Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,129 in Early Access · 2,705 promises read · 921 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedClock started in 2017Tag: BuildingClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0701,052182%1 month98492%32of 889 parsed
202538938900%13 months33987%126of 295 parsed
202419119100%2 years 1 month16988%101of 137 parsed
202311011000%3 years 2 months9687%55of 75 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4284%24of 32 parsed
2020444400%6 years 1 month3989%19of 23 parsed
2019393900%7 years 3 months39100%19of 22 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Colony SurvivalPipliz · entered 16 Jun 2017Colony SurvivalPipliz · entered 16 Jun 2017This is difficult to say. We never expected to get all the support that has allowed us to keep improving the game for seven years. We might leave Early Access in the next 12-18 months, or we might keep working on major updates.read 5 Sep 202612–18 months9 years 3 months616%Overdueby 7 years 9 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.