How long did they say Early Access would take, and how long has it been? · 3,075 in Early Access · 4,304 promises read · 1,392 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,293 | 1,260 | 333% | 2 months | 1,24596% | 54of 1,117 parsed | — |
| 2025 | 535 | 535 | 00% | 14 months | 50695% | 197of 436 parsed | — |
| 2024 | 276 | 276 | 00% | 2 years 1 month | 26395% | 159of 212 parsed | — |
| 2023 | 150 | 150 | 00% | 3 years 2 months | 14295% | 91of 118 parsed | — |
| 2022 | 100 | 100 | 00% | 4 years 2 months | 9595% | 60of 72 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 46 | 46 | 00% | 8 years 3 months | 4496% | 32of 33 parsed | — |
| 2017 | 78 | 78 | 00% | 9 years 3 months | 7799% | 47of 50 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 100% | On the clockDue this month | |
| Primeval GenesisPrimeval Genesis | The game is expected to remain in Early Access for approximately 8 to 10 months. This timeline may vary depending on development progress, personal commitments, and valuable player feedback that helps shape the desired experience.read 13 Sep 2026 | 8–10 months | 10 months | 96% | On the clockDue this month | |
| Letsss PlayLetsss Play | We plan to keep the game in Early Access for approximately one more year. Our goal is to launch the full version only when we're certain it delivers a complete and polished experience. While we have a clear roadmap, our main guide for leaving Early Access will be your feedback. The game will officially launch when it lives up to our vision and, most importantly, your expectations. We'll be sure to keep you updated on our progress every step of the way.read 15 Sep 2026 | about 12 months | 11 months | 91% | On the clock1 month left | |
| Her Place VRHer Place VR | We expect Her Place VR to be in Early Access for approximately 12 to 18 months. This will allow us ample time to refine the gameplay, make the environment of Sophia’s home more interactive, and expand the content based on community feedback. We want to ensure the final version is fully immersive and polished.read 9 Sep 2026 | 12–18 months | 16 months | 88% | On the clock2 months left | |
| Heart of AltaiHeart of Altai | Presumably 1 - 1.5 years.read 13 Sep 2026 | 12–18 months | 16 months | 87% | On the clock2 months left | |
| Astral OutcastAstral Outcast | First and foremost, it depends on you and your feedback. My current goal is to take the game out of Early Access within a year. I firmly believe that by then I can offer a game that is worthy of your time, money and will bring you fun for years to come.read 10 Sep 2026 | 0–12 months | 10 months | 84% | On the clock2 months left | |
| Sector SpaceSector Space | One more year. It has already been in development a long time and is nearing completion. It is developed part time as a side project. Expect small incremental updates rolled out at random times each month.read 14 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| WhelmWhelm | Approximately 12 months.read 14 Sep 2026 | about 12 months | 9 months | 76% | On the clock3 months left | |
| Seafarer: The Ship SimSeafarer: The Ship Sim | We are currently planning for a full release sometime in 2026.read 15 Sep 2026 | 15 monthsuntil 31 Dec 2026 | 11 months | 75% | On the clock4 months left | |
| IrreversibleIrreversible | The current plan is to release the game in late 2026, but it's important to note that timelines may shift as development progresses. We'll keep our community informed of any updates or changes along the way.read 11 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 11 months | 75% | On the clock3 months left | |
| N.O.X.N.O.X. | Our current plan is to release the full game by the end of 2026, but this schedule may change depending on new features added and the development process during Early Access.read 8 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 10 months | 74% | On the clock4 months left | |
| Pixel PiratesPixel Pirates | We anticipate Pixel Pirates will be in Early Access until early 2027. This timeline allows us to incorporate player feedback to shape future content and the player experience.read 13 Sep 2026 | 2 years 1 monthuntil 31 Mar 2027 | 18 months | 73% | On the clock7 months left | |
| SupraworldSupraworld | Maybe early 2027read 15 Sep 2026 | 19 monthsuntil 31 Mar 2027 | 13 months | 69% | On the clock6 months left | |
| LandoniaLandonia | I foresee that the game will be completed and out of Early Access by middle of 2027.read 14 Sep 2026 | 2 years 6 monthsuntil 30 Jun 2027 | 20 months | 67% | On the clock10 months left | |
| A Webbing JourneyA Webbing Journey | We're targeting 2027 for the full release, approximately two years after the Early Access release. However, this timeline is not set in stone. Development progress and community feedback will always take priority over hitting a specific date.read 14 Sep 2026 | about 2 years | 16 months | 66% | On the clock8 months left | |
| MycoRelicMycoRelic | 12 to 18 months, but this range of time could vary based on the completion of our development goals as well as financial constraints.read 15 Sep 2026 | 12–18 months | 12 months | 65% | On the clock6 months left | |
| Outbreak IslandOutbreak Island | I plan to release the full version of the game around early 2027, though this timeline may change depending on the pace of development and community feedback. If players suggest ideas or features that require more time to implement, we’re ready to adapt - our main goal is to deliver the best possible version of the game.read 12 Sep 2026 | 17 monthsuntil 31 Mar 2027 | 11 months | 62% | On the clock6 months left | |
| Project SilverfishProject Silverfish | Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 14 Sep 2026 | 0–24 months | 15 months | 61% | On the clock9 months left | |
| Drive Beyond HorizonsDrive Beyond Horizons | We currently expect Drive Beyond Horizons to remain in Early Access for approximately 2 to 3 years. This timeframe will allow us to add the major planned features, expand the game’s content, improve performance, and refine the overall experience based on community feedback. As with any active development project, this timeline may evolve depending on the needs of the game, player feedback, and new opportunities that arise during development.read 13 Sep 2026 | 24–36 months | 18 months | 49% | On the clock18 months left | |
| ERA ONEERA ONE | Era One will remain in Early Access until the first quarter of 2027.read 15 Sep 2026 | 2 years 5 monthsuntil 31 Dec 2027 | 13 months | 46% | On the clock16 months left | |
| Cowboy Life SimulatorCowboy Life Simulator | We plan to stay in Early Access for approximately 12–24 months. This timeframe allows us to complete the full story arc, expand the map, and implement the community-driven roadmap. If the game receives strong support and feedback, we may transition to 1.0 even sooner — but our focus is on quality, not speed.read 15 Sep 2026 | 12–24 months | 10 months | 40% | On the clock14 months left | |
| DarkShineDarkShine | The most challenging part of development namely, building the foundation is now complete. The game is currently in the phase of introducing the story and the key characters involved in it. But, as we all know, good things take time, and the game world will expand gradually, offering a small surprise with each update. The estimated development time is several years until the project is fully completed.read 10 Sep 2026 | 36–72 months | 14 months | 19% | On the clock4 years 10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.