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Apps›Timberborn›Events

Timberborn

GameApp ID 1,062,090by MechanistryReleased 12 Mar 2026
Windows · macOSEngine —
City BuilderColony SimVoxelSandboxAutomationBuilding+14+16
View on Steam
App ID1,062,090
Release date12 Mar 2026
Engine—
Install size4.06 GB
TypeGame
Last update3 Sep 2026
Steam DeckPlayable
DLC0
DeveloperMechanistry
Changenumber38,629,771
Price$24.49
Packages1
PublisherMechanistry
SystemsWindows · macOS
Followers—
Depots2
Timberborn
  • Mechanistry
  • Released 12 Mar 2026·App 1062090

Steam user reviews

Overwhelmingly Positive

96.0%· 41.4K reviews

Recent Overwhelmingly Positive · 96%

SteamPeaks Rating

95.8 Overwhelmingly positive

Recent 30 days 95.8

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6,578

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25,084

Mar 2026

Updated 16 minutes agoData by
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Events30OverviewPrice historyChartsPatchesReviewsAudienceEstimatesAvailabilityMetadataPackages1DLCDepots2RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
30 announcements · from Timberborn’s Steam news feed
All gamesRead twice a day
EverythingUpdates25Major updates1In-game events1Community4
Major update3 Sep 2026Update 1.1 is live!Hello, everyone! The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions: · Statistics for goods and population · New watertight buildings · Tier 4 monuments · More faction-specific attractions · Desert plant: Succulent · New and updated maps · New beaver wo…Game update3 Sep 2026Patch notes 2026-09-03 (hotfix, experimental)Hi everyone, We've just fixed a berry-flavored issue with Pillars. · Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.Game update1 Sep 2026Patch notes 2026-09-01 (hotfix, experimental)Hi all, A small hotfix patch is now live, fixing the Do(o)med Garden. · Domed Garden can now be built on Impermeable Floor.
PublishedKindAnnouncementBuild
7 days agoGame updatePatch notes 2026-08-31 (experimental)
Hi, everyone! We've got a few small tweaks for you today. Nothing major, really. Maps Our newest map receives a bunch of tweaks. Thank you, experimental testers. <3 · Reorganized Thorns' placement to make it more natural. · Added Thorns around the starting location to make dams harder to set up. · Increased external Water Seeps' strength. Misc. · The patch notes link in the main menu is now bro…
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21 days agoGame updatePatch notes 2026-08-17 (experimental)
Hello, everyone! Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes. Compact Water Pump · The Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too compact and caused water instabilities. · Changed the Compact Water Pump's specification, so Platforms and Overhangs can be placed above the intake. Bu…
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27 days agoGame updatePatch notes 2026-08-11 (Experimental)
Hello, everyone! Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars , another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more advanced water transportation setups. Enjoy! Patch notes 2026-08-11 (Experimental) As a reminder, here’s how to play on the experimental branch . Maps The m…
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53 days agoGame updatePatch notes 2026-07-16 (hotfix, experimental)
Hi, everyone! We hope you're enjoying yesterday's experimental additions ... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed. We thank you for sharing your experimental feedback, for example on the Steam forums . It helps us a lot. Please keep it coming! Patch notes 2026-07-16 (hotfix, experime…

Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.

