REPTOMOM
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
021 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
021 Sep 2026
| Published | Title | Build |
|---|---|---|
| New Translations Incoming I know there've been painfully few developments in the past few months, and I'm sorry. I do aim to get the game out of Early Access someday, but I have to get the ball rolling again, and it's... you know, lead, or something. I've decided that the least I can do (actually, it is a lot of work, but I like it) is start translating the game into other languages. So far I've got the intro totally tr… | — | |
| Long Overdue Fixes There was always supposed to be stronger gravity in the Mt. FaceMelter stage, because science, and that's finally now the case. Missing checkpoints have been added into Fossil-Vania and Echo Beach, also, and some minor design issues have been addressed. It's getting a bit more interesting to play, in some places. Yay! | — | |
| Gettin' Good Under the Hood Today's announcement is just to say that there's been a good deal of nittty-gritty optimization to the game loop and state-checking - which, in all likelihood, no one would ever notice if I didn't make this announcement. It's just the right thing to do, I guess. The City-themed stage is forthcoming, now that I've worked out the scale and some other details that were holding me back. Stay tuned… | — | |
| Fix to Art Viewer + New Art I introduced a bug while trying to optimize the Extras > Concept Art screen. It should be fixed now, and your previous unlocks should have been restored. Also, there are a few new pieces to check out, making the whole collection thing more worthwhile! The length of the menu still needs tweaking, as it currently overruns the edge of the screen, but you can still see all the pieces by scrolling d… | — | |
| Update: Achievements Hi all, I've got some new achievements implemented (with graphical assets, even)! The stats linked to these achievements should now persist through new sessions of the game - meaning you won't lose your unlocked art when you exit, for example. I've still got to make this true for the level scores and progress gates, however. Please check out the newest build, and see if you've earned anything n… | — | |
| Bug fixes There were two bugs in the grading system: the first was preventing proper calculation in the Desert stages - you take regular damage from the heat, and that was counting towards Hits Taken and lowering the grade. The second was causing a newer, but lower, grade for a stage to overwrite a previous high score grade. Both of these have been fixed. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Oct 2019 | Tue | 04:27 | No patch notes · unannounced build | 4334486 | public | 1 | — |