The Slormancer
Playing now
57−10 vs. yesterday
0.5%of peak
All-time peak
10,866May 2025
Playing now
57−10 vs. yesterday
All-time peak
10,866May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Slormite Chronicles #61 One Year Already! After our last Slormite Chronicles , which celebrated 5 years since the Early Access release, and at the same time, 5 years of Slormite Chronicles , it’s now time to celebrate the first anniversary of the game’s 1.0 release , following four years in Early Access. Give or take a month, we spent almost exactly four years in Early Access, at least twice as long as we initially ex… | — | |
| Community | Slormite Chronicles #60 Five Years of Slormite Chronicles! It’s all in the title. The Slormancer was released in Early Access on April 6th, 2021 (five years ago!), and we decided from that point on to publish a Slormite Chronicles every month, on the 6th. Which means we’re now celebrating the 60th (!!!) Slormite Chronicles . That’s no small milestone. If you want to see what the very first Slormite Chronicles looked l… | — | |
| Community | Slormite Chronicles #59 Update on Progress Hello everyone! In case you missed it in the last Slormite Chronicles , we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch . February was largely split between projects unrelated to The Slormancer and a short vacation break. For family reasons, the game's development pace often slows down during school holidays, which was t… | — | |
| Community | Slormite Chronicles #58 The Whimsical Witch Hello everyone! In case you missed it at the end of January’s Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch . We’re reposting the teaser we shared in the previous Chronicles, and then we’ll take a closer look at some of the Witch’s core mechanics. Up until now, the classes we’ve worked on were almost entir… | — | |
| Community | Slormite Chronicles #57 Happy New Year everyone! Just like last year (and the year before that… and the one before that), this Chronicle is a recap of the past year. That said, this time we actually have quite a lot to share, so make sure to read all the way through! A Year of Chronicles: 2025 Edition Fun fact: You may not know this but we publish the Slormite Chronicles devlog every 6th of the month, which is the day… | — | |
| Community | Slormite Chronicles #56 Hello everyone and welcome to The Slormite Chronicles #56! This month, we’re taking a look back at the work we've accomplished in November. As mentioned in our previous Slormite Chronicles, we started from scratch on a new class. This time, unlike our experiments with the Rogue Mode, there were no nasty surprises, everything turned out to be quite smooth and straightforward. We weren’t sure wha… | — | |
| Community | Slormite Chronicles #55 Hello everyone and welcome to The Slormite Chronicles #55! A Little Word About the Slormite Chronicles Since the game’s release, we’ve stopped following a strict roadmap like we did during Early Access. We also don’t have a specific “end goal” in mind that would mark The Slormancer as “complete” or signal a point where we should stop developing updates. Right now, we’re simply trying to follow… | — | |
| Community | Slormite Chronicles #54 Hello everyone and welcome to The Slormite Chronicles #54! In the last Slormite Chronicles, we talked about several questions we were asking ourselves regarding the future of the game’s development, things like our sales model (DLCs, paid cosmetics, expansions, etc.) and the direction for the fifth game mode. We received a big number of responses, probably more than ever before in a Slormite Ch… | — | |
| Community | Slormite Chronicles #53 Hello everyone and welcome to The Slormite Chronicles #53! We’ve been back at work since Monday, and as you can imagine, we haven’t made huge progress in just five days. Right now, we’re mostly at the brainstorming stage, not only about a potential upcoming update, but more broadly about how we want to organize the future of The Slormancer’s development and the new content we’d like to add. It’… | — | |
| Community | Slormite Chronicles #52 Hello everyone and welcome to The Slormite Chronicles #52! We’re dropping in with a little Chronicle before vanishing once again into the warm embrace of summer. It’s official: we're on vacation! 😎 A few weeks ago, we released a patch mostly focused on bug fixes (which may have sneakily introduced a couple of new bugs). Since then, my biggest achievement has probably been the creation of the h… | — | |
| In-game event | The Slormancer v1.0.2: is now available Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions · Added a new setting called "Dynamic Casting": · Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. · Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Importan… | 19200951 | |
| Game update | The Slormancer v1.0.2: Patch Notes Hello everyone! The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs. Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly. Changes and Additions · Added a new setting called "Dynamic Casting": · Enabled: The Skill is cast at the current positio… | 19124977 | |
| Community | Slormite Chronicles #51 Hello everyone! Welcome to Slormite Chronicles #51. I've been pretty quiet over the past few weeks, but I've actually been hard at work squashing bugs. Since launch, I've compiled a list of about 100–150 bugs, ranging in importance, mostly caused by odd interactions between different effects. I’m happy to say I’m almost done with that list! One thing I managed to fix is the screen resolution is… | — | |
| Game update | The Slormancer: Hotfix 1.0.1e Don't mind me, I'm fixing a few details. · One is important though: The Final cutscene after defeating The Slormancer should now be properly played. Since there were no way for me to figure out if a player saw said cinematic or not, it will be trigerred once you log into the game if you've defeated The Slormancer even if you saw it once. · Dark Ritual should now properly cause Skills to cost Li… | 18837752 | |
