How long did they say Early Access would take, and how long has it been? · 3,136 in Early Access · 4,361 promises read · 1,383 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,329 | 1,295 | 343% | 2 months | 1,28296% | 56of 1,152 parsed | — |
| 2025 | 541 | 541 | 00% | 14 months | 51395% | 200of 441 parsed | — |
| 2024 | 277 | 277 | 00% | 2 years 1 month | 26495% | 160of 213 parsed | — |
| 2023 | 152 | 152 | 00% | 3 years 2 months | 14495% | 93of 120 parsed | — |
| 2022 | 102 | 102 | 00% | 4 years 2 months | 9795% | 61of 74 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 48 | 48 | 00% | 8 years 3 months | 4696% | 34of 35 parsed | — |
| 2017 | 79 | 79 | 00% | 9 years 3 months | 7899% | 48of 51 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| RotfrontRotfront | 2-4 Month'sread 14 Sep 2026 | 2–4 months | 4 months | 97% | On the clockDue this month | |
| Beyond Enemy Lines - VietnamBeyond Enemy Lines - Vietnam | We’re aiming for around 2 to 4 months in Early Access. This may change depending on player feedback and how development progresses.read 15 Sep 2026 | 2–4 months | 4 months | 96% | On the clockDue this month | |
| AtomixAtomix | Roughly 6 months.read 15 Sep 2026 | about 6 months | 4 months | 73% | On the clock2 months left | |
| Backrooms Game CreatorBackrooms Game Creator | Till Oct 2026read 8 Sep 2026 | 5 monthsuntil 31 Oct 2026 | 4 months | 72% | On the clock1 month left | |
| COLLAPSE COMPANYCOLLAPSE COMPANY | We currently expect the Early Access period to last approximately 8 to 12 months. However, this timeframe may change depending on the scale of the systems we plan to implement and the amount of feedback we receive from players.read 13 Sep 2026 | 8–12 months | 8 months | 63% | On the clock4 months left | |
| Away From LifeAway From Life | We are planning a full release of the game for end 2026.read 14 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 60% | On the clock3 months left | |
| ENCHAINENCHAIN | Approximately 1 year. Any necessary time will be taken to make the full game into something I am happy to release.read 12 Sep 2026 | about 12 months | 7 months | 59% | On the clock5 months left | |
| PROTON VRPROTON VR | 1.0 Release is planned for Winter 2026 Early Access is the foundation where I build my game on. Player feedback is crucial to refine mechanics, expand content, and ensure every feature meets the quality this game deserves. This is my first game, I will not pretend to know everything about developing and game, so I heavily rely on my players to help me see the things I miss. Together, we’ll build a polished and fun retro VR shooter worthy of its vision.read 12 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 57% | On the clock3 months left | |
| Metal GooseMetal Goose | The game will remain in early access until the second area is completed and polished, which is expected to take about a year.read 14 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| ASTRALASTRAL | ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 2026 | 14 monthsuntil 31 Mar 2027 | 8 months | 54% | On the clock6 months left | |
| Reaper ActualReaper Actual | We are hoping to be feature complete in 2026.read 15 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 4 months | 52% | On the clock3 months left | |
| Out of ActionOut of Action | Roughly 12–18 months. That may change depending on development progress and feedback.read 14 Sep 2026 | 12–18 months | 8 months | 43% | On the clock10 months left | |
| Far Far WestFar Far West | Currently, we are planning for a 12-month Early Access period.read 15 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| NO BACKUPNO BACKUP | I expect the game to remain in Early Access for around 6 to 12 months, depending on community feedback and development progress. I won’t rush. I'll take the time needed to deliver the level of quality and content the game deserves.read 15 Sep 2026 | 6–12 months | 4 months | 36% | On the clock8 months left | |
| Better Than DeadBetter Than Dead | We plan to be in Early Access for 6-12 months. If this changes, we will notify the community in advance.read 15 Sep 2026 | 6–12 months | 4 months | 35% | On the clock8 months left | |
| Halls of NyarlathotepHalls of Nyarlathotep | We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 14 Sep 2026 | about 12 months | 4 months | 34% | On the clock8 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| RuneblightRuneblight | Our target full release is late 2027/early 2028.read 15 Sep 2026 | 2 years 2 monthsuntil 31 Mar 2028 | 7 months | 27% | On the clock19 months left | |
| IronWoodIronWood | We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 2026 | 10 monthsuntil 30 Apr 2027 | 3 months | 27% | On the clock7 months left | |
| Sudden Attack Zero PointSudden Attack Zero Point | We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 12 Sep 2026 | about 6 months | 2 months | 26% | On the clock4 months left | |
