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The SlormancerNewsSlormite Chronicles #51
Community

Slormite Chronicles #51

The Slormancer · published 6 Jul 2025, 19:29 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Welcome to Slormite Chronicles #51.

I've been pretty quiet over the past few weeks, but I've actually been hard at work squashing bugs. Since launch, I've compiled a list of about 100–150 bugs, ranging in importance, mostly caused by odd interactions between different effects.

I’m happy to say I’m almost done with that list!

One thing I managed to fix is the screen resolution issue on startup, I've got that going on for me, which is nice. Obviously, reaching a state of zero bugs is nearly impossible, but now that I’ve taken care of so many, I finally feel like I can move on to something else (like actual content!).

As I mentioned in a previous Slormite Chronicles, I’ve been working on whatever I feel like lately, mostly bugs, but also a few small features I wanted to play with. With bug-fixing almost wrapped up (until the next batch), I’m planning to push out an update next week, first on the Experimental Branch for a few days, then on the Live Branch once I’m sure nothing is broken.

If the update goes according to the plan, I should then be taking a break for the holidays (I can't seem to stop anyway, what's wrong with me) and come back to work on additional content and features.

Speaking of features, I’ve started preparing the new Skins system. Since we haven’t added skins to The Slormancer yet, I’m currently working on additional color variations for the default skin, along with the UI for the menu itself.

Skins (colors for now)

Watch on YouTube

Here’s a preview of the new Skins menu, featuring the Mischievous Mage. With my bro HyonD (the art department) off on holiday, I had to pick the colors myself, they’ll likely be adjusted before release.

If you're wondering, the second thumbnail will show Bryan McRipped’s and Breach Doors’ skin variations.

Tooltips and console port


I’ve also started diving into the UI work required to increase font sizes throughout the game, a necessary step for a future Switch port, and to aim for that sweet “Steam Deck Verified” badge. While I was still deep into bugs, here’s a glimpse of the upcoming item tooltip redesign:

As you can see, small but meaningful tweaks going on behind the scenes.

Next update!


As mentioned above, a new update is coming to the Experimental Branch next week. It’ll include the big bug-fix pass, but won’t yet feature the Skins menu or the new tooltips, those are still in progress and planned for a future update.

Between the release itself, post-launch marketing, adjusting to our new pace, and fixing everything that popped up, this is one of those Slormite Chronicles without any big shiny surprises. But rest assured that we’re making solid progress. At the very least, the game is getting cleaner.

That’s all for now!
Cheers, and happy Slorm hunting!

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