Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,753 in Early Access · 3,812 promises read · 1,259 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedClock started in 2016Tag: Co-opClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2181,193252%2 months1,16395%46of 1,048 parsed
202548848800%13 months45693%170of 390 parsed
202425725700%2 years 1 month24395%147of 197 parsed
202313613600%3 years 2 months12693%81of 104 parsed
2022929200%4 years 2 months8592%54of 65 parsed
2021737300%5 years 2 months6690%42of 51 parsed
2020575700%6 years 2 months5698%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018373700%8 years 3 months3595%27of 28 parsed
2017474700%9 years 3 months4698%25of 27 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Atomic Space CommandNo, You Shut Up Inc. · entered 13 Oct 2016Atomic Space CommandNo, You Shut Up Inc. · entered 13 Oct 2016We expect the game to be in Early Access for three to six months. But as we all know, no battle plan survives contact with the enemy!read 13 Sep 20263–6 months9 years 11 months1984%Overdueby 9 years 5 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.