| Bad PixelsBad Pixels | 3 to 6 monthsread 14 Sep 2026 | 3–6 months | 2 months | 26% | On the clock4 months left | |
| Deadline EscapeDeadline Escape | We estimate the game will remain in Early Access for roughly 1 to 2 years, depending on feedback and development progress.read 15 Sep 2026 | 12–24 months | 6 months | 25% | On the clock18 months left | |
| '83'83 | We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 15 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock15 months left | |
| The StickmanThe Stickman | I'm planning to keep the game in Early Access until I've added all the levels, PvP modes, and other features I have planned. A rough estimate is that it would come out of early access in 12-24 months.the store says it leaves Early Access on 21 Sep 2026 | 12–24 months | 6 months | 23% | On the clock18 months left | |
| EMPULSEEMPULSE | We expect EMPULSE to be in Early Access for 9-12 months. The exact timeline depends on player feedback and how quickly we can refine movement, maps, core systems and deliver the game our players want. Our goal is to move to full release once the gameplay feel, content, and stability meet both our standards and that of our players.read 13 Sep 2026 | 9–12 months | 3 months | 23% | On the clock9 months left | |
| Blood ReaverBlood Reaver | We expect Blood Reaver to remain in Early Access for approximately 1–2 years, depending on development progress and feedback during development.read 9 Sep 2026 | 12–24 months | 5 months | 21% | On the clock19 months left | |
| Last PlanetLast Planet | Early Access is planned to last approximately 24 to 36 months, depending on community feedback and the adjustments required to achieve the game’s final vision.the store says it leaves Early Access on 31 Dec 2029 | 24–36 months | 7 months | 19% | On the clock2 years 5 months left | |
| Kill the Man in the HouseKill the Man in the House | Approximately six months.read 5 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| Mafia Life SimulatorMafia Life Simulator | We currently expect the game to remain in Early Access for approximately 6 to 12 months. During this period, we plan to refine existing features and evaluate community feedback as development continues.read 8 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| Deep Rock Galactic: Rogue CoreDeep Rock Galactic: Rogue Core | We expect Rogue Core to be in Early Access for 18 to 24 months.read 15 Sep 2026 | 18–24 months | 4 months | 16% | On the clock20 months left | |
| Killer BeanKiller Bean | This game will probably be in Early Access for 2 years. That would give me time to add key features like online co-op and a vast variety of content. I am planning to release major content updates every 2 months during Early Access.read 10 Sep 2026 | 2–24 months | 3 months | 14% | On the clock21 months left | |
| Market Simulation: Rush HourMarket Simulation: Rush Hour | We expect Market Simulation: Rush Hour to stay in Early Access for approximately 12–18 months. During this time, we plan to expand core gameplay systems, improve balance, and add new content based on player feedback. The timeline may change as development continues, but our goal is a polished and complete full release.read 11 Sep 2026 | 12–18 months | 2 months | 13% | On the clock16 months left | |
| SkillWarzSkillWarz | We expect SkillWarz to remain in Early Access for approximately 12 months. The exact duration will depend on community feedback and the level of polish we want to achieve before considering the Steam edition complete.read 15 Sep 2026 | about 12 months | 2 months | 13% | On the clock10 months left | |
| DuelgroundsDuelgrounds | We expect the game to remain in Early Access for approximately 3–5 months. However, the exact duration may vary depending on community feedback, feature development, and the overall progress of the project.read 6 Sep 2026 | 3–5 months | 3 weeks | 12% | On the clock4 months left | |
| Road to VostokRoad to Vostok | Road to Vostok is a long-term project, and a rough estimate for how long the game will be in Early Access is approximately 2–4 years. However, this estimate depends on multiple factors that cannot yet be determined. In terms of content, the game will leave Early Access once all planned features are implemented and the game is fully replayable. These planned features are categorized into different builds and updates, which players can track using the in-game roadmap available on the main menu. All planned features and upcoming builds until the full launch will be free and shared roughly quarterly with everyone who has purchased the Early Access version of the game.read 5 Sep 2026 | 24–48 months | 5 months | 11% | On the clock3 years 7 months left | |
| SCP: ReEnterSCP: ReEnter | We currently plan for the game to be in Early Access for approximately 12 months. This timeline may change depending on the scope of new features and the valuable feedback we receive from the community.read 14 Sep 2026 | about 12 months | 1 month | 11% | On the clock11 months left | |
