Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,308 in Early Access · 4,633 promises read · 1,455 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedClock started in 2015Tag: Hack and SlashClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3721,331413%2 months1,33097%58of 1,189 parsed
202556756700%14 months54396%218of 470 parsed
202428928900%2 years 1 month27896%170of 224 parsed
202315615600%3 years 2 months14996%95of 124 parsed
202210910900%4 years 2 months10495%65of 79 parsed
2021868600%5 years 2 months7992%52of 62 parsed
2020717100%6 years 2 months7099%41of 49 parsed
2019646400%7 years 3 months64100%37of 41 parsed
2018545400%8 years 3 months5296%39of 40 parsed
201710310300%9 years 4 months10299%67of 70 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.