Miners Mettle
Playing now
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All-time peak
9Nov 2020
Playing now
0+0 vs. yesterday
All-time peak
9Nov 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 051: Fireworks – 24th Jan 2022 We’ve been working on a bunch of improvements and fixes for the past few weeks. Improvements to our audio, ability/device fixes, a fix for AI trains yo-yoing, a myriad of save/load fixes, difficulty smoothing and more: Improved the SFX in many areas, including some devices getting their unique SFX implemented Slightly eased the difficulty of Mission 11 and 19 based on player feedback Fixed issu… | 8074191 | |
| In-game event | Patch 050: Fireworks– 5th Jan 2022 A happy new year to everyone! This patch contains a multitude of new VFX for the various devices you can use. This includes VFX for the device’s projectiles, VFX for when they impact or explode, and VFX for any buff/debuff effects on a train. Added in unique VFX for many devices Fixed an issue where the player’s trains might sometimes “yo-yo” at a Y section in the track. We’re still working on… | — | |
| In-game event | Patch 049: Pentum Plus Plus – 30th Dec 2021 Likely our last patch for what’s been a very interesting and eventful year, Patch 49 is a small one has a few fixes and QoL additions that will improve your experience: Aiming with a train from under a shield will now turn red, indicating to the player to not fire (another WkSD request!) Added a small new feature where the camera snaps to its default height and angle. The hotkey is “N”. We may… | 7950557 | |
| In-game event | Patch 048: Pentum Plus – 23rd Dec 2021 A few bugs have come to our attention post 1.1 and we’re working through fixing them. Here’s a list of what’s changed in today’s patch: Fixed an issue where auto-repair would trigger first before auto-unload, we wanted it the other way around since you might need those same resources to pay for the repairs in the first place Color corrected the new facility renders on the research screen Fixed… | — | |
| In-game event | Patch 1.1 - Pentum Update Patch 1.1 is here! We may have been gone for a month, but we put that time to good use and put the game on a major diet. We’re pleased to say that we’ve more than halved our install size and the game should come in under 23GB now! There are many other fixes and features to be found in 1.1. Check them out! Reduced install size – As mentioned above, we’re well under our initial target of 30GB so… | — | |
| In-game event | Our Plans for 1.1 EDIT - We need another day to further test out our new patch so unfortunately we'll be delaying it for a day. The good news is that the install size has essentially halved, so expect to shave off a total of approx. 24GB of the install size! Hello everyone! It's been a blur of a month since Miner's Mettle left Early Access and launched version 1.0! We had been dropping regular, twice a week upda… | — | |
| Game update | Mission 7 Hotfix We had a really annoying bug with repeating dialogue in Mission 7, happy to say it's been squashed now. We've also removed certain things from appearing in cut scenes, such as aiming reticules, ability VFX, etc. | 7776095 | |
| In-game event | Patch 046: Landscaping – 24th Nov 2021 Some UI improvements on this patch, continuing our Quality of Life changes as requested by you, the players. Also a few bug fixes, and finetuning missions 3 and 6 for pacing and difficulty. Mining Platform Icons – We’ve added in two new passive icons. One, the Node Value, displays the amount of minerals a node contains. The other, Storage, displays how many minerals are currently being stored.… | — | |
| In-game event | Patch 045: Fixer Upper – 19th Nov 2021 Some more fixes heading your way! Fixed an issue with skipping conversations sometimes breaking mission flow Fixed an issue with pathfinding when right click moving with a docked unit Fixed an issue where a crash would occur if an AI train crossed into a specific tunnel in M20 Fixed an issue with Zed Repair Garages not giving an energy boost to units as the upgrade describes Fixed an issue with… | — | |
| In-game event | Patch 044: Magician’s Birthday – 18th Nov 2021 Thanks to Thrillwizard for submitting a bug report yesterday. Got his issue fixed and a few other improvements in today’s patch. Fixed mission flow breakage in M13 and M22 Fixed an issue with Kylian Radar Towers not getting the extra shielding capacity when upgraded Fixed an issue with Zed Repair Garages not being able to unload and process minerals for spending Health Bar placements have been… | 7735293 | |
| Game update | Patch 043: More Barking – 16th Nov 2021 A small patch, finishing off our bark issues and adjusting the Research screen UI. Fixed a few issues regarding barks, and it should now be in a much better state regarding sometimes stopping Adjusted the Common Upgrades tab in the Research Screen so you don’t need to scroll down anymore to see all the research options Increased the reveal area of artillery shots to keep it consistent with simi… | — | |
| In-game event | Patch 042: Who Let the Dogs Out – 12th Nov 2021 Another patch just in time for the weekend! Fixed an issue where the priority on barks (dialogue where units confirm actions, as an example) was not resetting. This resulted in mostly silence and non-firing barks by the end of a mission. Added in Repair Auto-cast, which is on by default but can be changed in settings. This allows damaged docked units to automatically be repaired (in HQs and Rep… | — | |
| In-game event | Patch 41: Space Truckin' The patch blitz continues! We had some tricky untangling to do with save/load which slowed down what we hoped would be a daily cadence of patches, but it should make save/load significantly more robust and we hope to have another patch or two before the week is out. Keeping the facility tree on the right side of the HUD open by default since it’s quite useful. Fixed an issue with the camera dip… | 7689685 | |
| In-game event | Patch 039: A New Era We’ve gotten lots of good feedback from our 1.0 launch, and here’s the first patch aiming at improving the game and experience for our players. We have a couple more patches coming in tomorrow as well to further help improve mission flow. Glossary – Fixed some typos and some placeholder text that was not replaced HUD – Added in a big, pretty Satellite View button on the top right of the HUD and… | — | |
