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School of MagicNewsGamescom update part 2
In-game event

Gamescom update part 2

School of Magic · published 3 Oct 2022, 13:52 UTC

All newsPlayers around this dateRead on Steam

The second part of the gamescom update is here and it should include all of the changes I wanted to do after hearing your opinions. Thanks again to anyone who played and gave feedback.
Changelog:

  • Changed Font of standard texts to Faustina (thanks to Vincent Büker from Gamescom for picking the font)
  • Increase scale of card hover for increased readability
  • Tooltips of cards are now coming faster
  • Mouse Cursor changes
    • new normal icon
    • added icon for cooldown / out of Mana
    • added icon for interactions (NPCs, chests...)
    • added icon for interaction, click

  • Added Keywords

    • School of Magic (this replaces the tutorial message box from before)
    • Shrine (To make shrines easier readable)

  • When casting spells while they have cooldown, a sound will be played
  • Summoned Minions no longer give loot bags, gold...
  • Fixed some nav mesh problems
  • Fixed bug that blocked WASD movement when moving over the level up icon
  • Fixed bug that happens when game data file was empty
  • Fixed teleporting bug
  • Teleport makes you now invincible for 0.75 seconds
  • The Camera does no longer lock you in place during combat, instead the area where you can walk will get blocked by rocks... that get "teleported" into
    the level and create a fighting area.
  • Enemies now spawn when you are with them on screen
  • Added spawn SFX and VFX for spawning enemies and fighting area blockers
  • If a spell fails to cast, it will no longer cost you Mana or put it on cooldown
  • Fixed Minor bug inside the spell queue
  • The Spell "Grow Through Pain" (Exp on hit) is replaced by "Painful Experience" (Crit Chance increase on hit)
  • Projectiles that travel through enemies are now aiming more accurately
  • Necromancers now cast their skeleton between you and them instead of behind you

Next will be Minibosses and Save and Load during a run.

Regards Niki

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Game update15 Dec 2025Patch Notes – v0.9.19Improvements & Balancing · Improved Necromancer Minion AI Necromancer minions now behave more intelligently in combat. · Better Resistance to Area-of-Effect Damage Necromancer minions are now stronger against AOE effects to improve overall class balance. · Improved Level Progression The overall progression pacing across levels has been refined. · Environment Adjustments The length and difficult…Game update12 Nov 2025Patchnotes v0.9.17Fixed Thousand Card bug on level · Fixed Pig Butcher not showing his card · Fixed text of out of card message to not include demoGame update11 Nov 2025Fixes for Performance Issues & Bugs regarding FontsAs some of you have noticed the UI elements had some performance issues that where connected to how I handled font loading. In addition there where some characters not being displayed correctly, these issue should be resolved by now if you still have these issues please let me know so I can take a look again.