How long did they say Early Access would take, and how long has it been? · 2,652 in Early Access · 3,649 promises read · 1,210 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,196 | 1,171 | 252% | 2 months | 1,13995% | 43of 1,025 parsed | — |
| 2025 | 467 | 467 | 00% | 13 months | 43393% | 159of 369 parsed | — |
| 2024 | 250 | 250 | 00% | 2 years 1 month | 23594% | 141of 191 parsed | — |
| 2023 | 130 | 130 | 00% | 3 years 2 months | 12092% | 75of 98 parsed | — |
| 2022 | 88 | 88 | 00% | 4 years 2 months | 8192% | 52of 62 parsed | — |
| 2021 | 70 | 70 | 00% | 5 years 2 months | 6390% | 40of 49 parsed | — |
| 2020 | 56 | 56 | 00% | 6 years 2 months | 5598% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 32 | 32 | 00% | 8 years 2 months | 3094% | 22of 23 parsed | — |
| 2017 | 42 | 42 | 00% | 9 years 3 months | 4198% | 21of 23 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Survival GamesSurvival Games | We plan to leave Early Access in six months Approximately every two months, we plan to unlock a new game mode. This cadence gives the development team time to make each mode a solid and fun experience. This puts our official launch window around mid 2018. There is a resonable chance that our release and game mode milestones will take more time, or even less. Active community feedback will heavily influence what we focus on, and when Survival Games is ready to move to the next milestone.read 9 Sep 2026 | 2–6 months | 8 years 5 months | 1686% | Overdueby 7 years 11 months | |
| ScrashScrash | We plan to have the game out of Early Access before the end of 2018, where we hope to accomplish the following: - Polish the game thoroughly to make it highly accessible to different systems, both low and high spec. - Build an engaged community of players that are keen to local Player VS Player games. - Create new, exciting and challenging levels that are cherished by the players.read 13 Sep 2026 | 6 monthsuntil 31 Dec 2018 | 8 years 2 months | 1642% | Overdueby 7 years 8 months | |
| Dying Light: Bad BloodDying Light: Bad Blood | We plan to release the game early 2019. However, we first want to make sure our Founders are happy with the experience they got, so we’ll always give priority to the game’s quality over strictly sticking to this timeline. This means slight changes to the final release date are possible.read 11 Sep 2026 | 7 monthsuntil 31 Mar 2019 | 8 years | 1372% | Overdueby 7 years 5 months | |
| Radical HeightsRadical Heights | Our current plan is to be in Early Access for about a year. This gives us time to solidify the foundation of the game with our community, build out additional features, and develop a solid understanding of what works, what doesn't, and flesh out a full release content plan based on what we think is right for the game.read 7 Sep 2026 | about 12 months | 8 years 5 months | 843% | Overdueby 7 years 5 months | |
| Macroboy YMacroboy Y | I think it may takes three years. It strongly depends of my ability to work at full or at least part time on it. Currently, I am working only the evening.read 12 Sep 2026 | about 3 years | 8 years 2 months | 272% | Overdueby 5 years 2 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.