How long did they say Early Access would take, and how long has it been? · 3,070 in Early Access · 4,294 promises read · 1,387 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,291 | 1,258 | 333% | 2 months | 1,24396% | 54of 1,115 parsed | — |
| 2025 | 534 | 534 | 00% | 14 months | 50595% | 197of 435 parsed | — |
| 2024 | 275 | 275 | 00% | 2 years 1 month | 26295% | 158of 211 parsed | — |
| 2023 | 150 | 150 | 00% | 3 years 2 months | 14295% | 91of 118 parsed | — |
| 2022 | 100 | 100 | 00% | 4 years 2 months | 9595% | 60of 72 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 45 | 45 | 00% | 8 years 3 months | 4396% | 31of 32 parsed | — |
| 2017 | 78 | 78 | 00% | 9 years 3 months | 7799% | 47of 50 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| PIGFACEPIGFACE | PIGFACE is planned to be in early access until it is content complete and polished, which we currently estimate to be about a year. The game is fully funded and will be launching into 1.0 regardless of the success of Early Access.read 15 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| GraffismGraffism | We expect to need around 6 months, up to a maximum of 12 months, to add all the content and features we have planned.read 14 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| Cargo SimulatorCargo Simulator | We expect Cargo Simulator to remain in Early Access for around a year. This timeline may change depending on player feedback and the amount of content we add, but our goal is to take the time needed to deliver a polished and feature-rich experience.read 15 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| The Other SideThe Other Side | Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| Chronicle Archive - JapanChronicle Archive - Japan | Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 15 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| IrreversibleIrreversible | The current plan is to release the game in late 2026, but it's important to note that timelines may shift as development progresses. We'll keep our community informed of any updates or changes along the way.read 11 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 11 months | 75% | On the clock3 months left | |
| PIONERPIONER | One year approximately.read 5 Sep 2026 | about 12 months | 9 months | 75% | On the clock3 months left | |
| Abyss VeilAbyss Veil | It really depends on how much time I can put into it. Worst case, the full game should be done by the end of 2026 (hopefully sooner).read 9 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 10 months | 72% | On the clock4 months left | |
| No Man's HomeNo Man's Home | I am planning to reach to a full release state in Q4 2026. This date can change.read 12 Sep 2026 | 13 monthsuntil 31 Dec 2026 | 9 months | 70% | On the clock4 months left | |
| Medieval Archer SimulatorMedieval Archer Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 69% | On the clock6 months left | |
| Project SilverfishProject Silverfish | Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 14 Sep 2026 | 0–24 months | 15 months | 61% | On the clock9 months left | |
| Toaster ArenaToaster Arena | The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 15 Sep 2026 | 2 years 10 monthsuntil 30 Nov 2027 | 20 months | 58% | On the clock14 months left | |
| DuckoleonDuckoleon | About 1 to 2 years.read 13 Sep 2026 | 12–24 months | 10 months | 41% | On the clock14 months left | |
| ASHWAKEASHWAKE | ASHWAKE is a long-term solo developed project, and it's hard to say exactly how long it will take to gather player feedback, refine combat, develop the story & atmosphere, and if possible, implement modding systems. The current estimate for Early Access is around 2-4 years, but this could change depending on the size of the development team in the future. Currently, the game is being developed by a solo creator. The game is expected to leave Early Access once the story is complete and all mechanics are fully functional, with no major game breaking bugs or issues. For more details on the game's development, please refer to the official roadmap and social channels in the Discord.read 8 Sep 2026 | 24–48 months | 10 months | 20% | On the clock3 years 2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.