Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,001 in Early Access · 4,187 promises read · 1,356 announced, not started

Export CSVHow this is readQuestionnaires read up to 15 Sep 2026
AppliedClock started in 2016Tag: RogueliteClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2721,240323%2 months1,22496%52of 1,099 parsed
202552752700%14 months49894%194of 428 parsed
202426826800%2 years 1 month25495%153of 205 parsed
202314814800%3 years 2 months13994%89of 115 parsed
2022999900%4 years 2 months9394%59of 71 parsed
2021797900%5 years 2 months7291%47of 57 parsed
2020676700%6 years 2 months6699%38of 45 parsed
2019575700%7 years 3 months57100%32of 35 parsed
2018434300%8 years 3 months4195%31of 32 parsed
2017717100%9 years 3 months7099%41of 44 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.