Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,403 in Early Access · 4,783 promises read · 1,497 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedClock started in 2019Tag: Hack and SlashClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3871,343443%2 months1,34797%59of 1,203 parsed
202558258200%14 months55996%226of 486 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316116100%3 years 2 months15496%98of 127 parsed
202211111100%4 years 3 months10695%65of 79 parsed
2021888800%5 years 2 months8293%54of 64 parsed
2020737300%6 years 2 months7299%43of 51 parsed
2019656500%7 years 3 months65100%38of 42 parsed
2018565600%8 years 3 months5496%40of 41 parsed
201713013000%9 years 4 months12999%88of 91 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.