The second part of the gamescom update is here and it should include all of the changes I wanted to do after hearing your opinions. Thanks again to anyone who played and gave feedback.
Changelog:
- Changed Font of standard texts to Faustina (thanks to Vincent Büker from Gamescom for picking the font)
- Increase scale of card hover for increased readability
- Tooltips of cards are now coming faster
- Mouse Cursor changes
- new normal icon
- added icon for cooldown / out of Mana
- added icon for interactions (NPCs, chests...)
- added icon for interaction, click
Added KeywordsSchool of Magic (this replaces the tutorial message box from before)Shrine (To make shrines easier readable)When casting spells while they have cooldown, a sound will be playedSummoned Minions no longer give loot bags, gold...Fixed some nav mesh problemsFixed bug that blocked WASD movement when moving over the level up iconFixed bug that happens when game data file was emptyFixed teleporting bugTeleport makes you now invincible for 0.75 secondsThe Camera does no longer lock you in place during combat, instead the area where you can walk will get blocked by rocks... that get "teleported" into
the level and create a fighting area.Enemies now spawn when you are with them on screenAdded spawn SFX and VFX for spawning enemies and fighting area blockersIf a spell fails to cast, it will no longer cost you Mana or put it on cooldownFixed Minor bug inside the spell queueThe Spell "Grow Through Pain" (Exp on hit) is replaced by "Painful Experience" (Crit Chance increase on hit)Projectiles that travel through enemies are now aiming more accuratelyNecromancers now cast their skeleton between you and them instead of behind youNext will be Minibosses and Save and Load during a run.
Regards Niki