Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,347 in Early Access · 4,705 promises read · 1,480 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedClock started in 2016Tag: SurvivalClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3791,336433%2 months1,33897%58of 1,196 parsed
202557057000%14 months54696%220of 473 parsed
202429329300%2 years 1 month28397%173of 228 parsed
202315815800%3 years 2 months15196%96of 125 parsed
202211011000%4 years 2 months10595%65of 79 parsed
2021878700%5 years 2 months8193%54of 64 parsed
2020737300%6 years 2 months7299%43of 51 parsed
2019656500%7 years 3 months65100%38of 42 parsed
2018555500%8 years 3 months5396%40of 41 parsed
201711111100%9 years 4 months11099%74of 77 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.