How long did they say Early Access would take, and how long has it been? · 3,391 in Early Access · 4,764 promises read · 1,493 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,386 | 1,343 | 433% | 2 months | 1,34597% | 59of 1,202 parsed | — |
| 2025 | 582 | 582 | 00% | 14 months | 55996% | 226of 486 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 160 | 160 | 00% | 3 years 2 months | 15396% | 97of 126 parsed | — |
| 2022 | 111 | 111 | 00% | 4 years 3 months | 10695% | 65of 79 parsed | — |
| 2021 | 87 | 87 | 00% | 5 years 2 months | 8193% | 54of 64 parsed | — |
| 2020 | 73 | 73 | 00% | 6 years 2 months | 7299% | 43of 51 parsed | — |
| 2019 | 65 | 65 | 00% | 7 years 3 months | 65100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5496% | 40of 41 parsed | — |
| 2017 | 121 | 121 | 00% | 9 years 4 months | 12099% | 80of 83 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Infinite ScubaInfinite Scuba | We expect to be in Early Access about 18 weeks.read 9 Sep 2026 | about 4 months | 9 years 8 months | 2833% | Overdueby 9 years 4 months | |
| Backrooms: What's NextBackrooms: What's Next | We estimate 2 month in early accessread 14 Sep 2026 | about 2 months | 20 months | 989% | Overdueby 18 months | |
| Escape: Sierra LeoneEscape: Sierra Leone | I'm aiming for just under a year, it could be more or less depending on various factors such as sales figures, work load at my other job, and what the community wants in regards to tweaks, features, and changes to the game.read 13 Sep 2026 | 0–12 months | 9 years 9 months | 978% | Overdueby 8 years 9 months | |
| Fat BabyFat Baby | It depends on what our community wants to add to the game. I would guess anywhere from 3-6 months.read 9 Sep 2026 | 3–6 months | 4 years 9 months | 946% | Overdueby 4 years 3 months | |
| Make SailMake Sail | One year.read 12 Sep 2026 | about 12 months | 8 years 6 months | 847% | Overdueby 7 years 6 months | |
| Night&ScapeNight&Scape | We don’t have any visibility on this subject at the moment. Maybe by the end of the year, we’ll have a game that’s mature enough to warrant a release, or maybe we’ll need more time to get there. What’s more, we are not ruling any possibility that we might come up with more great ideas in the meantime.read 9 Sep 2026 | 5 monthsuntil 31 Dec 2023 | 3 years 2 months | 756% | Overdueby 2 years 9 months | |
| Feeble Origins: Path of a HeroFeeble Origins: Path of a Hero | Expect the game to be in early access for less than a year at this point.read 10 Sep 2026 | 0–12 months | 7 years 7 months | 756% | Overdueby 6 years 7 months | |
| The Escape: TogetherThe Escape: Together | The development of the content we are planning to implement might take some time. Approximate date is summer 2023.read 11 Sep 2026 | 8 monthsuntil 31 Aug 2023 | 3 years 8 months | 551% | Overdueby 3 years | |
| WinterWinter | about until the second half of 2022.read 14 Sep 2026 | 10 monthsuntil 31 Dec 2022 | 4 years 6 months | 541% | Overdueby 3 years 8 months | |
| Dragoon AscensionDragoon Ascension | 2-4 months.read 12 Sep 2026 | 2–4 months | 19 months | 483% | Overdueby 15 months | |
| PILGRIMPILGRIM | Approximately 5-6 months. The plan is to fine tune the game, add new areas, develop monsters, items and more and then to flesh out end game content.read 16 Sep 2026 | 5–6 months | 2 years 4 months | 459% | Overdueby 22 months | |
| Tomb Explorer VRTomb Explorer VR | Our current plan is to have the game in Early Access for a period of six months, which we believe will provide ample time to finalize the remaining chapters and add any additional planned content.read 15 Sep 2026 | about 6 months | 2 years 1 month | 425% | Overdueby 19 months | |
| VolcanoidsVolcanoids | 2 years was the initial plan, but based on the amount of feedback and new ideas we got from the community, it's most likely going to take longer. The community can track the progress on our roadmap that we've been following since the development started.read 15 Sep 2026 | about 2 years | 7 years 8 months | 382% | Overdueby 5 years 8 months | |
| 开局一只蛋开局一只蛋 | It lasts for approximately 6 months to about a year , during which new exotic animal species will be continuously updated.read 7 Sep 2026 | 6–12 months | 3 years 2 months | 316% | Overdueby 2 years 2 months | |
| Broken WorldBroken World | From 4 months to 10 monthsread 11 Sep 2026 | 4–10 months | 2 years 6 months | 304% | Overdueby 20 months | |
| Glider Sim DeluxeGlider Sim Deluxe | 2 Year.read 13 Sep 2026 | about 2 years | 5 years 8 months | 282% | Overdueby 3 years 8 months | |
| StillwoodStillwood | We estimate the Early Access phase to last around 6-8 months. This duration will allow us to implement improvements based on player feedback while maintaining a steady development pace.read 12 Sep 2026 | 6–8 months | 20 months | 252% | Overdueby 12 months | |
| Center Station SimulatorCenter Station Simulator | Early access is planned for 1 year. This allows me to implement as much content as possible. Once a stable and complete version, Center Station Simulator will come out of early access!read 13 Sep 2026 | about 12 months | 2 years 5 months | 245% | Overdueby 17 months | |
| ODYSSEY: Starship PinballODYSSEY: Starship Pinball | We expect ODYSSEY: Starship Pinball to exit Early Access in early 2026, at the start of the prototyping phase for our next project.the store says it leaves Early Access on 28 Oct 2026 | 4 monthsuntil 31 Mar 2026 | 10 months | 241% | Overdueby 6 months | |
