Eyes in the Dark
Playing now
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All-time peak
46 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Halloween Update and Festivities! Hello, Tinkerers! Happy Halloween! To celebrate the spookiest month of the year, we just deployed a new update that added a few Halloween-related cosmetic upgrades, new visual filters, a series of costumes with gameplay-changing items, and standard patch-related improvements. See below for more details, and banish these creepy crawlers in style with our new festive update! Accessibility: Our go… | — | |
| Community | 🏆 GAME OF THE YEAR WINNER 🏆 MEGAMIGS 2022 🏆 GRAND PRIZE WINNER - MEGAMIGS Game of the Year 2022 🏆 Eyes in the Dark: The Curious Case of One Victoria Bloom – Under the Stairs | — | |
| In-game event | Eyes in the Dark Patch v 1.0.6 Hello Tinkerers! Eyes in the Dark patch version 1.0.6 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. Controls · The Select button will always open and close the Run Info Menu while using gamepad. · The Start button will always open and close the Pause Menu while using gamepad. Visuals · Impediments and Boons will still be legible when repeatedly s… | — | |
| In-game event | Eyes in the Dark Patch v 1.0.5 Hello Tinkerers! Eyes in the Dark patch version 1.0.5 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. Controls · The mouse cursor will move offscreen in all menus while using a gamepad. · Addressed an issue where dashing into the boss area could prevent the fight from starting when using mouse and keyboard controls. · Opening a menu no longer cause… | — | |
| In-game event | Eyes in the Dark Patch v1.0.3 Hello Tinkerers! Our first Eyes in the Dark patch version 1.0.3 is now live. Please see the notes below on all the changes that have been made to Bloom Manor. General ● General stability improvements to enhance the user's experience. ● Increased performance by reducing the particles generated upon enemy death. Balance ● Increased the amount of Knowledged gained from Sparks at the end of a run.… | — | |
| News | Eyes in the Dark Now Available on Steam! As of this morning, I’m incredibly proud to say that Eyes in the Dark is now available worldwide on both Steam and in the Epic Games Store! After such a long time in development, it feels crazy to finally say that, but it’s an amazing feeling to share with the world what this team has been working on for so long. Roughly eight years ago, Eyes in the Dark started out as a small Game Jam prototyp… | — | |
| Community | Thanks for Playing the Eyes in the Dark Demo! Thank you to all of our players who entered Bloom Manor and fought the darkness with light! We enjoyed sharing our experiences with players during our developer streams and interacting with you all in our Discord, and the feedback you've provided will help improve the game as we prepare for launch and beyond. We're very excited for players to return to the ever-changing mansion and take on more… | — | |
| Community | An Extra Week to Play the Demo! First off, a huge "thank you" to everyone who played our demo of Eyes in the Dark during Steam Next Fest! Your comments and feedback have done more than help improve our debut game; they've brought joy, light, and relief to the 7 of us at Under the Stairs that've been "in the dark" (so to speak) crafting this. The last 5 years have been anything but predictable for an independent studio like ou… | — | |
| News | Unload a swarm of plentiful, exploding, burning shots! Victoria packs the most deadly trigger button in this build. With full ammo, she has at least 10 shots (Extra Shot Augment x2). If used all at once, she can shoot them all over the place…not to deal damage immediately, but to make mines stick all over walls, ceilings, and ground (Detonation Mines). And then, when the trap is ready and the enemies are a-swarming, she just presses the button and… | — | |
| News | Input this code and transform into a paratrooper of doom! Play the demo now! In this build, our eleven year-old tinkering maverick turned herself into a slow-falling paratrooper of doom. Get Victoria on high ground - perfect for the open spaces of the Garden Zone - and just jump into freefall. The Feather Shoes make Victoria slowly glide groundwards and lets her take her time to shower the enemies with projectiles (Sparkle Bulb) and sow a slowly burning inferno (Burn Ba… | — | |
