KoboldKare
Playing now
58+9 vs. yesterday
13%of peak
All-time peak
459Dec 2022
Playing now
58+9 vs. yesterday
All-time peak
459Dec 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch e64db2b0 Kobolds are now listed from in the /list cheat. · Fixed store items in AssetBundle maps from not spawning if they use PrefabDatabases to spawn. · Fixed /give stars, /give machines, and /skip from being able to be ran on clients, causing a desync. · Added clothing hue option (Thank you Mauve!) · Added cheat auto-complete. (Thank you woemwoemwoemwoem!) · You can use Tab (by default) to accept aut… | 20883722 | |
| Game update | Hotfix 89b439fb Fixed pausing with a controller soft-locking the game. · Nudged chat display up a bit so it's not covered by on-screen keyboards. | — | |
| Game update | Hotfix 2808bfd2 Fixed issue where network IDs would get shuffled causing incorrect equipment or fluids to show. | — | |
| Game update | Patch 3c9d0f4a Changed mod syncing behavior to use room properties, preventing the need to wait for a mod list via an event post-join. This should improve the experience of joining servers. · Fixed instances where the main menu would show while trying to join matches sometimes. · Fixed error messages sometimes not displaying when a mod is unable to be downloaded or failed to load. · Fixed loading the main map… | — | |
| Game update | Hotfix fe044abf Fixed mods that replace existing assets from deleting them permanently from the game when they get disabled. · Fixed a few cases where the mod system was loading assets but didn't show the indicator for it. | — | |
| Game update | Patch 1e48d813 Thank you all for being patient as I start cleaning up the code base for modding. I never anticipated KoboldKare to have so much community support through modding. I want to make sure I put in the work to make sure KoboldKare can handle it! These changes should greatly improve joining online servers. · New modding system! · Mods are now built with AssetBundles rather than Addressables. This is… | — | |
| Game update | Hotfix a22beb9d Fixed issue where if the close chat button got selected, then pressing "Enter" would immediately show the chatbox and then close it. | — | |
| Game update | Hotfix 9258a162 Thank y'all for your patience while I figure out the problems caused by the Unity Update. A lot of these issues are very inconsistent. We're working through them though slowly! · Fixed Main Menu and View Equipment action from inconsistently working. This has been a huge layered onion of inconsistent behavior. Hopefully the last layer causing bugs has been fixed. · Fixed grinders and blenders fr… | — | |
| Game update | Hotfix 7c7286bd Fixed Brain Swapper Machine from not working. · Added a save button to both the options menu and the modding menu. | — | |
| Game update | Hotfix 01b7b3c4 Fixed MainMenu and EquipmentMenu not working after loading a save, or when KoboldKare is considered "backgrounded". Can you believe that the new Unity version had a default behavior of just permanently disabling arbitrary actions on "backgrounding"? That sucked and was really hard to investigate. | — | |
| Game update | Hotfix 9623ba3c Currently in the middle of refactoring aspects of the game to be more maintainable, thank you for being patient with us as we get ready for bigger changes! · Mod verification now only runs if you change mods in the options menu, should speed up joining servers and booting the game. · Fixed saving and loading menu. · Pressing escape to pause/unpause is no longer inconsistent. · Fixed being able… | — | |
| Game update | Hotfix be4c06b0 Fixed Equipment menu preventing you from equipping or unequipping items. · Failing to join a server now kicks you to the main menu. | — | |
| Game update | Patch b0f9d3e8 Added new GameEventResponses (Thanks Amalien!) · Fixed issue where Linux couldn't build mods with the SDK. · Fixed modding system indicating a ready state before Workshop Downloads had finished. Should fix players menuing too quickly. · Fixed Workshop Downloads displaying pending downloads, as that made it look as if it was stuck as it downloaded some other mod in the background. · Started a UI… | — | |
| Game update | Patch 3e9e9352 Mods that fail to load will now disable themselves and turn red in the modding menu. · Added an Enable All Mods and Disable All Mods button in the modding menu, due to the sheer number of mods available now. · Fixed bug that could cause Equipment to duplicate in multiplayer. · Fixed Steam Workshop downloads sometimes not downloading while joining other servers. | — | |
| Game update | Hotfix f379e687 Fixed dick equipment in multiplayer from not working properly. (Thanks UwO!) · ButtonUsables now support custom icons. · Added some additional UnityEvent conversions for modders. (Thanks Alpine!) | 20262688 | |
| Game update | Patch 92989108 Fixed recent Unity vulnerability by updating Unity to 2021.3.45f2. · Fixed RCE exploit involving Unity Events. · All Unity Events have been removed from the game. · Existing Unity Events have been replaced with a custom GameEventResponse. · Existing maps will attempt to automatically convert from Unity Event to GameEventResponses. · Reagents that fail to match by GUID will attempt to match by n… | 20258506 | |
| Game update | Patch 63fc8c57 Fixed issue with text rendering sometimes not working on Linux platforms. | 18106784 | |
| Game update | Patch 822580f0 Fixed a few bugs relating to equipment changes killing frame rate due to spamming errors and warnings. · Fixed equipment changes causing log spam due to JiggleSkin array size differences. · Fixed equipment changes causing log spam due to execution order error with null references. · Fixed being kicked not properly loading the disconnect error screen. (Thanks uwu!) | 17998193 | |
| Game update | Patch 6ab04f43 Fixed JiggleSkin spamming warnings about mismatched arrays. · Fixed OnSpawnEquip for modded kobolds. May need further testing. (Thanks Jon!) | 17878526 | |
| Game update | Patch 64b05359 Modded Kobolds can now spawn with a default set of equipment. (Thanks Jon!) | 17555971 | |
| Game update | Patch 8212841a Sorry for the large patch, nothing much changed but the patch is very large. · Fixed bug where the server list would not show all available servers. | 17348194 | |
| Game update | Patch 01d27ab5 Fixed issue where being in an animation station would enable headlook during Freecam mode. | 17151877 | |
| Game update | Patch 1793edbe Fixed bug where modded characters that had a different base size would make it difficult to use things. (Thanks gibby for the report!) · Using is now based on the player's camera, within a limited range. Making using items much more accurate. | 17125512 | |
| Game update | Patch 133e0c47 Added new button "Hide HUD", which toggles the visibility of the HUD. Pressing Escape/Start will always bring the hud back. It defaults to the "H" key on KBM. · Free cam no longer hides the hud automatically. · Adjusted third person camera to more diligently frame important bits if you're viewing from the front. · Ragdoll camera now also attempts to frame important bits depending on the camera… | 17046136 | |
| Game update | Hotfix fbda52a5 Fixed issue where camera mode could get stuck. | 17022082 | |
| Game update | Patch fee8d992 Freecam now allows you to grab your own head. · Entering an animation station in 3rd person now enters a unique camera state. · Animation stations now are subject to similar look target rules, preventing neck snapping. · Fixed issue where many modded maps would crash straight to desktop. | 17021725 | |
| Game update | Patch ef86e726 Freecam now has a upper and lower limit of speed set by the mousewheel. · Freecam no longer listens to mousewheel when precision grab posing. · Kobolds looking direction is no longer affected while freecam is enabled. · Kobolds no longer can crouch via mousewheel while freecam is enabled. | 17019859 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.