School of Magic
Playing now
1+1 vs. yesterday
50%of peak
All-time peak
216 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
216 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | School of Magic Early Access Release After eight years of ups and downs, I’ve finally released School of Magic: Deck & Slash into Early Access! It’s been a long journey, and I’m incredibly excited to finally share it with you and hear what you think. This new version adds multiple languages, new spells, improved performance, and plenty of other upgrades. Everyone who buys the PartTimeIndie Bundle on release day or the following da… | 20736635 | |
| Game update | Oops I did it again... Hi everyone, yesterday I broke the Beta branch and the full game branch as well, I am sorry. Everything should be fixed by now so hopefully not to many of you noticed. Regards Niki | 20662852 | |
| In-game event | Patch Notes – Version 0.8.114 Patch Notes – Version 0.8.114 · Fixed a movement bug that caused the player to move slower than intended. · Minions can now better reach crates and barrels , improving their pathfinding and interaction. · Startup visuals polished — minor graphical improvements for a smoother presentation. · Increased curse radius for better coverage and impact. · Fixed a bug with Poison Cloud that caused incons… | — | |
| In-game event | Patch Notes – Version 0.8.104 Version 0.8.104 New Features · Updated the main menu. You can now: · Rebind keys · Change voice language separately · Adjust master and voice volume independently · Access more graphics options (see attached image — previously only quality and screen resolution were available) · Use accessibility features such as font size, card scale, and reduced flickering Visual Improvements · Updated the gr… | — | |
| In-game event | Patch Notes – Version 0.8.101 Version 0.8.101 · Added some UI animations to make everything look a bit nicer. · Tried to fix the bug where players could no longer move. If anyone still experiences this, please let me know. · Fixed an issue in the versioning system so all builds are now correctly on the same version. | 8846345 | |
| In-game event | Patch Notes – Version 0.8.96 Patch Notes – Version 0.8.96 · Cutscenes can now be skipped — hold Space to fast-forward them. · Card targeting animation can also be skipped for a smoother gameplay flow. · Huge XP jump bug — added a potential fix; please report if you still encounter it. · Teleports now properly restrict movement to navigable areas. · Life on Damage — fixed an issue where it didn’t trigger correctly. · Necrom… | 8846345 | |
| Game update | Version 0.8.92 Version 0.8.92 · Fixed a Unity security issue with this update (details here: ). I am also currently working on an update for Will Glow the Wisp . · Improved card readability. Cards now have a marker that directly connects keywords with their explanations. I would love to hear player feedback on this change. · Fixed a bug where uncommon cards could be removed in the deck editor. · Adjustments t… | — | |
| In-game event | Performance Fix Good news! 🎉 I was able to fix the performance issues that occurred with larger groups of enemies and loot. The game should now run much smoother in those situations. Thanks again to everyone who reported this and helped me track it down — your feedback really makes a difference! | — | |
| Community | Update on Performance Issues I was finally able to reproduce the performance issues some of you reported, especially when larger groups of enemies and loot are involved. Thanks a lot for pointing this out and helping me track it down! I’m already working on a fix and I’m hopeful I’ll have it resolved in the coming days. Thanks for your patience and for all the feedback — it really helps me make School of Magic better. | — | |
| Game update | Oops Hi everyone, for about four hours yesterday I accidentally threw you into the demo. If you got the “1 HP” message, that was me turning the wrong knob. It’s fixed now, so you can go back to having more than the durability of a wet paper bag. Sorry about that. | — | |
| Major update | Big Update: Internal Beta started! Hey everyone, I’ve just pushed a big new update to School of Magic ! · The internal closed Beta has officially started. · The demo can now be played further than before – but there’s a twist: After clearing the first dungeon, your life is set to 1 . From then on, you’re basically playing in Ironman Mode . A brutal challenge, but I know some of you are up for it. What’s new? · Brand-new spells i… | — | |
| Community | Help me shape School of Magic and win Steam keys I’m working on a new Necromancer spell that summons skeletons to fight alongside you. While the mechanics are still in progress, I want to involve the community in the card design! 🔹 How to participate: Use Adobe Firefly to generate fantasy-style card images and share your results with a link (see image instructions below). 🔹 Example Prompt: Just go here and edit the prompt to your liking 🔹… | — | |
