Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,211 in Early Access · 4,483 promises read · 1,416 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedClock started in 2026Tag: VRClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3501,314363%2 months1,30897%57of 1,173 parsed
202554754700%14 months52195%205of 449 parsed
202428628600%2 years 1 month27596%169of 223 parsed
202315315300%3 years 2 months14595%94of 121 parsed
202210310300%4 years 2 months9895%61of 74 parsed
2021828200%5 years 3 months7591%50of 60 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019606000%7 years 3 months60100%34of 37 parsed
2018535300%8 years 3 months5196%38of 39 parsed
2017919100%9 years 3 months9099%58of 61 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Superposition VRNebula Games · entered 4 Feb 2026Superposition VRNebula Games · entered 4 Feb 2026We currently expect Superposition VR to remain in Early Access for several months, but the exact duration may change depending on development progress and community feedback. Our focus is on improving the game meaningfully rather than targeting a fixed release date.read 14 Sep 20263–9 months7 months82%On the clock2 months left
FlatOut 4: Total Insanity VRImpact Inked · entered 7 May 2026FlatOut 4: Total Insanity VRImpact Inked · entered 7 May 2026We are looking at approximately half a year. This will allow us to push early builds to dedicated community members and to collect rapid feedback to ensure we are moving forward in the right direction. We’ll work closely with gathering feedback, engaging with players on discord and also providing feedback opportunities.read 16 Sep 2026about 6 months4 months72%On the clock2 months left
vrOScatnet systems · entered 12 May 2026vrOScatnet systems · entered 12 May 2026Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 13 Sep 20266–7 months4 months60%On the clock3 months left
Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Our goal is between six months to a year depending on audience reaction. Monthly updates give us the opportunity to release new or improved puzzle modes and content to our community. We will also be polishing the overall experience as we go. If we receive strong feedback, we may take additional time to improve on things. The only major feature left to develop is the real time multiplayer elements. Our launch window is flexible to account for feedback on new puzzle modes and difficulties in developing the multiplayer to a quality level we are happy. Our 1.0 launch will be simultaneous across all platforms, this may require us to delay based on commitments and timetables on those platforms.read 8 Sep 20266–12 months7 months59%On the clock5 months left
ドキドキ羽根突きVRmomodu · entered 14 Feb 2026ドキドキ羽根突きVRmomodu · entered 14 Feb 2026We plan for Early Access to last approximately one year. During this period, we will continuously add new content and improve systems while incorporating player feedback. We intend to move to full release once all planned features have been thoroughly polished. We anticipate a minimum of one year in Early Access, though this duration may vary depending on development progress.read 10 Sep 2026about 12 months7 months59%On the clock5 months left
Beyond Sandbox2080 Games · entered 27 Apr 2026Beyond Sandbox2080 Games · entered 27 Apr 2026We expect Beyond Sandbox will remain in Early Access through at least 2026. We are going to continue working around the clock but won't rush Full Release out the door until it's 100% ready.read 15 Sep 20268 monthsuntil 31 Dec 20265 months58%On the clock3 months left
PROTON VRTorstein Systems · entered 1 May 2026PROTON VRTorstein Systems · entered 1 May 20261.0 Release is planned for Winter 2026 Early Access is the foundation where I build my game on. Player feedback is crucial to refine mechanics, expand content, and ensure every feature meets the quality this game deserves. This is my first game, I will not pretend to know everything about developing and game, so I heavily rely on my players to help me see the things I miss. Together, we’ll build a polished and fun retro VR shooter worthy of its vision.read 12 Sep 20268 monthsuntil 31 Dec 20265 months57%On the clock3 months left
BYTEWORLDFinndustries · entered 22 Feb 2026BYTEWORLDFinndustries · entered 22 Feb 2026We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 11 Sep 2026about 12 months7 months56%On the clock5 months left
Captain HardcoreAntiZero Games · entered 22 Jan 2026Captain HardcoreAntiZero Games · entered 22 Jan 2026Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 15 Sep 202612–18 months8 months43%On the clock10 months left
Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp Physics is planned to exit Early Access around January 2027.read 15 Sep 20267 monthsuntil 31 Jan 20273 months39%On the clock4 months left
Bodian's Bay WashLuar Studio · entered 16 Jul 2026Bodian's Bay WashLuar Studio · entered 16 Jul 2026We expect the game to remain in Early Access for roughly 3 to 6 months. Since we are a part-time duo balancing this with other commitments, this timeline gives us the necessary flexibility to fix bugs, polish the game, and implement feedback without rushing.read 9 Sep 20263–6 months2 months34%On the clock4 months left
VMXBreak Free Interactive · entered 26 Mar 2026VMXBreak Free Interactive · entered 26 Mar 2026We aim to advance development as quickly as possible. While we have a rough vision for the full release, the scope may evolve over time. Our current estimate for a complete launch is between one to two years.read 13 Sep 202612–24 months6 months24%On the clock18 months left
Wild West PanicVigo Creative · entered 7 Aug 2026Wild West PanicVigo Creative · entered 7 Aug 2026We expect the game to remain in Early Access for approximately six months, with the full release planned for 2027. This timeline may evolve depending on community feedback and the progress of development, but our goal is to deliver a polished and feature-complete experience before leaving Early Access.read 15 Sep 2026about 6 months1 month22%On the clock5 months left
Animal CompanyWooster Games · entered 21 May 2026Animal CompanyWooster Games · entered 21 May 2026Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 202619 monthsuntil 31 Dec 20274 months20%On the clock15 months left
Fuel CellEfshapo · entered 25 Aug 2026Fuel CellEfshapo · entered 25 Aug 2026We expect the game to remain in Early Access for approximately 6–12 months. This timeline may adjust depending on feature development, polish requirements, and community feedback. Regular updates are planned throughout Early Access.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Vertigo RushSumalab · entered 25 Aug 2026Vertigo RushSumalab · entered 25 Aug 2026We currently expect Vertigo Rush to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback and the development of the additional content we have planned. Our priority is to reach the full release when we feel the game is polished, balanced and complete enough to meet our goals.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Dark RideEnetermotion · entered 8 Sep 2026Dark RideEnetermotion · entered 8 Sep 2026Our rough estimate is six months. The game is being developed by a small independent team, and the pace of development will depend partly on player feedback and on how the world evolves during Early Access. Rather than rushing toward a fixed release date, we want to use this period to gradually expand the park, improve the VR experience, and make sure the final game feels like a complete and satisfying place to explore.read 8 Sep 2026about 6 months1 week4%On the clock6 months left
Retail RevengeToaster Bath Studios · entered 31 Aug 2026Retail RevengeToaster Bath Studios · entered 31 Aug 2026We currently expect Retail Revenge to remain in Early Access for approximately 6–12 months. This estimate may change depending on player feedback, development priorities and the work required to reach the intended quality for version 1.0.read 10 Sep 20266–12 months2 weeks4%On the clock11 months left
GERONIMODark Matter Studios · entered 10 Jul 2026GERONIMODark Matter Studios · entered 10 Jul 2026We currently expect Geronimo to remain in Early Access for several years. Our rough estimate is 3–5 years, depending on development progress, community feedback, technical challenges, and the amount of additional content and refinement required before full release.read 11 Sep 202636–60 months2 months4%On the clock4 years 10 months left
Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026The game will stay in Early Access for 1 yearread 15 Sep 2026about 12 months1 week2%On the clock12 months left
Showing 120 of 20 · 50 per page

A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.