| Major update | Leaving Early Access! After 4 years of work, the day has finally come! Miner’s Mettle has left Early Access and is now 1.0 and beyond! The main addition to the work of the past half year is the story campaign, but there’s much, much more! We’d like to thank everyone who helped us reach this moment – family, friends, mentors, and you! Story Campaign – Follow Roland’s story in this 22-mission campaign. The campaign is… | — | |
| Game update | The Wandering Mania Patch Hello, After dropping the campaign on the weekend, Wandering Mania gave us a bunch of detailed bug reports. While we weren't able to get everything fixed, we've made some progress and we've named the patch in their honor. - Fixed a Save/Load crash which occurred whenever the enemy faced were Responders. This will not work on pre-existing save files, so you'll need to create new ones. - Fixed a… | 7636761 | |
| In-game event | Welcome to the Jungle! Hello, We've just dropped our story campaign update! We used to do bi-weekly patches up until the end of March before we stopped to focus on the campaign so this is the culmination of the last 7 months' efforts for us. The patch is around 10GB. We initially had it at close to a 30GB update before some last minute work compressed it significantly. It's coming to you as 0.99 Early Access and not… | — | |
| In-game event | Launching November 3rd, 2021 Hello, We're pleased and excited to be announcing the launch date of November 3rd, 2021, for Miner's Mettle full launch (and exit from Early Access). We've been working towards this day since our Early Access entry in May 2020, and even before when we first started work on this game all the way back in September 2017! Here's some major additions you can expect from Early Access to 1.0: - The st… | — | |
| In-game event | An Update on 1.0 Hello, It's been a while since our last communication, and we've been remiss in not giving an update sooner. For that I apologize. Our schedule has slipped quite a bit; we were overly optimistic for too long ("it'll be done end of next week for sure!") and so we thought the best move would be to simply drop 1.0 and say it's here. That's turned out to be a bad strategy as the delay grew longer a… | — | |
| In-game event | An Update on the Approaching Launch Hello! We're inching closer to launch day and 1.0. We're aiming to launch at the very end of April, but if we feel the game would really benefit from some additional polish then we may slip to the first half of May. It's been about a month since our last scheduled update, and we've been working on our campaign and AI for the most part. The campaign's story, dialogue and voice acting are being l… | — | |
| In-game event | Early Access Patch 037: The Final Countdown Patch – 24th March 2021 This is our last Early Access patch, before launching 1.0 next month in April! We’ve revamped and added in facilities for each faction, adding a new layer of depth to the mechanics. There are pre-requisites for some of the facilities now as well, for example higher level research requires a Research Lab type facility. Check them out! Gameplay Each faction now has 8 facilities that they can rese… | — | |
| Community | Miner's Mettle FAQ Hello! Thanks for your interest in Miner’s Mettle. We’ve been in Early Access for close to a year now and as we gear up for our full release, we’d like to thank all our players for their feedback and comments that they’ve given us on this journey. It’s been great and a dream come true for us to see people playing our creation. As we are now not so far away from release, we’d like to answer some… | — | |
| In-game event | Early Access Patch 036: The Camera Obscura Patch – 3rd March 2021 Focusing on camera for this week’s patch, we’ve made improvements to camera smoothness, rotations and panning. We’ve also added in a couple of new settings for players to customize their experience, and a couple of UI changes as well. Camera Smoothing – We’ve gotten feedback that our camera is jerky, and we’ve worked on improving the feel by adding in some acceleration and deceleration that mak… | — | |
| In-game event | Early Access Patch 035: The Midlife Crisis Patch – 17th February 2021 A bunch of small changes in a variety of different areas this patch, from cosmetic changes to the main menu to medium sized changes to the game mechanics like the revised unit health system and the centralization of sound rings. Gameplay Meteor Shower Visual Cue – Further testing shows that having a 10 second warning of where the meteors are going to be landing helps with strategic gameplay. Bl… | — | |
| In-game event | Early Access Patch 034: The None More Black Patch – 3rd February 2021 The headliner of this patch is our implementation of the weather system! We want to bring more vitality to the world of Pentum and weather is one way to do that. We plan to have Blizzards, Sandstorms and Earthquakes in next patch, with Solar Flares and Meteor Strikes in for now. Gameplay Weather Anomalies – These weather effects whip across the surface of Pentum with short warning! Meteor Strik… | — | |
| In-game event | Early Access Patch 033: The Hole in the Sky Patch – 20th January 2021 In the week since our surprise patch last week, we’ve overhauled our ability tooltips, added in tooltips in our Settings menu to explain some of the options better, and fixed a bunch of bugs. Gameplay Kylian: Sabotage – After using this tech on an enemy facility’s shield, it attaches on and provides recon of the area around the facility. Levels 2 & 3 of Sabotage add debuffs to mining platforms… | — | |
| In-game event | Early Access Patch 032: The Surprise Motha***ker Patch – 13th January 2021 Hello! Feeling the non-2020 energy, we’ve managed to squeeze in some extra gains this week. We have a bunch of abilities, an improved camera, and some bug fixes. Camera We’ve added in an optional setting under camera controls which allows players to toggle between two options while in free camera. The default is to rotate the camera around itself, while the new setting has the camera moving aro… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.