| Dot ClickerDot Clicker | Since the Early Access period for Dot Clicker will be mostly based on the demands and requests of the aiming community, we can't tell how long this is going to take since for similar games this took years before. Though, with Dot Clicker, we aim to fully listen to the community and also learn from similar games in order to make the Early Access period go as smoothly and as fast as possible. We currently expect Dot Clicker to remain in Early Access for approximately 9-12 months.read 11 Sep 2026 | 9–12 months | 1 month | 9% | On the clock11 months left | |
| Nazi ZombiesNazi Zombies | This game will be in early access for approximately 1-2 years.read 13 Sep 2026 | 12–24 months | 2 months | 7% | On the clock22 months left | |
| Backrooms Manager - TogetherBackrooms Manager - Together | We currently expect Backrooms Manager - Together to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress, player feedback, and the amount of content we decide to add before the full release.read 6 Sep 2026 | 12–18 months | 1 month | 6% | On the clock17 months left | |
| TUBx TacticalTUBx Tactical | We plan to keep the game in Early Access for roughly 6 to 12 months. This timeline gives us enough room to develop our planned content updates while remaining flexible to player feedback and community requests.read 13 Sep 2026 | 6–12 months | 3 weeks | 6% | On the clock11 months left | |
| FIRE STATEFIRE STATE | We anticipate FIRE STATE will be in Early Access for approximately 12 to 24 months. The exact duration will depend on development progress and community feedback, as our goal is to achieve an ideal level of completeness and quality for the full release.read 9 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| アバタークエスト オンラインアバタークエスト オンライン | We expect to be in Early Access for roughly 12 months, and we are aiming to leave Early Access around the end of 2027. Game development can be unpredictable, so this estimate may shift depending on our progress and on the feedback we receive from players.read 6 Sep 2026 | about 12 months | 3 weeks | 5% | On the clock11 months left | |
| BEATSHIFT ARENABEATSHIFT ARENA | We expect the game to remain in Early Access for roughly 12–24 months. This timeframe allows core systems, balance, progression, and content pipelines to mature through real player feedback and live iteration. Development will remain active throughout Early Access, and the timeline may shift as systems evolve and the scope becomes clearer, but the goal is a stable, well-tested foundation before full release.read 6 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Veibyn's GunGameVeibyn's GunGame | I currently expect Veibyn's GunGame to remain in Early Access for approximately 6–12 months. This is an estimate and may change depending on development progress and player feedback.read 15 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| The Last ShootoutThe Last Shootout | 6 months up to a year. It'll be enough time to polish the game further, add more features, more maps, more characters etc.read 10 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| Last Light: SurvivalLast Light: Survival | We expect Last Light: Survival to remain in Early Access for approximately 12 to 18 months. This timeframe allows us to steadily expand the game with new content, features, and improvements while carefully incorporating player feedback and ensuring overall stability and quality. Development progress may vary depending on community input and testing results, but our focus is on delivering a polished and complete full release rather than rushing the process.read 6 Sep 2026 | 12–18 months | 2 weeks | 3% | On the clock17 months left | |
| Exit WaysExit Ways | We currently project that Exit Ways will remain in Early Access for approximately 6 to 12 months. During this period, our primary focus will be on balancing, performance polishing, and feature development.read 15 Sep 2026 | 6–12 months | 1 week | 2% | On the clock12 months left | |
| Infected EscapedInfected Escaped | About 2 to 3 yearsread 14 Sep 2026 | 24–36 months | 3 weeks | 2% | On the clock2 years 11 months left | |
| WARDOGSWARDOGS | We expect WARDOGS to remain in Early Access for around 1 to 2 years. We are adamant that we do not want to be in Early Access for a long time. That time is planned for expanding content, improving systems, refining balance, and responding to player feedback. The exact duration may change depending on how development and community feedback evolves.read 15 Sep 2026 | 12–24 months | 6 days | 1% | On the clock2 years left | |
| SewerSewer | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 15 Sep 2026 | about 18 months | 2 days | 0% | On the clock18 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.