How long did they say Early Access would take, and how long has it been? · 3,458 in Early Access · 4,864 promises read · 1,518 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,401 | 1,356 | 453% | 2 months | 1,36297% | 59of 1,216 parsed | — |
| 2025 | 589 | 589 | 00% | 14 months | 56696% | 227of 493 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 152 | 152 | 00% | 9 years 5 months | 15199% | 103of 106 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Rectangle JumpRectangle Jump | I currently expect Rectangle Jump to be in Early Access for approximately one month. During this time, I will be finishing and polishing the remaining main levels and extra levels, fixing bugs, balancing the game, and making improvements based on player feedback. The exact length may change if additional development or testing is needed. I would rather extend Early Access if necessary than release the full version before it is ready.read 6 Sep 2026 | about 1 month | 4 weeks | 99% | On the clockDue this month | |
| BoardlikeBoardlike | I don’t expect a long development road ahead. 5 months should be enough to polish the details and get the balancing right.read 10 Sep 2026 | about 5 months | 5 months | 97% | On the clockDue this month | |
| Way of the Hunter 2Way of the Hunter 2 | We currently expect Early Access to last half a year. Because development time heavily depends on the community feedback we receive, the real duration can vary.read 17 Sep 2026 | about 6 months | 6 months | 96% | On the clockDue this month | |
| HYPNOSHYPNOS | 4 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 15 Sep 2026 | 4–5 months | 4 months | 88% | On the clockDue this month | |
| The graveyard duty fall of the last demon The graveyard duty fall of the last demon | Roughly 6-7 months, depending on feedback and development.read 15 Sep 2026 | 6–7 months | 6 months | 87% | On the clockDue this month | |
| Silk and SabreSilk and Sabre | We plan to keep Silk and Sabre in Early Access for up to six months. This timeline may change depending on development progress and player feedback.the store says it leaves Early Access on 15 Oct 2026 | 0–6 months | 5 months | 86% | On the clockDue this month | |
| Backrooms Game CreatorBackrooms Game Creator | Till Oct 2026read 8 Sep 2026 | 5 monthsuntil 31 Oct 2026 | 4 months | 73% | On the clock1 month left | |
| Paradise Lust 3Paradise Lust 3 | We expect to remain in Early Access through 2026.read 15 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 8 months | 73% | On the clock3 months left | |
| Isekai Adventurer GuildIsekai Adventurer Guild | I’m aiming for the full release in the second half of 2026.read 16 Sep 2026 | 12 monthsuntil 31 Dec 2026 | 8 months | 68% | On the clock4 months left | |
| MistboundMistbound | The final episode of Mistbound is planned for release in 2026.read 7 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 65% | On the clock3 months left | |
| Vampires: Bloodlord RisingVampires: Bloodlord Rising | Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 16 Sep 2026 | about 12 months | 8 months | 63% | On the clock4 months left | |
| Touhou Blooming SoulTouhou Blooming Soul | est. 6-12 monthsread 16 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| Dig IslandDig Island | The early access period will probably less than a year. The game will develop even more during this time as more features and content are included.read 15 Sep 2026 | 0–12 months | 8 months | 63% | On the clock4 months left | |
| Voodoo Fishin'Voodoo Fishin' | We expect the game to remain in Early Access until Spooky Season 2026. This timeframe allows us to gather player feedback, iterate on core systems, and grow the game at a sustainable pace as we work toward the full release.the store says it leaves Early Access on 13 Oct 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock3 months left | |
| Dino Ramen ExpressDino Ramen Express | Roughly 6 months to a year…I know that might sound unreliable…But what if those 6 months include at least one small content update every day (bug fixes not counted), and one major story update every week?It’s possible that in just a few weeks, ARKPARK · HURRYUP will already feel like a full 1.0 release.We’ve already worked on it for 5 years—most content is finished; it just doesn’t fit the story order yet… Our ambition goes far beyond that.What really happened in ARKPARK?Where were the humans of Earth in 2102?Why do you play as an alien running a RamenDino with your robot friend?And so many more major “historical changes” coming to ARKPARK… We plan to spend the next 40 years of our lives telling this story across 5 mainline titles—the story of humans, aliens, and AIs in the ANTI Series spanning billions of years.This isn’t just a plan. We’ve already put in 5 years of work. ARKPARK · HURRYUP is the first of these five games: an open-world title combining adventure, management, and roguelike FPS.It needs massive polish and feedback to reach our extremely high standards.That’s why we need your help—and to let you witness this miracle story called “ANTI” together.read 16 Sep 2026 | 6–12 months | 7 months | 59% | On the clock5 months left | |
