Bandits
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch v1.1.4 Things I fixed · Apparently when I changed the UE4 version the game app icon reverted to a default UE4 icon. · The text showing who won on the Battle Arena was getting stuck when its animation ended. · Returning to the start menu from how to play or settings would stream in an additional background on top of the one it already had. · The character info text would appear on top of the how to pla… | — | |
| Patch v1.1.3 Fixes · The rotating background on start menu that I added last patch would sometimes get overlapping backgrounds. That has been fixed. · On the solo mission train map, the train frontal attack would sometimes hit itself... so edgy. · Removed a few left over "you're running out of time!" dialogue lines from missions that long ago used to have a countdown timer. I replaced them with words of enc… | — | |
| Patch v1.1.2 General · Game has been upgraded to UE4 v27 to benefit from general engine optimizations. As it is supposedly Epic's last engine version for UE4, it will be the last engine update for Bandits as well. · On Start Menu, background now changes every 15 seconds, randomly picking a new character. · Reduced unnecessary excess geometry on a bunch of assets. They look the same, but it's less work for y… | — | |
| Patch v1.1.1 There was a mission where the characters on coms where showing empty lines. Now they do show their lines. | — | |
| Update v1.1.0!major Bandits v1.1.0 is up on Steam! I've spent some time tinkering, fixing, and improving a lot of stuff all over the place! General · Added Spanish localization! (¡SI SEÑOR QUE BIEN!) · Added a couple of Steam Achievements! · Moved game to the latest version of UE4 for increased performance and stability! · Many, MANY, tweaks all over the game. Gameplay · Created a 16th challenge, so now every char… | — | |
| Patch v1.04 Fixed some issues, and made some adjustments. · On Gregory "Feathers Rain" mission the text said 50 to win, but it's actually 45, which is when you actually win. · On Gregory highway escape map you would win if you destroyed on of the small ships parked near the beginning. · Wayne "Knockback Run" map is now better optimized, it was wasting A LOT of cpu on some stuff that didn't need to be enabl… | — | |
| Patch v1.03 Tweaked a few things. · The Battle Arena "Player Won" thing is much less intrusive. · The sound that tanks make when initially boosting is a bit less annoying. Will keep improving. · On the Battle Arena Selection Menu, if the last player goes through the exit gate, games now goes to Start Menu as one would expect. · Removed a left over thing that wasn't supposed to still be there. | — | |
| Patch v1.02 So basically there were some issues... Changes: · Turrets in Solo Missions should be working now. · Removed the timer on a couple of missions I feel didn't need them. · Added some extra time on a pair of missions that were too tight. · You can now see game and engine version on the main menu. Dev Comments: I forgot to re-enable turrets as I was quickly testing the levels one last time before sh… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Aug 2022 | Tue | 01:52 | No patch notes · unannounced build | 8743686 | public | 1 | — |