Carpoon
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Boss Mini Update -Fixed a case where the boss didn’t get to phase 2, and also changed the timing on how cars come in at this point -Adjusted boss health for 1p based on feedback, and will encounter boundary wrap phase -Boss will no longer die from a hot car toss | 24685869 | |
| Boss Update!major Parkin' Panic now has a monster truck boss at the end of waves co-op. I'll go into it more in a video at some point, but for now I don't want to spoil it. Thanks for your support during Carpoon's first year! -Tom | 24611371 | |
| Faster Pause Update for April 6th Pause screen now appears much faster by using an image buffer instead of a saved screenshot. Should make the biggest difference in 4K. Thanks for the feedback! · Some small updates from working on a monster truck boss and updating GameMaker Studio 2 to the latest version. | — | |
| Santa Hat Mini-update for Dec 18 Santa and cheese hats: Harpoon Scarlet's blue shoes on the right side of the player select lobby to get them! · Dynamic camera set back to the default setting. Static camera is still an option in the settings. · Hats now scale properly on jumps | — | |
| New Stationary Camera Settings Option From playtest feedback, I created a stationary fixed-position camera option that can be found in the settings. Carpoon's default camera is dynamic, and zooms in and out, but a few players find that camera motion too to be much, or the levels can show up fine on a large TV. | — | |
| Small update notes for October 10th Fullscreen/Window option button now in settings. Alt+Enter still works too. · L+A button changed to hold A/space on the end screen. You can still use L+A to skip it immediately. · Reduced the time until the countdown starts by 1 second · Added a button to return to the title screen in the pause menu · Fixed gap in co-op scoring summary that would happen when a player would drop out (ie. Players… | — | |
| Ultrawide Player Select, Alt+Enter Window Mode, Quick Settings Change Player select screen fits on ultrawides: Drew wider player select screen art & all the options stay in view on ultrawides now at 2560x1080 and 3440x1440 · Player feedback: Player select screen - LB button or space/right mouse can now cycle through time, lives and paint options quickly while holding the harpoon on them. LB or RB can cycle through paint options while roaming around but it's only… | 19596692 | |
| 4K & Ultrawide Objective/Tutorial Fixes for August 14 I fixed the objective/tutorial and pause menu sizing for 4K & ultrawide resolutions. 4K from a desktop was something I overlooked as I had been focused on Steam Deck output to TVs. · Work continues on ultrawide support as I'll adjust the player select area and the level camera in some cases. · Created a branch to preserve the original launch version. Thank you for playing! More updates to come.… | 19596692 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 06:53 | No patch notes · unannounced build | 25181114 | public | 1 | — |
| 12 Aug 2026 | Wed | 06:26 | Boss Mini Update | 24685869 | public | 1 | — |
| 11 Aug 2025 | Mon | 06:43 | No patch notes · unannounced build | 19551012 | originallaunchversion | 1 | — |