| Guinea Pig Runaway TogetherGuinea Pig Runaway Together | Approximately 3-6 months. We have a clear roadmap and the core game is already feature-complete. Early Access will focus on polish, additional content, and community-driven improvements.the store says it leaves Early Access on 27 Oct 2026 | 3–6 months | 3 months | 58% | On the clock3 months left | |
| Beyond the DoorsBeyond the Doors | We plan to finish it within a year, but we don't have a specific date in mind yet. It will remain in Early Access depending on player expectations and until we are satisfied with the final version of the game.read 11 Sep 2026 | 0–12 months | 7 months | 58% | On the clock5 months left | |
| Sparrow CountrySparrow Country | The game is planned to be in Early Access for about 12 months, concluding around the beginning to mid of 2027.read 14 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 16 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 55% | On the clock4 months left | |
| ExelioExelio | As a guideline, we expect to continue improving the game in Early Access for at least around one year (this may change depending on development progress). Currently, the story is about 25% complete. We will continue developing new features and implement them step by step. In addition to the campaign scenario, we will also keep adding content and improving systems based on the development roadmap. Feedback during Early Access will be an important factor in deciding our priorities. We’d really appreciate your support.read 15 Sep 2026 | about 12 months | 6 months | 54% | On the clock6 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 16 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| What'SubWhat'Sub | We're planning to release the full game before the end of this year. We have a roadmap in the works with further details!read 17 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 4 months | 52% | On the clock4 months left | |
| Camelot UnchainedCamelot Unchained | We intend for Camelot Unchained to remain in Early Access until we are at a point that the game reaches our standard for a fully complete user experience. At this time, we are targeting December 2026 to leave Early Access. We are working to achieve this goal every single day, and your participation in Early Access will play a huge part in us getting there!read 11 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 4 months | 50% | On the clock3 months left | |
| Fish & HikeFish & Hike | We plan to develop the game in Early Access for several months, with the goal of releasing the finished game later in 2026.the store says it leaves Early Access on 14 Oct 2026 | 7 monthsuntil 31 Dec 2026 | 3 months | 49% | On the clock4 months left | |
| Dino SlugDino Slug | Probably around 1 year. Maybe a bit less.read 16 Sep 2026 | about 12 months | 6 months | 48% | On the clock6 months left | |
| Sixth ForceSixth Force | Our current expectation is that Sixth Force will stay in Early Access for around 3 to 6 months. This may change depending on development progress, player feedback, testing, and the amount of additional content and polish needed before we feel the game is ready for a full release.read 16 Sep 2026 | 3–6 months | 3 months | 47% | On the clock3 months left | |
| PortalbornPortalborn | I currently expect Portalborn to remain in Early Access until approximately December 2026, although that timeline may change depending on community feedback and the pace of development. Before full release, my primary goals are to continue improving the new-player experience, expand quality-of-life features, refine combat and progression balance, add additional content and systems, and further improve the Portal Workshop and creator tools.read 16 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 47% | On the clock3 months left | |
| UNIT 42: Adrift in SpaceUNIT 42: Adrift in Space | The game will be in Early Access for roughly 6 months, given its current state and the planned improvements. This may be extended to one year if the game requires it to reach a satisfactory level for me and players.read 12 Sep 2026 | 6–12 months | 6 months | 46% | On the clock6 months left | |
| NEODRIVENEODRIVE | Six months, based on my current pace of track creation and its rate of acceleration as my internal tooling improves. I will spend most of that time finishing the campaign level set. Any remaining time will be spent implementing community feature requests.read 16 Sep 2026 | about 6 months | 3 months | 46% | On the clock3 months left | |
