Hellish Quart
Playing now
44−7 vs. yesterday
9.1%of peak
All-time peak
484Feb 2021
Playing now
44−7 vs. yesterday
All-time peak
484Feb 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 2026.10.26.0 Hellish Quart pre-alpha v.2026.10.26.0 FIX: - Character selection screen: fixed a bug in 2-player mode - Jacek: added the missing Win camera - turned off the DoF effect in FPP postprocessing in certain Arenas - added interpolation of the physics rigid bodies in Fixed Simulation Mode to smoothen out the motion, if the physics clock desyncs with your monitor refresh rate - Simulation Update Mode… | — | |
| Game update | Update 2026.10.22.0 Hellish Quart pre-alpha v.2026.10.22.0 NEW: - Simulation Mode has been changed from Fixed Update to framerate dependant by default, and the option to change it back has been added to Game Options. This should result in smooth animation, even if your monitor doesn't update exactly at the moment of fixed physics update (for example game is set to 60 fps, but your monitor refreshes at 72 Hz). Howe… | — | |
| Game update | Update 2026.10.02.0 Hellish Quart pre-alpha v.2026.10.02.0 TWEAK: - Updated FSR to v 3.1 - Replaced native occlusion screen effect with deferred occlusion (for better small soft shadows) - Changed lighting in some Arenas Please give it a few days for me to tweak and optimise FSR3 settings for various platforms and figure out the defaults. You can always adjust or turn it off in Options too. | — | |
| Game update | Smal update 2026.09.20.0 Hellish Quart pre-alpha v.2026.09.20.0 FIX: - Maryna: fixed Back + X attack - Yendrek: a bit more stable axe collisions (trying to reduce jitter in impossible to fulfill physics collision scenarios) - fixed a problem with leg guards not initiating right after you attacked TWEAK: - Yendrek: added IK for Axe Pull mechanic, should be way more reliable now - tweaked bodypart colliders to better fit… | — | |
| Game update | Small update 2026.09.16.1 Hellish Quart pre-alpha v.2026.09.16.1 FIX: - Tarnavski: better guard 1 - Tarnavski: thicker "More Animation" weapon collider - Gedeon: Fixed "More Animation" weapon collider - fixed a bug where you could still damage the opponent with full force if you canceled your attack the moment he successfully parried, but your blade touched him anyway - Hasan: in More Animation mode, his saber is no lon… | — | |
| Game update | Update 2026.07.03.0 Hellish Quart pre-alpha v.2026.07.03.0 TWEAK: - Weapons have more stability (less "flimsy") - A bit larger global collision detection offset to ensure thin blades that move fast will collide at 60fps NEW: - Jakub: Added FakeSteel saber scabbard to LARP mode | — | |
| Game update | Update 2026.07.01.0 Hellish Quart pre-alpha v.2026.07.01.0 FIX: - Upgraded all FSMs in the project to newest Playmaker version (should not affect the final build, but there is a small risk it introduced bugs) TWEAKS: - dynamic muscles tweaks - vsync on is now default | — | |
| Game update | Update 2026.06.30.0 Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in your gameplay. This will configure your initial Options. You can change it afterwards in Gameplay Options. TWEAK: - I… | — | |
| Community | New Character: Jakub New Character: Jakub Sienieński Jakub Sienieński joins the roster of Hellish Quart . Jakub fights with a saber and smallsword , but his greatest weapon is not pure fencing technique. It is surprise. He can begin a duel with his weapons still sheathed, waiting for the right moment to strike. From there, he can draw and cut with his saber in one lightning-fast motion, catching his opponent off gu… | — | |
| Game update | Update 2026.06.26.2 Hellish Quart pre-alpha v.2026.06.26.2 FIX: - Jakub: fixed a bug where he had to wait for the "take out smallsword" animation to end before he could start walking again - Jacek: fixed regression: too weak dynamic muscles - Collisions Type: Stable option: fixed all regressions, it now works like the "old" system, you can change to Stable if you don't want physics to alter the animations much. -… | 23931102 | |
| Game update | Update 2026.06.26.0 - new character Hellish Quart pre-alpha v.2026.06.26.0 NEW: - new character: Jakub (saber and smallsword) - reminder that you can skip a cutscene by pressing B on a gamepad (or H on keyboard) is now in every cutscene, not just the first few (you could always skip, but now it reminds you that every time) FIX: - Fixed regression: rebaked broken lighting on certain levels - fixed a bug with weapon drops spawning… | — | |
| Game update | Update 2026.05.28.0 Hellish Quart pre-alpha v.2026.05.28.0 TWEAK: - Vsync is no longer on by default - Samuel: a bit faster attack animations FIX: - cleaned up after the hotfix Note: If you experienced an fps drop after the unfortunate update from a week ago, please reset the Graphics Settings in the Options menu, or turn off Vsync. Again, I am very sorry for the game-breaking bug introduced in the previous update… | — | |
| In-game event | HOTFIX - Menu Bug Fixed Hellish Quart pre-alpha v.2026.05.27.0 FIX: - Fixed a game-breaking bug in the Main Menu that prevented launching the game if no save game file was present This one is totally on me. The bug slipped through testing somehow. My apologies to everyone. The game works normally now. | 23435843 | |
| Game update | Small Update 2026.05.20.0 Hellish Quart pre-alpha v.2026.05.20.0 NEW: - Hellish Quart will warn you if your settings cause unstable fps, which usually breaks physics. FIX: - numerous small fixes and tweaks TWEAK: - dynamic muscles tweaks Currently working on the new character (wip) essential for completing the Story Mode. | — | |
