Hellish Quart
Playing now
34+16 vs. yesterday
7.0%of peak
All-time peak
484Feb 2021
Playing now
34+16 vs. yesterday
All-time peak
484Feb 2021
| Published | Title | Build |
|---|---|---|
| Update 2026.11.03.0 Hellish Quart v.2026.11.03.0 TWEAK: - Even easier first two AI difficulty tiers - Hasan: a tiny bit faster recovery on block (by itself, if you don't cancel) - Samuel: a tiny bit slower recovery on block (by itself, if you don't cancel) - Samuel: a tiny bit longer blend to guard pose - Jan: a tiny bit longer blend to guard pose - Sava: normal forward walking animation now speeds up with time -… | 26413213 | |
| Update 2026.10.30.2 (Easy Mode!) This update makes the first 3 difficulty tiers way more forgiving. Hellish Quart pre-alpha v.2026.10.30.2 FIX: - Jan, Barabasz: fixed Fwd, Y, Y attack triggering wrong guard - Laszlo: fixed a legacy system that lowered his damage a bit too much with stamina loss - Laszlo: fixed variables on some legacy animations - Boss arena: fog particles no longer cast shadows TWEAK: - All characters: way ea… | 26330943 | |
| Fix 2026.10.28.2 (Broken Ragdolls Fix) Hellish Quart pre-alpha v.2026.10.28.2 FIX: - fixed a game breaking bug where pausing could cause active ragdolls to disable, while animations kept playing (happened in the Story Mode especially) - Jakub: Fixed missing Writable flag in the mesh TWEAK: - refactoring of the physics system vs. rendering system: the game should now work smooth regardless of fps and monitor refresh rate (if equal or… | 26278320 | |
| Update 2026.10.26.0 Hellish Quart pre-alpha v.2026.10.26.0 FIX: - Character selection screen: fixed a bug in 2-player mode - Jacek: added the missing Win camera - turned off the DoF effect in FPP postprocessing in certain Arenas - added interpolation of the physics rigid bodies in Fixed Simulation Mode to smoothen out the motion, if the physics clock desyncs with your monitor refresh rate - Simulation Update Mode… | 26220013 | |
| Update 2026.10.22.0 Hellish Quart pre-alpha v.2026.10.22.0 NEW: - Simulation Mode has been changed from Fixed Update to framerate dependant by default, and the option to change it back has been added to Game Options. This should result in smooth animation, even if your monitor doesn't update exactly at the moment of fixed physics update (for example game is set to 60 fps, but your monitor refreshes at 72 Hz). Howe… | 26136924 | |
| Update 2026.10.02.0 Hellish Quart pre-alpha v.2026.10.02.0 TWEAK: - Updated FSR to v 3.1 - Replaced native occlusion screen effect with deferred occlusion (for better small soft shadows) - Changed lighting in some Arenas Please give it a few days for me to tweak and optimise FSR3 settings for various platforms and figure out the defaults. You can always adjust or turn it off in Options too. | 25670662 | |
| Smal update 2026.09.20.0 Hellish Quart pre-alpha v.2026.09.20.0 FIX: - Maryna: fixed Back + X attack - Yendrek: a bit more stable axe collisions (trying to reduce jitter in impossible to fulfill physics collision scenarios) - fixed a problem with leg guards not initiating right after you attacked TWEAK: - Yendrek: added IK for Axe Pull mechanic, should be way more reliable now - tweaked bodypart colliders to better fit… | 25418817 | |
| Small update 2026.09.16.1 Hellish Quart pre-alpha v.2026.09.16.1 FIX: - Tarnavski: better guard 1 - Tarnavski: thicker "More Animation" weapon collider - Gedeon: Fixed "More Animation" weapon collider - fixed a bug where you could still damage the opponent with full force if you canceled your attack the moment he successfully parried, but your blade touched him anyway - Hasan: in More Animation mode, his saber is no lon… | 25369846 | |
| Update 2026.07.03.0 Hellish Quart pre-alpha v.2026.07.03.0 TWEAK: - Weapons have more stability (less "flimsy") - A bit larger global collision detection offset to ensure thin blades that move fast will collide at 60fps NEW: - Jakub: Added FakeSteel saber scabbard to LARP mode | 24036560 | |
| Update 2026.07.01.0 Hellish Quart pre-alpha v.2026.07.01.0 FIX: - Upgraded all FSMs in the project to newest Playmaker version (should not affect the final build, but there is a small risk it introduced bugs) TWEAKS: - dynamic muscles tweaks - vsync on is now default | — | |
| Update 2026.06.30.0 Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in your gameplay. This will configure your initial Options. You can change it afterwards in Gameplay Options. TWEAK: - I… | — | |