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54 days agoGame updatePatch notes 2026-07-15 (experimental)
Hello, everyone! We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway ! Enjoy responsibly, and remember to let us know your thoughts. Patch notes 2026-07-15 (Experimental) As a reminder, here’s how to play on the experimental branch . Maps The features of Update 1.1 call…
24199311
3 months agoGame updatePatch notes 2026-06-22 (experimental)
Hello, everyone! Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues. Misc. · Added the winners of our first-ever mod contest to the in-game credits. · Added the "Update 1.1" tag to the mod uploader. Bug fixes · The duplication tool no longer breaks automation settings for synchronizable buildi…
23819880
3 months agoGame updatePatch notes 2026-06-11 (experimental)
Hello everyone! We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1 ! Please keep the feedback coming, either in the comments below, on the forums , or on Discord . The first tweaks are now live on the experimental branch - see the patch notes below. Bug fixes · Arch of Progress now correctly allows placing overhangs right above its, well, arch. · Update…
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3 months agoIn-game eventTimberborn 1.1 now live on the experimental branch
Hello, everyone! It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch! Update 1.1 features a very healthy dose of new content and quality-of-life additions: · Statistics for goods and population · New watertight buildings · Tier 4 monuments · More faction-specific attractions · Desert plant: Succulent ·…
23638921
3 months agoCommunityTimberborn Mod Competition - the winners and more!
Hello, everyone! When we announced our first official mod competition , we were not sure what to expect. We asked ourselves: Will people care? Well, let’s just say that after reviewing all 77 submissions (*), we realized there is so much good stuff it would be so dam difficult to choose the best entries. Since this is our first mod contest, we’ve decided to bend the rules this one time only… in…
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4 months agoGame updatePatch notes 2026-05-06 (main branch)
Whoa, that was quick! The recent experimental changes are now live on the main branch. Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and unique wooden merch ! Zero coding experience needed*! (*) At least in the Tails and banners category proudly sponsore…
23107127
4 months agoGame updatePatch notes 2026-05-04 (experimental)
Hello, everyone! Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some sweet, sweet prizes! Misc. · Reserve storage buildings must now be emptied before they can be deleted. Mods · The blend…
23075023
5 months agoCommunityTimberborn mod-making competition is here!
Hello, everyone! The full version of Timberborn is available, and among the highlights of the 1.0 mega-update were changes to the modding pipeline. Creating mods has never been easier - in many cases, you need zero coding experience. Now it's time to up the stakes with the first-ever Timberborn modding competition ! 🦫 What do I do? This is our first mod competition, so let's keep it simple. Th…
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5 months agoGame updatePatch notes 2026-04-20 (main branch)
Hello, everyone! The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch. Misc. · On Steam Deck, the game now initializes with increased UI scale to make it more legible. · Obtaining the Master Builder achievements should now be easier. The game now reme…
22864261
5 months agoGame updatePatch notes 2026-04-16 (experimental)
Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy! Misc. · On Steam Deck, the game now initializes with increased UI scale to make it more legible. · Obtaining the Master Builder achievements should now be easier. The game now remember…
22811788
5 months agoGame updatePatch notes 2026-04-09 (main branch)
Hello everyone, We need to take a small step back on the main branch. Bug fixes · We reverted changes related to water pump exploit, as it made impossible to play on some maps.
22712023
5 months agoGame updatePatch notes 2026-04-08 (experimental)
Hello everyone, Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. Bug fixes · We reverted changes related to water pump exploit, as it made impossible to play on some maps.
22693576
5 months agoGame updatePatch notes 2026-04-07 (main branch)
Hello everyone! Let's celebrate International Beaver Day with the main branch patch notes! Misc. · The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. · Slightly reorganized beaver needs categories in the UI panel. · Reduced memory usage by not loading some unnecessary assets. · Placing tunnels and terrain blocks is now more consistent across different…
22675700
5 months agoGame updatePatch notes 2026-04-02 (experimental)
Hello everyone! Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits! Misc. · "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. · Slightly reorganized beaver needs categories in the UI panel. · Fixed Mechanical Pump description in Simplified Chinese. Bug fixes · Fill Valve's target…
22616197
5 months agoGame updatePatch notes 2026-04-01 (experimental)
Hello everyone, It's another week and another set of patch notes! Get ready! Misc. · Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”. · Reduced memory usage by not loading some unnecessary assets. · Reverted the recent changes in object selection. Implemented a different approac…
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5 months agoGame updatePatch notes 2026-03-25 (experimental)
Hello, everyone! Are you ready for a bunch of fresh experimental tweaks? Here we go! Misc. · Added a dam-related tip to the Droughts tutorial path. · Made further improvements to the consistency of physical and mathematical units across in-game text. · The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position…
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6 months agoGame updatePatch notes 2026-03-23 (main branch)
Hello, everyone! The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF! Bug fixes · The layer tool no longer hides plane pilots if you click them first. · Fixed the indicator's color customization showing up upon disabling color replication. · Fixed the duplication tool overwriting the color replicated by the Indicator. · Buildings that are stopped by auto…
22460996
6 months agoGame updatePatch notes 2026-03-17 (experimental)
Hello, everyone! The 1.0 launch weekend was crazy - at some point, over 25,000 people were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot to us. The bugs will not fix themselves, though, so here comes our first post-release experimental patch! By the way, if you're new to Timberborn and would like to learn more about how to participate in…
22364409
6 months agoGame updatePatch notes 2026-03-13 (main branch)
Hello, everyone! The dust hasn't settled after yesterday's magnificent 1.0 launch , but this won't stop us from squashing bugs! The recent tweak is now live on the main branch. Bug fixes · We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.
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6 months agoNewsTimberborn 1.0 is live!
Hello, everyone! The big day has come. After over four years in Early Access, Timberborn 1.0 is live! It was a long, sometimes bumpy road, but today, we are proud to give you the full version of our beaver city builder. With seven major updates and the 1.0 mega-update, Timberborn is a better, bigger, deeper, and prettier game. It is a dream come true for us, and it exceeds anything we hoped for…
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6 months agoGame updatePatch notes 2026-03-12 (hotfix, experimental)
Bug fixes · We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.
22310588
6 months agoCommunityOne Day to Launch: Post-hooman Reality
Timberborn 1.0 goes live tomorrow ( March 12, 5 PM CET - mark your calendars)! This calls for the final part of our little countdown, which we began with a look at the two beaver factions and continued, covering the unique aspects of beaver city-building . Today, let’s take a peek at life in the post-human (or, as a beaver would say, post-hooman ) wasteland. But first... have you clicked that v…
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6 months agoGame updatePatch notes 2026-03-11 (experimental)
Misc. · We added some logging code to catch that rare pesky bug that is avoiding us.
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