How long did they say Early Access would take, and how long has it been? · 2,926 in Early Access · 4,069 promises read · 1,324 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,253 | 1,224 | 292% | 2 months | 1,20396% | 50of 1,083 parsed | — |
| 2025 | 519 | 519 | 00% | 14 months | 48994% | 187of 420 parsed | — |
| 2024 | 265 | 265 | 00% | 2 years 1 month | 25195% | 151of 203 parsed | — |
| 2023 | 144 | 144 | 00% | 3 years 2 months | 13594% | 87of 112 parsed | — |
| 2022 | 95 | 95 | 00% | 4 years 2 months | 8893% | 56of 67 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 65 | 65 | 00% | 6 years 2 months | 6498% | 36of 43 parsed | — |
| 2019 | 55 | 55 | 00% | 7 years 3 months | 55100% | 29of 32 parsed | — |
| 2018 | 42 | 42 | 00% | 8 years 3 months | 4095% | 30of 31 parsed | — |
| 2017 | 63 | 63 | 00% | 9 years 3 months | 6298% | 36of 39 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| PsychosisPsychosis | The current plan is to release the game in late 2026.read 14 Sep 2026 | 4 yearsuntil 31 Dec 2026 | 3 years 9 months | 93% | On the clock3 months left | |
| SorterSorter | I'm getting close to finishing the storyline and adding all levels to the game. I'm not sure how much longer it will take. Ideally I would love to shoot for a fall/winter 2026 release.read 13 Sep 2026 | 19 monthsuntil 31 Dec 2026 | 16 months | 83% | On the clock3 months left | |
| Quantum OdysseyQuantum Odyssey | Although the game is in a complete state, it can be up to 24 months from day of launch, given what sort of requests we get from the community and how fast we can begin tournaments. My dream is the game will gather a large enough player base so that we could start some sort of tetris like eSport competitions with it.read 13 Sep 2026 | 0–24 months | 19 months | 81% | On the clock5 months left | |
| SupraworldSupraworld | Maybe early 2027read 13 Sep 2026 | 19 monthsuntil 31 Mar 2027 | 13 months | 68% | On the clock6 months left | |
| Sausage HunterSausage Hunter | We aim to launch the full version of the game in 2026. This timeline gives us the opportunity to incorporate all the planned features and make substantial improvements to the gameplay.read 14 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 68% | On the clock4 months left | |
| Puzzled CubePuzzled Cube | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Stickman PuzzleStickman Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Finch & ArchieFinch & Archie | Finch & Archie will be in early access for about 1 year.read 12 Sep 2026 | about 12 months | 8 months | 66% | On the clock4 months left | |
| Civics ScribbleCivics Scribble | About two months, which gives us time to incorporate feedback into the final version.the store says it leaves Early Access on 17 Sep 2026 | about 2 months | 1 month | 64% | On the clockDue this month | |
| Augmental PuzzlesAugmental Puzzles | Our goal is between six months to a year depending on audience reaction. Monthly updates give us the opportunity to release new or improved puzzle modes and content to our community. We will also be polishing the overall experience as we go. If we receive strong feedback, we may take additional time to improve on things. The only major feature left to develop is the real time multiplayer elements. Our launch window is flexible to account for feedback on new puzzle modes and difficulties in developing the multiplayer to a quality level we are happy. Our 1.0 launch will be simultaneous across all platforms, this may require us to delay based on commitments and timetables on those platforms.read 8 Sep 2026 | 6–12 months | 7 months | 59% | On the clock5 months left | |
| Octavia’s AlienzzleOctavia’s Alienzzle | We currently expect Octavia’s Alienzzle to remain in Early Access for approximately 1–2 months. The exact duration will depend on community feedback and the progress of planned content and polish. Our priority is to deliver a complete, polished experience rather than release on a fixed date.read 6 Sep 2026 | 1–2 months | 1 month | 58% | On the clockDue this month | |
| Tiny VikingsTiny Vikings | We plan to stay in Early Access for approximately one year. Since the scope of the full release version may change based on player feedback, this period may extend somewhat.read 12 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Kitsune WaifuKitsune Waifu | We currently expect Kitsune Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 1 month | 36% | On the clock2 months left | |
| Peg Solitaire ProPeg Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Phase PartyPhase Party | We currently expect Phase Party to remain in Early Access for approximately 3 months. This timeframe may change depending on development progress and community feedback. During this period, we will focus on refining the game’s core mechanics, balance, and overall gameplay experience before the full release.read 7 Sep 2026 | about 3 months | 4 weeks | 32% | On the clock2 months left | |
