Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,018 in Early Access · 4,213 promises read · 1,364 announced, not started

Export CSVHow this is readQuestionnaires read up to 15 Sep 2026
AppliedClock started in 2014Tag: VRClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2781,246323%2 months1,23096%52of 1,105 parsed
202552852800%14 months49995%195of 429 parsed
202427027000%2 years 1 month25695%155of 207 parsed
202314914900%3 years 2 months14094%90of 116 parsed
2022999900%4 years 2 months9495%59of 71 parsed
2021797900%5 years 2 months7291%47of 57 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019575700%7 years 3 months57100%32of 35 parsed
2018434300%8 years 3 months4195%31of 32 parsed
2017727200%9 years 4 months7199%42of 45 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.