| The Gold River ProjectThe Gold River Project | We expect The Gold River Project to remain in Early Access for 12–18 months. Our focus is quality over speed; building each season, system, and biome to the standard players deserve. The game will leave Early Access when all planned seasons, storylines, and major gameplay systems are complete.read 16 Sep 2026 | 12–18 months | 8 months | 43% | On the clock10 months left | |
| Moves Of The Diamond HandMoves Of The Diamond Hand | We plan to have this in early access for nine to twelve months.read 11 Sep 2026 | 9–12 months | 5 months | 43% | On the clock7 months left | |
| Super Golden Odyssey: 3D Platformer WorldSuper Golden Odyssey: 3D Platformer World | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 8 months | 42% | On the clock10 months left | |
| EONIA RevelationsEONIA Revelations | We expect EONIA REVELATIONS to remain in Early Access for roughly twelve to fifteen months. Updates will arrive almost daily to keep the world growing, breathing, and steadily moving forward.read 9 Sep 2026 | 12–15 months | 6 months | 42% | On the clock9 months left | |
| The Last Night:Zombie AttackThe Last Night:Zombie Attack | I currently expect the game to remain in Early Access for roughly 12–18 months. This estimate is based on the scope of the project and the time needed to refine systems, address feedback, and improve overall stability. This timeframe may change as development continues, but it reflects the current development plan.read 16 Sep 2026 | 12–18 months | 7 months | 40% | On the clock11 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 15 Sep 2026 | 12–18 months | 7 months | 37% | On the clock11 months left | |
| Aeternum InfectiAeternum Infecti | We expect the game to remain in Early Access until Q4 2026, with the full release planned for around the same period. The timeline may adjust slightly based on development progress and community feedback, but our goal is to move to full release once the core systems are polished, stable, and expanded to meet the intended scope.read 14 Sep 2026 | 5 monthsuntil 31 Dec 2026 | 2 months | 36% | On the clock3 months left | |
| Homebound: Escape RoomHomebound: Escape Room | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 7 months | 36% | On the clock11 months left | |
| Oathbreak DungeonsOathbreak Dungeons | I plan to keep the game in Early Access for approximately 6 to 12 months. This period will give me enough time to polish the existing mechanics and implement new content based on community suggestions.read 14 Sep 2026 | 6–12 months | 4 months | 35% | On the clock8 months left | |
| No More MagesNo More Mages | The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2027 | 8 months | 35% | On the clock16 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 34% | On the clock8 months left | |
| AEXXOSAEXXOS | Approx. 2 Yearsread 16 Sep 2026 | about 2 years | 8 months | 32% | On the clock16 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 3 weeks | 31% | On the clock1 month left | |
| UNSEEN LANDUNSEEN LAND | We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| Lugh WorldLugh World | We expect Lugh World to remain in Early Access for 12–18 months as we refine content, balancing, and functionalities, but this timeline may change depending on development progress.read 16 Sep 2026 | 12–18 months | 5 months | 29% | On the clock13 months left | |
| ApococlicksApococlicks | 1-2 yearsread 15 Sep 2026 | 12–24 months | 7 months | 29% | On the clock17 months left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 16 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| VahnoraVahnora | Vahnora is a massive undertaking for a solo developer, and our goal is to ensure every corner of the world feels handcrafted and polished. We estimate that the game will remain in Early Access for approximately 12 to 18 months. This timeframe allows us to expand the world map, refine the combat systems, and integrate the full narrative arc based on player feedback. We aim for a full 1.0 release by mid-to-late 2027, though this may shift slightly as we prioritize quality over speed.read 15 Sep 2026 | 12–18 months | 5 months | 26% | On the clock13 months left | |
| TropicalypseTropicalypse | We estimate that Tropicalypse will remain in Early Access for approximately 12 to 18 months. This timeframe may change depending on community feedback and development progress, as we aim to ensure the game meets our quality standards before a full release.read 15 Sep 2026 | 12–18 months | 4 months | 25% | On the clock14 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.