| Community | Turn yourself into a bouncing ball of carnage with the Blasthopper! Another of the lithe builds, this one allows you to almost fly through the mansion. It comes into its full glory in the more open Zones, like the Rooftops, because it quadruples your jump distance (Blast Shoes IV), making jumps look like small bursts. The Thrust Module and Thrust Burst Module provide extra protection, extra damage, and most importantly, extra time in the air. Just remember to e… | — | |
| News | All you need are two batteries, a lightbulb, and a thrust module! Try it now! This build turns Victoria into a long-range firebug. The combination of the Burn Battery, Range Battery, and the Lightning Bulb means she has long range, her attacks chain to nearby monsters and burn them to cinders. What makes it even more cool is that while their dark carapaces are burning, every dodge through them triggers a blast that deals extra area damage because of the Thrust Burst Modu… | — | |
| News | Hop into the demo and unleash Unlimited Fireworks! In this build, Victoria becomes a veritable fast-shooting girl catapult! Unlike the default build, here every projectile shot charges the slingshot itself (Recharge Augment), and every time it's charged Victoria shoots two projectiles instead of one (Split Shot Augment). But wait, that’s not all, every shot becomes a blast radius bomb (Fireworks) that charges your projectiles even faster! Unlim… | — | |
| Community | Don't just illuminate your enemies... dazzle them! This is one of the most gimmicky builds worthy of a cheeky tinkerer like Victoria. Plaster all the space around her with light so that the Starlight Bulb illuminates as many enemies as possible, and the light will slow all of them down (Daze Battery). Any defeated monsters that die in that first attack will explode and damage their compatriots (Burst Surge Battery), and since they're slowed, th… | — | |
| Community | Play with the Glimmer Ninja item combo in the demo today! This build turns Victoria into a scintillating star that dashes through the manor, dispatching monsters as she moves. Her dodging is extended (Exhaust Module) and can be used more often (Thrust Module), which means she can spend a loooong time in the air. The Glimmer Module allows her to glimmer any enemies she dodges through, which means they take extra damage from her Flashlight. As if all th… | — | |
| Esports | Eyes in the Dark: Developer Stream #2 ft. Vladimir Bogdanic and Filip Neduk Fight with light against the dark in this “roguelight” platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor? Join Vladimir Bogdanić (Director) and Filip Neduk (Designer) as they show off new gameplay from the demo and more d… | — | |
| Esports | Eyes in the Dark: Developer Stream ft. Vladimir Bogdanic and Filip Neduk Fight with light against the dark in this “roguelight” platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor? Join Vladimir Bogdanić (Director) and Filip Neduk (Designer) as they show off new gameplay from the demo and more d… | — | |
| Community | Eyes in the Dark Demo Available for a Limited Time Get your hands on an early demo of Eyes in the Dark during Steam Next Fest, which runs today June 13 through June 20, 2022! We're very excited for players to explore Bloom Manor and fight with light using whatever weapons, gadgets, and secrets await within. Not only does this give you a sneak peek at what awaits on July 14, your early feedback will help us make the game better. Also, be sure to… | — | |
| Community | Eyes on the Dev #2: Why A Flashlight? + Next Fest Demo News Hello everyone, and welcome to the second Eyes on the Dev! My name is Filip Neduk, Game Designer at Under the Stairs on Eyes in the Dark. Since our first game jam in 2014, we have meticulously tinkered with the flashlight design to create an entirely unique gameplay experience. Here we will shed some light on just how we decided that Victoria would fight with light, what inspired these choices,… | — | |
| Community | Eyes on the Dev #1 Thank You and What's Next Hi everyone! My name is Vladimir, Director at Under the Stairs. We're a small indie studio of seven people based in Zagreb, Croatia. Our developers come from all sorts of different backgrounds. Our programmer is a standup comedian, our game designer is an architect who also makes board games, and I myself used to have a DJing career. Eyes in the Dark is our very first game, and getting a chance… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.