| Game update | The Slormancer v1.0.1: is now available Hello everyone! Patch 1.0.1 is now live on the Default Branch. Here is the full list of changes: Additions and Quality of Lifes · Added a few QoLs to Rick Manalan's Reinforcement : · Right-Clicking on an Item to send it to The Slormitizer will now always re-equip the previous Item. · Adding an Equipment to The Slormitizer will now immediately add the proper Slormite to The Slormitizer. · Pressi… | 18806386 | |
| Community | Slormite Chronicles #50 Hello everyone! Here it is: the first (real) Slormite Chronicles since the full release of the game. And it’s also the fiftieth! Not bad! I’m definitely sweating a lot less than I was for Slormite Chronicles #49 which I wrote just a week before release. Feels like that was six months ago though. For all the players who joined us with the official 1.0 release: we publish a devlog we call the Slo… | — | |
| Community | The Slormancer v1.0.1: Patch Notes Hello everyone! Now that the release is behind us and that I have a bit more time to work on The Slormancer, here's the first round of additions and fixes. To avoid breaking anything that will prevent lots of players from enjoying the game, we will be deploying (almost) every single patch in the Experimental Branch for a short period of time, until we're sure that the new version is stable. Pat… | — | |
| Community | Special Slormite Chronicles Hello everyone! Welcome to a very special edition of the Slormite Chronicles! Since a lot of new players have joined us recently, here’s a quick reminder: the Slormite Chronicles is what we call our devlogs. We publish one on the 6th of every month to celebrate the day The Slormancer launched in Early Access. But hey, we didn’t want to wait until the 6th this time. So here’s a little bonus Chro… | — | |
| Steam news | The Slormancer v1.0 is now available! The Slormancer is now out of Early Access The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure! The Slormancer: From 0.1 To 1.0 We need your help! As a small indie team, your support mean… | — | |
| In-game event | The Slormancer: Supporter Pack, Achievements, Cards & Badges Hello everyone! The Slormancer leaves Early Access tomorrow -sweating intensifies- Here's a count down timer to the release . Supporter Pack Our wonderful Supporter Pack is now available! However, please note that its content will only be accessible with the 1.0 version of the game, which will be released tomorrow unless you’re participating in the Experimental Branch, in which case you’ll have… | — | |
| Community | Slormite Chronicles #49 Hello everyone! Welcome to Slormite Chronicles #49! Not much to announce this week. Oh wait... Our game is leaving Early Access in 7 days. Other than that, everything’s pretty chill. We're cool. The Slormancer: From 0.1 To 1.0 Have you seen those beautiful videos we made? They're 100% homemade and crafted with love. So, I'm dropping them here again, for no real reason, other than the fact that… | — | |
| Community | The Slormancer 1.0 available in Experimental The Final Update (v1.0.0) is now available on the Experimental Branch! The Patch Notes for the v1.0.0 can be found here! Experimental Branch This final update adds a number of new features and changes many others. Our goal is to deliver a clean, stable game that runs smoothly on a wide range of systems, without any major bugs. We're still in Early Access and in an Experimental Branch on top of… | — | |
| Community | The Slormancer v1.0: Patch Notes Just in case you missed our last update, below is a quick reminder of the important info! The Slormancer: Release Date The Slormancer will leave Early Access on May 13, 2025 at around 10 AM PST . In a little more than 2 weeks! Here's a count down timer to the release . The Slormancer: From 0.1 To 1.0 The Slormancer: Trailer Release Discount The Slormancer will have its biggest discount yet: 25%… | — | |
| Community | The Slormancer: Release Date The Slormancer: From 0.1 To 1.0 The Slormancer: Trailer The Slormancer: Release Date The Slormancer will leave Early Access on May 13, 2025 at around 10 AM PST . In a little more than 2 weeks! Here's a count down timer to the release . Release Discount The Slormancer will have its biggest discount yet: 25% off during launch week. Experimental Branch For those of you eager to try The Slormancer… | — | |
| Community | Slormite Chronicles #48 Hello everyone! Welcome to Slormite Chronicles #48! New Banner and Key Arts! Did you see the new banners? Aren’t they gorgeous? It took half of the team’s effort (so, one person) over the course of a few weeks to achieve this result. HyonD set aside their usual PixelArt to rework and improve our old banner, which, let’s be honest, had run its course! We went for an image with more contrasted co… | — | |
| Community | Slormite Chronicles #47 Hello everyone! Welcome to Slormite Chronicles #47! For those who haven't been following the latest Slormite Chronicles, we're in the final stretch before release. We are currently preparing the last update of the Early Access phase, leading to the official launch. This is the most crucial stage for The Slormancer, so we’re doing everything we can to ensure the best possible release and that as… | — | |
| Community | Slormite Chronicles #46 Hello everyone! Welcome to this month' Slormite Chronicles! As we get closer to the release, it gets harder to talk about new and exciting content because we've already covered what The Final Update (1.0) will be about in previous Slormite Chronicles ( #41 , #42 , #43 and #44 ). The development of The Slormancer is almost over. We're making a few tweaks, adding a few assets here and there and t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.