Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,247 in Early Access · 4,539 promises read · 1,432 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedClock started in 2018Tag: VRClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3551,318373%2 months1,31397%58of 1,176 parsed
202555555500%14 months52995%212of 457 parsed
202428828800%2 years 1 month27796%170of 224 parsed
202315315300%3 years 2 months14595%94of 121 parsed
202210510500%4 years 2 months10095%62of 75 parsed
2021858500%5 years 2 months7892%52of 62 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019616100%7 years 3 months61100%34of 38 parsed
2018545400%8 years 3 months5296%39of 40 parsed
2017959500%9 years 4 months9499%60of 63 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Apocalypse MechanismMirage Interactive · entered 11 Jun 2018Apocalypse MechanismMirage Interactive · entered 11 Jun 2018It may last 3 to 6 months, depending on the feedbacks we collect and the changes we are going to make in our game.read 15 Sep 20263–6 months8 years 3 months1653%Overdueby 7 years 9 months
SansarSansar, Inc · entered 5 Dec 2018SansarSansar, Inc · entered 5 Dec 2018Until it’s epic. When we took over the Sansar platform in late April of this year Sansar was not operational and had not been maintained for roughly six months. I started building a team comprised of new engineers and legacy staff from both Linden Lab and Wookey Technologies, previous owners of the Sansar platform. After a few months we were able to restore Sansar to its previous functionality and began adding features. This was a significant accomplishment to rescue this advanced technology. We were also successful in re-engaging the Sansar Community which had been neglected and overlooked during the period of time when Sansar was not maintained. We are now on the cusp of becoming the first Metaverse technology capable of interfacing with a smart TV. We are starting with LG Electronics and plan to approach both Samsung and HiSense for a similar deal. We have now built a team of roughly 30 creators, engineers and product managers that are executing an aggressive roadmap to add features and technologies not currently available in any Metaverse experience.read 11 Sep 2026about 6 months7 years 9 months1556%Overdueby 7 years 3 months
SpaceSysSpaceSys Inc. · entered 20 Mar 2018SpaceSysSpaceSys Inc. · entered 20 Mar 20189-12 monthsread 13 Sep 20269–12 months8 years 6 months849%Overdueby 7 years 6 months
WabaEDWON · entered 10 Jul 2018WabaEDWON · entered 10 Jul 20181 yearread 12 Sep 2026about 12 months8 years 2 months819%Overdueby 7 years 2 months
PlutoPluto VR · entered 23 Feb 2018PlutoPluto VR · entered 23 Feb 2018We have a long journey ahead of us! We expect that it will be a few years before we are fully out of early access. With your help, we’re making Pluto the best that it can be.read 12 Sep 202624–48 months8 years 7 months214%Overdueby 4 years 7 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.