Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,903 in Early Access · 4,031 promises read · 1,312 announced, not started

Export CSVHow this is readQuestionnaires read up to 15 Sep 2026
AppliedClock started in 2015Tag: FPSClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2481,220282%2 months1,19696%49of 1,077 parsed
202551451400%14 months48494%185of 416 parsed
202426426400%2 years 1 month25095%150of 202 parsed
202314414400%3 years 2 months13594%87of 112 parsed
2022959500%4 years 2 months8893%56of 67 parsed
2021797900%5 years 2 months7291%47of 57 parsed
2020656500%6 years 2 months6498%36of 43 parsed
2019555500%7 years 3 months55100%29of 32 parsed
2018414100%8 years 3 months3995%30of 31 parsed
2017595900%9 years 3 months5898%32of 35 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.