| Game update | Small update 2026.05.01.0 Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena. | — | |
| Game update | Update 2026.03.23.0 Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable active ragdoll - Most characters: more stable active ragdoll - a bit smoother FPP camera - Blood decals on the head no longer spawn in FPP in Player charact… | — | |
| Game update | Update 2026.03.12.0 Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs | — | |
| Game update | Update 2026.03.10.0 Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go. TWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions -… | — | |
| In-game event | Update 2026.02.03.0 Hellish Quart pre-alpha v.2026.02.03.0 NEW: - New Arena: The Galley TWEAK: - dynamic muscles tweaks | 21764185 | |
| Game update | Update 2026.01.09.0 Hellish Quart pre-alpha v.2026.01.09.0 NEW: - New Arena: Water Hammers TWEAK: - dynamic muscles tweaks Having technical problems after this update? Visit the Technical Help page. | 21448427 | |
| Game update | Update 2025.12.30.0 Hellish Quart pre-alpha v.2025.12.30.0 TWEAK: - dynamic muscles tweaks - Lighting and postprocessing pass on arenas IMPORTANT: If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game. Click here for more technical help. | 21345081 | |
| Game update | Update 2025.12.19.0 Hellish Quart pre-alpha v.2025.12.19.0 TWEAK: - Yendrek: animation variables, muscles, and physics of the weapon tweaks - default muscle recovery time and max velocity tweaks | 21268386 | |
| Game update | Update 2025.12.18.0 Hellish Quart pre-alpha v.2025.12.18.0 TWEAK: - Samuel: active frames adjusted for dynamic muscles - Tarnavski: active frames adjusted for dynamic muscles - dynamic muscle script expansion and tweaks | 21239685 | |
| Game update | Update 2025.12.16.0 Hellish Quart pre-alpha v.2025.12.16.0 TWEAK: - dynamic muscle script expansion and tweaks - Maryna: active frames adjusted for dynamic muscles - Geedeon: active frames adjusted for dynamic muscles - Jan, Barabasz: active frames adjusted for dynamic muscles FIX: - Yendrek: he can no longer hit himself accidentally | 21207805 | |
| Game update | Update 2025.12.15.0 Hellish Quart pre-alpha v.2025.12.15.0 FIX: - Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames - Left hand weapon or shield characters: left hand integrated to the new muscle system calculations - Sava, Hasan: fixed a bug in the low attack punish move TWEAK: - Yendrek: rebalanced weapon mass (more t… | 21192051 | |
| Game update | Update 2025.12.14.0 Hellish Quart pre-alpha v.2025.12.14.0 TWEAK: - Tweaks of the dynamic sword arm muscles script - Physics solver tweaks - Lowered maximum allowed angular sword speed for more stable collisions - Jan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks FIX: - fixed regression: impact variable bug - Tarnavski: fixed a bug where his sword kept colliding with its own hilt -… | 21182974 | |
| Game update | Update 2025.12.11.0 Hellish Quart pre-alpha v.2025.12.11.0 FIX: - Isabella: fixed trajectories for High Guard Backward cuts - Stable collision mode: brought back raycast hit detection (instead of the new Collision detection) for this mode only, so it works like before the recent changes, if you choose this mode. Remember to also turn off the Dynamic Muscles option if you want the game exactly like it was before. H… | 21146001 | |
| Game update | Update 2025.12.09.0 Hellish Quart pre-alpha v.2025.12.09.0 FIX: - Yendrek: adjustment to new collision system and physics tweaking pass - Kalkstein: (RFF) LG + Y - fixed too short active frames - Blade bashed down stagger is now cancelable earlier by simply pressing Back, and not only by dodging back | 21119847 | |
| Game update | Update 2025.12.08.0 Hellish Quart pre-alpha v.2025.12.08.0 FIX/TWEAK: - Adjusted right hand colliders to the new Collision system - A bit weaker muscles right before the moment of the upcoming sword impact on cut - A bit weaker muscles right before the moment of the upcoming sword impact on thrust Having technical issues after an update? Visit the Technical Help page . | 21096884 | |
| Game update | Update 2025.12.07.0 Hellish Quart pre-alpha v.2025.12.07.0 TWEAK: - Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection. | 21088721 | |
| In-game event | Update 2025.12.06.0 Hellish Quart pre-alpha v.2025.12.06.0 NEW: - New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just… | 21081904 | |
| Game update | Update 2025.11.28.0 Hellish Quart pre-alpha v.2025.11.28.0 FIX: - Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps \ : Fixed regression: interactive tutorial fix TWEAK: - Yendrek: corrected High Guard Attacks animation blending - guard poses adjustment - camera bledning tweaks Having technical issues after an update? Visit the Technical H… | 20983145 | |
| Game update | Update 2025.11.26.0 Hellish Quart pre-alpha v.2025.11.26.0 TWEAK: - Added Reassign Controllers button to Character Selection menu | 20947754 | |
| In-game event | Update - New Swap Sides Options Hellish Quart pre-alpha v.2025.11.25.0 FIX: - The fight won't start until Sava's Start animation finishes - Fixed a few bugs in the Main Menu - Zera: fixed the (RFF) Right + Y attack NEW: - You can now reverse the Camera angle during a fight with the Share button (formerly known as Select) or F8 key, effectively swapping sides. It is turned off in the Story Mode and Arcade Mode, due to custom U… | 20934924 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.