How long did they say Early Access would take, and how long has it been? · 3,136 in Early Access · 4,362 promises read · 1,383 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,329 | 1,295 | 343% | 2 months | 1,28397% | 56of 1,153 parsed | — |
| 2025 | 541 | 541 | 00% | 14 months | 51395% | 200of 441 parsed | — |
| 2024 | 277 | 277 | 00% | 2 years 1 month | 26495% | 160of 213 parsed | — |
| 2023 | 152 | 152 | 00% | 3 years 2 months | 14495% | 93of 120 parsed | — |
| 2022 | 102 | 102 | 00% | 4 years 2 months | 9795% | 61of 74 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 48 | 48 | 00% | 8 years 3 months | 4696% | 34of 35 parsed | — |
| 2017 | 79 | 79 | 00% | 9 years 3 months | 7899% | 48of 51 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Try to survive TodayTry to survive Today | Players can influence the length of our stay in Early Access, which may last about a year.read 14 Sep 2026 | about 12 months | 20 months | 167% | Overdueby 8 months | |
| Driveloop: SurvivorsDriveloop: Survivors | We anticipate that Driveloop will be in Early Access for approximately 6 to 12 months. This timeframe allows us to integrate your feedback and continuously improve the game based on your experiences and suggestions. As we progress, we’ll keep you updated on our development milestones and how they align with community input.read 15 Sep 2026 | 6–12 months | 17 months | 144% | Overdueby 5 months | |
| Devil Spire FallsDevil Spire Falls | It will take one year to add all the content that is needed for the game to be considered finished. Further updates and expansions are also possible after that, depending on how well-received the game is. The game has indeed sold, and was well received, enough that we can afford to continue developing it for years to come, but always delivering you a new content Update every week! Not to mention, the pile of suggestions and wishes the players have is too big to ignore!read 12 Sep 2026 | about 12 months | 14 months | 119% | Overdueby 2 months | |
| Titan Quest IITitan Quest II | We will stay in Early Access for as long as needed, depending on the feedback of our community. Currently, we are thinking about one year.read 15 Sep 2026 | about 12 months | 13 months | 112% | Overdueby 1 month |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.