How long did they say Early Access would take, and how long has it been? · 3,432 in Early Access · 4,831 promises read · 1,512 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,393 | 1,348 | 453% | 2 months | 1,35497% | 60of 1,209 parsed | — |
| 2025 | 589 | 589 | 00% | 14 months | 56696% | 227of 493 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 161 | 161 | 00% | 3 years 2 months | 15496% | 98of 127 parsed | — |
| 2022 | 113 | 113 | 00% | 4 years 3 months | 10896% | 67of 81 parsed | — |
| 2021 | 89 | 89 | 00% | 5 years 2 months | 8393% | 54of 64 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 139 | 139 | 00% | 9 years 4 months | 13899% | 96of 99 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| SmackitballSmackitball | Until April 2017.read 14 Sep 2026 | 2 monthsuntil 30 Apr 2017 | 9 years 7 months | 5731% | Overdueby 9 years 5 months | |
| The VUThe VU | The VU will be in Early Access approximately 3 months.read 16 Sep 2026 | about 3 months | 8 years 10 months | 3534% | Overdueby 8 years 7 months | |
| 994 W 24th994 W 24th | Our goal is to alternate between bug fixes and new content on a bi weekly basis over the course of 4 months. However, since development can often take longer than expected we are willing to extend beyond 4 months if the community continues to support and communicate its interests.read 15 Sep 2026 | about 4 months | 9 years 5 months | 2830% | Overdueby 9 years 1 month | |
| Immerse CreatorImmerse Creator | We're currently hoping to publish a full release in summer 2017.read 12 Sep 2026 | 4 monthsuntil 31 Aug 2017 | 9 years 5 months | 2825% | Overdueby 9 years 1 month | |
| Brush Up VRBrush Up VR | This will depend on the community and the features they want. We expect to release a robust game in Q2 2017.read 16 Sep 2026 | 5 monthsuntil 30 Jun 2017 | 9 years 7 months | 2310% | Overdueby 9 years 2 months | |
| FractalFractal | We are planning to have new features constantly being pushed out and iterate on them together with our community. The current plan is to have Early Access last around 4-6 months.read 16 Sep 2026 | 4–6 months | 9 years 8 months | 1936% | Overdueby 9 years 2 months | |
| ToledoVRToledoVR | Early Access will last 3-6 months.read 16 Sep 2026 | 3–6 months | 9 years 8 months | 1933% | Overdueby 9 years 2 months | |
| AwakenAwaken | We expect our Early Access phase to last from 3 to 6 months. However we'll be listening closely to our community's thoughts and feelings about the game and adjust accordingly.read 16 Sep 2026 | 3–6 months | 9 years 8 months | 1928% | Overdueby 9 years 2 months | |
| Mekside VRMekside VR | Depending on the feedback we get from this version and the features we decide to include, the remaining development time for the game could vary a lot. But the aim is to exit Early Access within 3-6 months.read 16 Sep 2026 | 3–6 months | 9 years 6 months | 1895% | Overdueby 9 years | |
| Donut DistractionDonut Distraction | We plan on coming out of EA by the end of the year.read 16 Sep 2026 | 7 monthsuntil 31 Dec 2017 | 9 years 4 months | 1600% | Overdueby 8 years 9 months | |
| Lucid TripsLucid Trips | We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026 | about 9 months | 9 years 8 months | 1290% | Overdueby 8 years 11 months | |
| A Large Quantity Of MushroomsA Large Quantity Of Mushrooms | The game is expected to be in early access until autumn/winter 2017.read 15 Sep 2026 | 9 monthsuntil 31 Dec 2017 | 9 years 6 months | 1265% | Overdueby 8 years 9 months | |
| TrainscapeTrainscape | Our number one objective is to maintain solid performance so your VR experience is never disorienting. Unfortunately, this means we have to scrutinize every feature and piece of content that we add into the game. There is some major functionality that we want to implement before we exit Early Access, such as terrain, bridges, tunnels, branching / merging tracks, and more. Some are easier than others. Some may be difficult with today's hardware and technology. Unless feedback from Early Access takes us in a completely different direction, we would like to exit Early Access by the end of 2017 / beginning of 2018.read 16 Sep 2026 | 9 monthsuntil 31 Mar 2018 | 9 years 3 months | 1229% | Overdueby 8 years 6 months | |
| TRESPASS - Episode 2TRESPASS - Episode 2 | After the launch, we plan to release two major updates, which will also include amendments to the game’s difficulty if we feel that it is required. Subsequently, we plan to formally launch Trespass – Episode 2 in Q2, 2017.read 16 Sep 2026 | 10 monthsuntil 31 Dec 2017 | 9 years 7 months | 1150% | Overdueby 8 years 9 months | |
| SketchboxSketchbox | We're aiming for a full release sometime in 2017.read 16 Sep 2026 | 10 monthsuntil 31 Dec 2017 | 9 years 7 months | 1145% | Overdueby 8 years 9 months | |
| Vanguard VVanguard V | Until completion. We are targeting Spring of 2018 for the final release.read 15 Sep 2026 | 12 monthsuntil 31 May 2018 | 9 years 4 months | 930% | Overdueby 8 years 4 months | |
| PuppetsVRPuppetsVR | We hope to bring enough changes in the next 8 to 12 months to declare it a released product. This doesn't mean we won't continue to implement customization options down the line.read 14 Sep 2026 | 8–12 months | 9 years | 897% | Overdueby 8 years | |
| void LINKvoid LINK | Anything from 3 to 12 months.read 16 Sep 2026 | 3–12 months | 8 years 9 months | 872% | Overdueby 7 years 9 months | |
| Minotaur's MazeMinotaur's Maze | We're estimating spending another year on the title before really feeling like it's polished enough to be "done". As of this writing, that would put launch somewhere in Spring of 2018.read 15 Sep 2026 | 14 monthsuntil 31 May 2018 | 9 years 5 months | 808% | Overdueby 8 years 3 months | |
| LyraVRLyraVR | We're aiming for Q1 2025 general full release.read 16 Sep 2026 | 8 yearsuntil 31 Mar 2025 | 9 years 6 months | 119% | Overdueby 18 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.