Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,432 in Early Access · 4,831 promises read · 1,512 announced, not started

Export CSVHow this is readQuestionnaires read up to 17 Sep 2026
AppliedClock started in 2017Tag: VRClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3931,348453%2 months1,35497%60of 1,209 parsed
202558958900%14 months56696%227of 493 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316116100%3 years 2 months15496%98of 127 parsed
202211311300%4 years 3 months10896%67of 81 parsed
2021898900%5 years 2 months8393%54of 64 parsed
2020747400%6 years 2 months7399%44of 52 parsed
2019666600%7 years 3 months66100%38of 42 parsed
2018565600%8 years 3 months5598%40of 41 parsed
201713913900%9 years 4 months13899%96of 99 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
SmackitballVR Sports · entered 27 Feb 2017SmackitballVR Sports · entered 27 Feb 2017Until April 2017.read 14 Sep 20262 monthsuntil 30 Apr 20179 years 7 months5731%Overdueby 9 years 5 months
The VUArgos.VU · entered 16 Nov 2017The VUArgos.VU · entered 16 Nov 2017The VU will be in Early Access approximately 3 months.read 16 Sep 2026about 3 months8 years 10 months3534%Overdueby 8 years 7 months
994 W 24thFat Finger Foundry · entered 11 Apr 2017994 W 24thFat Finger Foundry · entered 11 Apr 2017Our goal is to alternate between bug fixes and new content on a bi weekly basis over the course of 4 months. However, since development can often take longer than expected we are willing to extend beyond 4 months if the community continues to support and communicate its interests.read 15 Sep 2026about 4 months9 years 5 months2830%Overdueby 9 years 1 month
Immerse CreatorArch Virtual, LLC · entered 18 Apr 2017Immerse CreatorArch Virtual, LLC · entered 18 Apr 2017We're currently hoping to publish a full release in summer 2017.read 12 Sep 20264 monthsuntil 31 Aug 20179 years 5 months2825%Overdueby 9 years 1 month
Brush Up VRGames That Work · entered 1 Feb 2017Brush Up VRGames That Work · entered 1 Feb 2017This will depend on the community and the features they want. We expect to release a robust game in Q2 2017.read 16 Sep 20265 monthsuntil 30 Jun 20179 years 7 months2310%Overdueby 9 years 2 months
FractalPhosphene Designs LLC · entered 12 Jan 2017FractalPhosphene Designs LLC · entered 12 Jan 2017We are planning to have new features constantly being pushed out and iterate on them together with our community. The current plan is to have Early Access last around 4-6 months.read 16 Sep 20264–6 months9 years 8 months1936%Overdueby 9 years 2 months
ToledoVRSomeDudes · entered 16 Jan 2017ToledoVRSomeDudes · entered 16 Jan 2017Early Access will last 3-6 months.read 16 Sep 20263–6 months9 years 8 months1933%Overdueby 9 years 2 months
AwakenBlueprint Reality Inc. · entered 26 Jan 2017AwakenBlueprint Reality Inc. · entered 26 Jan 2017We expect our Early Access phase to last from 3 to 6 months. However we'll be listening closely to our community's thoughts and feelings about the game and adjust accordingly.read 16 Sep 20263–6 months9 years 8 months1928%Overdueby 9 years 2 months
Mekside VRQuantaze Interactive · entered 27 Mar 2017Mekside VRQuantaze Interactive · entered 27 Mar 2017Depending on the feedback we get from this version and the features we decide to include, the remaining development time for the game could vary a lot. But the aim is to exit Early Access within 3-6 months.read 16 Sep 20263–6 months9 years 6 months1895%Overdueby 9 years
Donut DistractionMSFX Ltd · entered 19 May 2017Donut DistractionMSFX Ltd · entered 19 May 2017We plan on coming out of EA by the end of the year.read 16 Sep 20267 monthsuntil 31 Dec 20179 years 4 months1600%Overdueby 8 years 9 months
Lucid TripsSara Lisa Vogl · entered 12 Jan 2017Lucid TripsSara Lisa Vogl · entered 12 Jan 2017We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026about 9 months9 years 8 months1290%Overdueby 8 years 11 months
A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017The game is expected to be in early access until autumn/winter 2017.read 15 Sep 20269 monthsuntil 31 Dec 20179 years 6 months1265%Overdueby 8 years 9 months
TrainscapeBit Toys · entered 28 Jun 2017TrainscapeBit Toys · entered 28 Jun 2017Our number one objective is to maintain solid performance so your VR experience is never disorienting. Unfortunately, this means we have to scrutinize every feature and piece of content that we add into the game. There is some major functionality that we want to implement before we exit Early Access, such as terrain, bridges, tunnels, branching / merging tracks, and more. Some are easier than others. Some may be difficult with today's hardware and technology. Unless feedback from Early Access takes us in a completely different direction, we would like to exit Early Access by the end of 2017 / beginning of 2018.read 16 Sep 20269 monthsuntil 31 Mar 20189 years 3 months1229%Overdueby 8 years 6 months
TRESPASS - Episode 2VRotein · entered 16 Feb 2017TRESPASS - Episode 2VRotein · entered 16 Feb 2017After the launch, we plan to release two major updates, which will also include amendments to the game’s difficulty if we feel that it is required. Subsequently, we plan to formally launch Trespass – Episode 2 in Q2, 2017.read 16 Sep 202610 monthsuntil 31 Dec 20179 years 7 months1150%Overdueby 8 years 9 months
SketchboxSketchbox · entered 2 Mar 2017SketchboxSketchbox · entered 2 Mar 2017We're aiming for a full release sometime in 2017.read 16 Sep 202610 monthsuntil 31 Dec 20179 years 7 months1145%Overdueby 8 years 9 months
Vanguard VZeroTransform · entered 31 May 2017Vanguard VZeroTransform · entered 31 May 2017Until completion. We are targeting Spring of 2018 for the final release.read 15 Sep 202612 monthsuntil 31 May 20189 years 4 months930%Overdueby 8 years 4 months
PuppetsVRExpo Virtualis · entered 27 Sep 2017PuppetsVRExpo Virtualis · entered 27 Sep 2017We hope to bring enough changes in the next 8 to 12 months to declare it a released product. This doesn't mean we won't continue to implement customization options down the line.read 14 Sep 20268–12 months9 years897%Overdueby 8 years
void LINKZentrifuge · entered 27 Dec 2017void LINKZentrifuge · entered 27 Dec 2017Anything from 3 to 12 months.read 16 Sep 20263–12 months8 years 9 months872%Overdueby 7 years 9 months
Minotaur's MazeSisyphus Games · entered 12 Apr 2017Minotaur's MazeSisyphus Games · entered 12 Apr 2017We're estimating spending another year on the title before really feeling like it's polished enough to be "done". As of this writing, that would put launch somewhere in Spring of 2018.read 15 Sep 202614 monthsuntil 31 May 20189 years 5 months808%Overdueby 8 years 3 months
LyraVRLyraVR · entered 22 Mar 2017LyraVRLyraVR · entered 22 Mar 2017We're aiming for Q1 2025 general full release.read 16 Sep 20268 yearsuntil 31 Mar 20259 years 6 months119%Overdueby 18 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.