| Nick's Saturday Morning Games (NSMG)Nick's Saturday Morning Games (NSMG) | I'm currently planning on 3 years, but that is a very loose estimate.read 13 Sep 2026 | about 3 years | 10 months | 29% | On the clock2 years 2 months left | |
| The CascadierThe Cascadier | We expect The Cascadier to remain in Early Access for 6-12 months. The exact timeline will depend on player feedback and how quickly new content and features come together.read 12 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| SeparatedSeparated | We’re targeting a 6-month Early Access period, but we’re committed to staying longer if necessary to deliver the quality our players expect.read 15 Sep 2026 | about 6 months | 2 months | 26% | On the clock4 months left | |
| Towers of ScaleTowers of Scale | There are too many variables involved for me to be able to predict for how long will the Early Access period will last. That being said, I do not believe it will end before the end of 2027.read 14 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 5 months | 25% | On the clock15 months left | |
| Lewd WaifuLewd Waifu | We currently expect Lewd Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 3 weeks | 23% | On the clock2 months left | |
| Sphere TDSphere TD | I expect Sphere TD to remain in Early Access for around 12 months. The exact timeline will depend on development progress, player feedbacks, feature scope and quality. As a solo dev, sometimes it may go slow, but I'm glad you're in it!read 10 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| Eyes Of The ElderWoodEyes Of The ElderWood | We plan to release the game around Halloween 2026. We believe about a year is the optimal timeframe to finish Eyes of The ElderWood, and we want to avoid falling into “eternal Early Access,” especially since we already have plans for our next project.read 8 Sep 2026 | about 12 months | 3 months | 22% | On the clock9 months left | |
| First Class WaifuFirst Class Waifu | We currently expect First Class Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 3 weeks | 22% | On the clock2 months left | |
| Keep It ContainedKeep It Contained | We currently expect the game to remain in Early Access for approximately six months. This timeline may change depending on community feedback and the progress of development, but our goal is to deliver regular updates throughout the Early Access period.read 6 Sep 2026 | about 6 months | 1 month | 21% | On the clock5 months left | |
| Chessman AdventuresChessman Adventures | We currently expect Chessman Adventures to remain in Early Access for around 6–12 months. This may change depending on community feedback and the scope of future updates.read 9 Sep 2026 | 6–12 months | 2 months | 19% | On the clock10 months left | |
| Master Stacker: Tower TrialsMaster Stacker: Tower Trials | 2-4 months is my guess. i feel i'm relatively close to release. 2 months if i keep to just adding modes or piece sets and general debugging of the systems we already have. Up to 4 if people give me new good features that fit the game and should be added. also i need to spend time advertising.read 6 Sep 2026 | 2–4 months | 3 weeks | 17% | On the clock3 months left | |
| Chalk & BloodChalk & Blood | We plan to stay in Early Access for roughly 3 to 6 months. Our aim is to leave once the campaign feels complete and polished, the free-play mode is deep and stable, and player feedback tells us the experience is where it should be. We'd rather leave when the game is ready than rush a date.read 6 Sep 2026 | 3–6 months | 1 month | 17% | On the clock5 months left | |
| PieceMonstersPieceMonsters | We currently expect Early Access to last approximately six months, though this may change depending on the development progress.read 12 Sep 2026 | about 6 months | 4 weeks | 15% | On the clock5 months left | |
| Beware the DepthsBeware the Depths | 6 monthsread 6 Sep 2026 | about 6 months | 3 weeks | 11% | On the clock5 months left | |
| OOPS! SimulatorOOPS! Simulator | We will keep OOPS! Simulator in Early Access mode for less than one year. In this time period, we are going to release 3 totally new levels with different concepts and then expand the game to reach the full release version.read 6 Sep 2026 | 0–12 months | 1 month | 9% | On the clock11 months left | |
| The Whispering MazeThe Whispering Maze | We expect Early Access to last no more than 6 months to 1 year.read 9 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| Hex TownHex Town | I want to release Hex Town ASAP! My plan is to stay in Early Access for 1-3 months based on player feedback, and to fully release before the end of 2026.read 10 Sep 2026 | 1–3 months | 1 week | 8% | On the clock3 months left | |