| Update 2026.06.26.2 Hellish Quart pre-alpha v.2026.06.26.2 FIX: - Jakub: fixed a bug where he had to wait for the "take out smallsword" animation to end before he could start walking again - Jacek: fixed regression: too weak dynamic muscles - Collisions Type: Stable option: fixed all regressions, it now works like the "old" system, you can change to Stable if you don't want physics to alter the animations much. -… | 23931102 | |
| Update 2026.06.26.0 - new character Hellish Quart pre-alpha v.2026.06.26.0 NEW: - new character: Jakub (saber and smallsword) - reminder that you can skip a cutscene by pressing B on a gamepad (or H on keyboard) is now in every cutscene, not just the first few (you could always skip, but now it reminds you that every time) FIX: - Fixed regression: rebaked broken lighting on certain levels - fixed a bug with weapon drops spawning… | — | |
| Update 2026.05.28.0 Hellish Quart pre-alpha v.2026.05.28.0 TWEAK: - Vsync is no longer on by default - Samuel: a bit faster attack animations FIX: - cleaned up after the hotfix Note: If you experienced an fps drop after the unfortunate update from a week ago, please reset the Graphics Settings in the Options menu, or turn off Vsync. Again, I am very sorry for the game-breaking bug introduced in the previous update… | — | |
| Small Update 2026.05.20.0 Hellish Quart pre-alpha v.2026.05.20.0 NEW: - Hellish Quart will warn you if your settings cause unstable fps, which usually breaks physics. FIX: - numerous small fixes and tweaks TWEAK: - dynamic muscles tweaks Currently working on the new character (wip) essential for completing the Story Mode. | — | |
| Small update 2026.05.01.0 Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena. | — | |
| Update 2026.03.23.0 Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable active ragdoll - Most characters: more stable active ragdoll - a bit smoother FPP camera - Blood decals on the head no longer spawn in FPP in Player charact… | — | |
| Update 2026.03.12.0 Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs | — | |
| Update 2026.03.10.0 Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go. TWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions -… | — | |
| Update 2026.01.09.0 Hellish Quart pre-alpha v.2026.01.09.0 NEW: - New Arena: Water Hammers TWEAK: - dynamic muscles tweaks Having technical problems after this update? Visit the Technical Help page. | 21448427 | |
| Update 2025.12.30.0 Hellish Quart pre-alpha v.2025.12.30.0 TWEAK: - dynamic muscles tweaks - Lighting and postprocessing pass on arenas IMPORTANT: If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game. Click here for more technical help. | 21345081 | |
| Update 2025.12.19.0 Hellish Quart pre-alpha v.2025.12.19.0 TWEAK: - Yendrek: animation variables, muscles, and physics of the weapon tweaks - default muscle recovery time and max velocity tweaks | 21268386 | |
| Update 2025.12.18.0 Hellish Quart pre-alpha v.2025.12.18.0 TWEAK: - Samuel: active frames adjusted for dynamic muscles - Tarnavski: active frames adjusted for dynamic muscles - dynamic muscle script expansion and tweaks | 21239685 | |
| Update 2025.12.16.0 Hellish Quart pre-alpha v.2025.12.16.0 TWEAK: - dynamic muscle script expansion and tweaks - Maryna: active frames adjusted for dynamic muscles - Geedeon: active frames adjusted for dynamic muscles - Jan, Barabasz: active frames adjusted for dynamic muscles FIX: - Yendrek: he can no longer hit himself accidentally | 21207805 | |
| Update 2025.12.15.0 Hellish Quart pre-alpha v.2025.12.15.0 FIX: - Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames - Left hand weapon or shield characters: left hand integrated to the new muscle system calculations - Sava, Hasan: fixed a bug in the low attack punish move TWEAK: - Yendrek: rebalanced weapon mass (more t… | 21192051 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Nov 2026 | Mon | 15:48 | No patch notes · unannounced build | 26543412 | test | 1 | — |
| 4 Nov 2026 | Wed | 13:21 | No patch notes · unannounced build | 26432078 | oldversion11 | 1 | — |
| 4 Nov 2026 | Wed | 13:21 | No patch notes · unannounced build | 26432078 | public | 1 | — |
| 4 Nov 2026 | Wed | 13:10 | No patch notes · unannounced build | 26432078 | test | 1 | — |
| 3 Nov 2026 | Tue | 18:46 | Update 2026.11.03.0 | 26413213 | public | 1 | — |
| 3 Nov 2026 | Tue | 18:33 | Update 2026.11.03.0 | 26413213 | test | 1 | — |
| 3 Nov 2026 | Tue | 11:45 | No patch notes · unannounced build | 26404493 | test | 1 | — |
| 30 Oct 2026 | Fri | 18:20 | Update 2026.10.30.2 (Easy Mode!) | 26330943 | public | 1 | — |