REPTOMOM
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
019 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
019 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Gettin' Good Under the Hood Today's announcement is just to say that there's been a good deal of nittty-gritty optimization to the game loop and state-checking - which, in all likelihood, no one would ever notice if I didn't make this announcement. It's just the right thing to do, I guess. The City-themed stage is forthcoming, now that I've worked out the scale and some other details that were holding me back. Stay tuned… | — | |
| Community | Local Save/Load now Operational Implementing file I/O is far from my favourite thing in the world. Probably because I wanted it over with, I got a little ahead of myself, and tried to work in the SteamCloud functionality at the same time as the local stuff. This was ill-advised. Suffice to say, for now, your high scores and letter grade data for each stage will save on your own machine. Your progress at large (i.e., tier gate… | — | |
| Community | WE'RE BACK After my impromptu hiatus, I got up the gusto to work on Reptomom today. To celebrate, there's a 20% discount on the game for the 2019 Summer Sale. I'm painfully aware of the remaining problems, but I'm dealing with them one by one. For example: · The time grade calculation was faulty when the stage was not over a certain length (width) and would always give an 'F'. This is now fixed by setting… | — | |
| Community | Still Here It's been a while, hasn't it? Thank you to all the curators who have redeemed my game key and written a review. I haven't read them just yet, but I do hope they're optimistic, maybe even positive to some degree. I've gotten into a bit of a slump, so there hasn't been much in the way of updates since the last one. I do plan to implement the City stage template, as well as fix up a whole lot of t… | — | |
| Game update | Fix to Art Viewer + New Art I introduced a bug while trying to optimize the Extras > Concept Art screen. It should be fixed now, and your previous unlocks should have been restored. Also, there are a few new pieces to check out, making the whole collection thing more worthwhile! The length of the menu still needs tweaking, as it currently overruns the edge of the screen, but you can still see all the pieces by scrolling d… | — | |
| Game update | Update: Achievements Hi all, I've got some new achievements implemented (with graphical assets, even)! The stats linked to these achievements should now persist through new sessions of the game - meaning you won't lose your unlocked art when you exit, for example. I've still got to make this true for the level scores and progress gates, however. Please check out the newest build, and see if you've earned anything n… | — | |
| Community | Known Issues - Fixed, then Broken again Hey all, I went to fix a bug in the Extras screen where you could view art before you actually had the coins to unlock it. Although that's fixed now, I seem to have somehow broken my Steamworks API implementation. The Steam client isn't being detected. I think this may have resulted in the app crashing on launch for any number of players. I'm reverting to an older build while I sort this out. T… | — | |
| Game update | Bug fixes There were two bugs in the grading system: the first was preventing proper calculation in the Desert stages - you take regular damage from the heat, and that was counting towards Hits Taken and lowering the grade. The second was causing a newer, but lower, grade for a stage to overwrite a previous high score grade. Both of these have been fixed. | — | |
| Community | Update on Release Schedule... I don't really grasp the inner machinations of Steamworks -- it's impressively opaque in a lot of ways, actually -- so it turns out that as soon as my build was approved (today), I was able to release the game when I'd intended all along (again, today). In other words, REPTOMOM is now in the wild. I'm hoping everyone can get the most recent build, because neither of my administrator accounts se… | — | |
| Community | Playable Build going live, some Achievements active, and more Hey sportsfans, I've submitted a build to Valve. Thing is, I don't think it was the most recent one, which I wanted them to have - so I'm hoping that updating and making live a new build will ensure they get the version of the game that I intended. Anyway, as soon as Valve approves the build, it's going live. That might be as soon as March 4 - a little late, maybe, but better than never! In wha… | — | |
| Community | Development Continues Hi all, I may have been "Repto-mum" on the subject for a while, but rest assured, there has been slow but steady progress on the game. The Flame Breath item is now nearly 100% working, and (mostly) killing the enemies it's supposed to. This adds some survivability to encounters with MiniTanks, among other things. So much of the time is spent on debugging, though, that sometimes it feels like I'… | — | |
| Community | Enemy Profile - Acneopteryx Hey REPTOfans, I've been hard at work implementing enemy behaviour for ... well, longer than I care to admit, but a good portion of the total development time is spent on these guys. Here, for example, is Acneopteryx. This little dude is making that awkward transition from bumpy-faced reptile to beautiful feathery bird (but is obviously still closer to the former). He's trying to fit in, which… | — | |
| Community | Note about demo version *PLEASE NOTE!* For keyboard controls and other notes, please open the Quick Reference (link in right sidebar)! There are many known bugs in this demo version. It's still under heavy development and will be updated as time goes on!! There are no game-breaking bugs, so I hope you can still enjoy it in its current state. If you downloaded a build before the time of this posting, please update it,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.