| C.U.B.EC.U.B.E | I currently expect CUBE to remain in Early Access for approximately 6-12 months. Development timelines can change depending on the complexity of new features, bug fixes, and community feedback. Rather than rushing toward a specific release date, my focus is on continuously improving the game and adding meaningful content throughout the Early Access period.read 6 Sep 2026 | 6–12 months | 4 weeks | 7% | On the clock11 months left | |
| SCP Foundation: Universe HorrorSCP Foundation: Universe Horror | We currently plan to remain in Early Access for approximately six to twelve months. This time will allow us to polish core systems, improve AI behavior, expand content, and balance the overall survival experience based on community feedback.read 6 Sep 2026 | 6–12 months | 4 weeks | 7% | On the clock11 months left | |
| The CoreThe Core | We estimate 12 to 18 months. During the early access period, we plan to release a story update (new chapter) every 4-6 months, and new trials every month.read 14 Sep 2026 | 12–18 months | 1 month | 6% | On the clock17 months left | |
| Nuktedan: The Forgotten EmotionsNuktedan: The Forgotten Emotions | I'm planning for the Early Access period to last around 3 to 4 months.read 10 Sep 2026 | 3–4 months | 1 week | 6% | On the clock4 months left | |
| Mazey VillageMazey Village | We currently expect Mazey Village to remain in Early Access for around 1–2 years. During this time, we plan to expand the game with additional content, features, polish, and at least two brand-new biomes for players to explore. Development timelines may change depending on community feedback and the scope of planned updates.read 7 Sep 2026 | 12–24 months | 1 month | 6% | On the clock23 months left | |
| Slime WellSlime Well | We currently estimate that Slime Well will remain in Early Access for approximately 6 to 9 months. This is only an approximate timeframe and may change depending on player feedback, the amount of content that requires adjustment, technical issues, and the overall progress of development. We would prefer to leave Early Access when the game provides a sufficiently stable and complete experience rather than commit to a fixed release date too early.read 8 Sep 2026 | 6–9 months | 2 weeks | 5% | On the clock9 months left | |
| Matchstick: Cosmic FlameMatchstick: Cosmic Flame | Slated for 1-2 years after Early Access launch for full release.read 6 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Agent Higgs 2Agent Higgs 2 | I imagine it'll be about a year before the whole game has been posted.read 15 Sep 2026 | about 12 months | 3 weeks | 5% | On the clock11 months left | |
| Sluggy Nom NomSluggy Nom Nom | Tentatively the full release of Sluggy Nom Nom will come sometime in 2028. Make sure to follow me on my social media and here on Steam for updates on my game's progress.read 6 Sep 2026 | 2 years 5 monthsuntil 31 Dec 2028 | 1 month | 4% | On the clock2 years 4 months left | |
| DOGS of the DARKDOGS of the DARK | Estimating about 1-2 more years, but this could shorten or lengthen later.read 6 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| MergeCasterMergeCaster | Approximately six months. We plan to conclude the Early Access period in February 2027.read 8 Sep 2026 | about 6 months | 1 week | 4% | On the clock6 months left | |
| UltradimensionalUltradimensional | We expect Early Access to last around 1–2 years.read 11 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| Code My Robot VacuumCode My Robot Vacuum | We expect the game to remain in Early Access for around 6–12 months, depending on development progress and community feedback. We want enough time to expand the game’s content, improve stability and balance, and iterate based on how players use the current version. If our priorities change during development, we’ll keep the store page and community posts updated.read 14 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| 图灵证言图灵证言 | We expect the Early Access period to last approximately 6 to 12 months. The actual duration may change depending on player feedback, content development, and technical optimization. We plan to leave Early Access once the main storyline, gameplay systems, and overall experience have reached the level of quality we are aiming for.read 14 Sep 2026 | 6–12 months | 1 week | 2% | On the clock12 months left | |
| Craftomation 101Craftomation 101 | We plan to leave Early Access on September 14, 2026.the store says it leaves Early Access on 14 Sep 2026 | 2 years 7 monthsuntil 14 Sep 2026 | 1 day | 0% | On the clock2 years 7 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.