Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,556 in Early Access · 3,504 promises read · 1,176 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedClock started in 2015Tag: SandboxClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1731,148252%2 months1,11095%40of 999 parsed
202545145100%13 months41792%154of 357 parsed
202424424400%2 years 1 month22893%136of 184 parsed
202312712700%3 years 2 months11792%72of 95 parsed
2022878700%4 years 2 months7991%52of 62 parsed
2021636300%5 years 2 months5689%34of 43 parsed
2020545400%6 years 2 months5194%26of 32 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018313100%8 years 2 months2994%20of 21 parsed
2017383800%9 years 3 months3797%18of 20 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
DeepworldBytebin · entered 22 Apr 2015DeepworldBytebin · entered 22 Apr 2015We hope to finally move out of Early Access in the next several months.read 10 Sep 20263–9 months11 years 5 months1519%Overdueby 10 years 8 months
CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015Originally, we had planned to release the full game in Summer of 2016. However, while we were working and listening to our beta testers, we realized that our in-game systems for explaining coding and motivating people to create spells were lacking. Tutorials were a feature we had subconsciously relegated to the unreached NPC Stretch Goal of our Kickstarter campaign, but we have realized since then that in order to create a truly accessible and enjoyable experience, we should have a more interactive coding window, and perhaps even a small guided campaign where players could test their skills. However, the campaign mode is a dream goal, and last on our list. Our primary concern is to make the best procedurally-generated spell-crafting sandbox game the world has ever known. We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback as we bear down on the final product.read 10 Sep 202611 monthsuntil 31 Aug 201611 years1199%Overdueby 10 years 1 month
Sketch Tales8D Studio · entered 28 Sep 2015Sketch Tales8D Studio · entered 28 Sep 2015We expect 9-12 months of further development and polishing of the game before it's ready for the release. There is still a ton of features to add, polish and tweak before the game meets our vision and your expectations.read 12 Sep 20269–12 months11 years1096%Overdueby 10 years
Astral TerraTethys Interactive LLC · entered 10 Nov 2015Astral TerraTethys Interactive LLC · entered 10 Nov 2015Our current projected timeline is a little under 1 year until final release - May 2018. As a small indie with amateur developers, our supporters will be our largest ally in getting this project developed and realizing it's full potential, but to also have patience when we stumble. Please follow our development process via our website and provide your awesome feedback via our discussions here on Steam or on our community message board.read 8 Sep 20260–12 months10 years 10 months1084%Overdueby 9 years 10 months
Automation - The Car Company Tycoon GameCamshaft Software Ltd · entered 12 Mar 2015Automation - The Car Company Tycoon GameCamshaft Software Ltd · entered 12 Mar 2015Automation continues to be in active development, and will continue to be in development for the foreseeable future. Once the three-part Supercharger Update suite is completed, tentatively planned for early-to-mid 2026, Automation’s Car and Engine Designers will be considered feature complete according to our original plans, and development will re-focus on Campaign Mode.read 12 Sep 202611 years 4 monthsuntil 30 Jun 202611 years 6 months102%Overdueby 2 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.