| Steam news | Your last chance to get into the beta Hello everyone, I've got some exciting news about School of Magic! The open beta registration will be closing soon, and from then on, the next update will be for beta players only. If you haven't joined yet, now's your chance! The open beta registration will close on Monday, July 15th. To join the beta you need to join my discord server: I've been working hard on the first boss, and I'm thrille… | — | |
| Game update | Minor Bugfixes This updates fixes a couple of bugs: · Combat Caster now does regenerate your mana correctly · When walking with WASD your spell queue is cleared when running out of mana | — | |
| Esports | School of Magic - Gameplay Explanation This is some footage of the older version on the game I will create a new recording during Games From Germany but for now it still serves as a good introduction to the game. | — | |
| Esports | School of Magic - Gameplay Explanation This is some footage of the older version on the game I will create a new recording during Games From Germany but for now it still serves as a good introduction to the game. | — | |
| In-game event | Games From Germany 2024 I am thrilled to announce that I am participating in the Games from Germany 2024 Steam event. Be sure to check out all the other amazing games from Germany! | — | |
| In-game event | More Polish This update primarily aims to enhance the demo experience. · Enhanced tutorial with voice overs · Reworked visual effects for some enemies · Visual improvements to the Druid area · New dialogue and voice over for the end-of-demo encounter · Minor bug fixes · Reduced lag spikes | — | |
| In-game event | Improved 4k Support In this update I improved the 4k Resolution Support and added some minor fixes in the tutorial and analytics. Hope you enjoy it. | — | |
| In-game event | Character Creation Changes and more In this update, I've enhanced the game's outset by refining the character creation process, alongside implementing several minor quality of life enhancements and addressing various bug fixes. | 8846345 | |
| Major update | Huge AI Update Introducing the highly anticipated AI Update for "School of Magic"! Experience a whole new level of immersion with visually stunning enhancements, including revamped card art and fully voiced NPC interactions. Conquer new challenges with added elite enemies, save and load functionality during runs, and an overhauled metagame progression system. Enjoy various polish and performance improvements… | 8846345 | |
| Community | School of Magic is part of the Steam Strategy Fest I am happy to announce that School of Magic is part of the Steam Strategy Fest. If you haven't this is the perfect time to play the demo and give me feedback. If you want to chat with me I will be available in discord, just come and join the community . | — | |
| Esports | Gameplay Explanation (Prerecorded) In this prerecorded session I go over the gameplay of School of Magic, how the game came to be and some basic strategy. | — | |
| Esports | Game Dev, Q&A Drop by and ask any questions regarding School of Magic or GameDev you might have. | — | |
| In-game event | Gamescom update part 2 The second part of the gamescom update is here and it should include all of the changes I wanted to do after hearing your opinions. Thanks again to anyone who played and gave feedback. Changelog: · Changed Font of standard texts to Faustina (thanks to Vincent Büker from Gamescom for picking the font) · Increase scale of card hover for increased readability · Tooltips of cards are now coming fas… | — | |
| Community | Gamescom update part 1 At gamescom I got a bunch of feedback that I want to include into the game and this is the first batch of bugfixes / improvements from gamescom. · Fixed Bug that would make wasd not work on stop enemies from spawning · Added icons to map and mini map, to give you a better overview · Increased movement speed while out of combat · Level up now gives you full life · Cleaned interactions a little b… | — | |
| Community | School of Magic will be at Games 2022 I am going to show School of Magic at this years gamescom and I am really excited. To celebrate I created a new Trailer and I am giving away Will Glow the Wisp for free if enough people Wishlist School of Magic. Here is how the event works · 10 000 wishlist for School of Magic means that the price for Will Glow the Wisp drops from 2.99$ to 1.99$ · 15 000 wishlist drops the price to 0.99$ · 20 0… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.