality combat! In DAVIGO, become the GIANT in VR or a small KNIGHT on PC and fight your friends in local or online matches. The latest version expands on previous Alpha releases with updated art, 4 game modes, 7 official maps, mod.io support to download custom maps created with the DAVIGO Map Editor, and a range of new mechanics for more… | — | |
| Esports | DAVIGO Livestream Today Hey folks! Short notice, but we'll be hosting a livestream on Steam here, hosted by Jayce and RainsyVR. · See some of the features not included in the demo · Can anyone beat the ultimate giant, Jayce? · How many players can we get into a lobby at once? You can join the event as a warrior as well, just grab the demo. Head over to the Discord server for more details: discord.gg/davigo Hope to see… | — | |
| Community | DAVIGO demo available for limited time! Hey everyone, I realize we don't post much on here (and that we definitely should be!). I figured best to start now as we have some pretty relevant news: The DAVIGO demo will be free to play this week during Next Fest! The demo is a limited version of our latest alpha build. It includes two maps and one game-mode (Brawl). If you don't have a VR headset, come play as a warrior and take down some… | — | |
| Major update | DAVIGO Dev Update The latest update refines the core giant-versus-warrior gameplay seen in the Public Alpha. New features include: · A "physical" health system for both players represented by destructible armour · New warrior mechanics, such as flying, dodging, and shield to block giant attacks · A new map called Kairos and the ability to build and play custom, community-made maps We are working towards the ulti… | — | |
| Community | Davigo public alpha Today we're also launching the Davigo public alpha . Featuring the map "Proving Ground", one VR player and up to four PC players can play locally or online via Steam Remote Play or Parsec. Replays for each battle are automatically saved and can be viewed in VR! Join our discord below to claim a key for the public alpha. The public alpha is now over. Follow us on our social media for the latest… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.