| WorshipWorship | We aim for 6 months of development before launching for full version. However, depending on Worship’s level of success during the Early Access phase, we will take more time to develop it and shape it into the game we truly want it to be.read 16 Sep 2026 | about 6 months | 14 months | 234% | Overdueby 8 months | |
| Ship Simulator RealisticShip Simulator Realistic | The Early Access is expected to last from 1 to 2 years.read 7 Sep 2026 | 12–24 months | 4 years 8 months | 234% | Overdueby 2 years 8 months | |
| Taora : SurvivalTaora : Survival | Taora : Survival will be in Early Access until we satisfied with gameplay and mechanics. It will take approximately one year after Early Access release.read 16 Sep 2026 | about 12 months | 2 years 4 months | 232% | Overdueby 16 months | |
| Infinite VoyagerInfinite Voyager | Infinite Voyager will be in Early Access for 12 to 24 months, tops. This will give enough time for all the updates and bug testing I need to get the game ready for a full release.read 13 Sep 2026 | 12–24 months | 4 years 7 months | 231% | Overdueby 2 years 7 months | |
| Behind The BackroomsBehind The Backrooms | I'm estimating 1 year in early access.read 12 Sep 2026 | about 12 months | 2 years 2 months | 215% | Overdueby 14 months | |
| BodyRecordsBodyRecords | Our goal is to launch the full release in the end of 2025, with the exact date depending on the development progress and feedback received during the early access phase.read 16 Sep 2026 | 8 monthsuntil 31 Dec 2025 | 17 months | 213% | Overdueby 9 months | |
| TerritoryTerritory | 1 to 2 years. However, I won't declare any set timeframes so we can make it as good as it can be. That also depends on the level of community engagement. The game can be continuously expanded with new maps and more features.read 15 Sep 2026 | 12–24 months | 4 years 2 months | 210% | Overdueby 2 years 2 months | |
| Project ThreeProject Three | I plan to keep the game in Early Access until the end of 2025, but this timeline may change depending on development progress and player feedback. My goal is to refine the game, expand its content, and ensure a polished experience before the full release.read 15 Sep 2026 | 9 monthsuntil 31 Dec 2025 | 18 months | 199% | Overdueby 9 months | |
| ZombiefieldZombiefield | Roughly several months. I’ve been working on the game from dusk till dawn to make such time shorterread 14 Sep 2026 | 3–9 months | 18 months | 197% | Overdueby 9 months | |
| Your BlightYour Blight | Early Access will run for a period of one to two years.read 16 Sep 2026 | 12–24 months | 3 years 10 months | 193% | Overdueby 22 months | |
| AstronomicsAstronomics | We plan to remain in Early Access for approximately 8-10 months. The length of the Early Access stage will be driven by the feedback and response of the community.read 16 Sep 2026 | 8–10 months | 19 months | 192% | Overdueby 9 months | |
| Odd RemedyOdd Remedy | Roughly a year.read 13 Sep 2026 | about 12 months | 22 months | 186% | Overdueby 10 months | |
| Poveglia: The Island of No ReturnPoveglia: The Island of No Return | We expect Poveglia to remain in early access for approximately 12 months. During this time, we will focus on adding additional content, optimizing performance and polishing all the details necessary for a full launch.read 15 Sep 2026 | about 12 months | 21 months | 174% | Overdueby 9 months | |
| Ancient KingdomsAncient Kingdoms | Our plan is to spend a year in early access, during which we will focus on completing the final high-end dungeons. Upon achieving this milestone, we will officially launch the game as version 1.0. Following the release, we aim to introduce a substantial update featuring the Outer Planes, an expansive new region to delve into and explore.read 16 Sep 2026 | about 12 months | 20 months | 167% | Overdueby 8 months | |
| Back in Service: a Metro DriverBack in Service: a Metro Driver | For about one year.the store says it leaves Early Access on 18 Dec 2026 | about 12 months | 20 months | 164% | Overdueby 8 months | |
| TravelerTraveler | We can't say for sure yet. But we plan to release it roughly by Spring 2025.read 16 Sep 2026 | 2 years 4 monthsuntil 31 May 2025 | 3 years 8 months | 157% | Overdueby 16 months | |
| SCP: Containment Breach 2SCP: Containment Breach 2 | Probably around 10 months, but we hope to release it fasterread 5 Sep 2026 | about 10 months | 14 months | 145% | Overdueby 4 months | |
| RodinaRodina | As I mention below, I'm currently working on a Roadmap which will take me out of Early Access. This roadmap will take me through 2022.read 9 Sep 2026 | 8 years 5 monthsuntil 31 Dec 2022 | 12 years 2 months | 144% | Overdueby 3 years 9 months | |
| Will You Wheel?Will You Wheel? | I’m not entirely sure. The map is huge and tough to populate, and we still need to add lots of races and customization options. I’d estimate it’ll take about two years.read 16 Sep 2026 | about 2 years | 2 years 10 months | 140% | Overdueby 10 months | |
| The Ghost - Task of the Ghost HuntersThe Ghost - Task of the Ghost Hunters | We can't say how long it will stay in Early Access status. We strive to keep the product in Early Access until around November 2025.read 12 Sep 2026 | 2 years 6 monthsuntil 30 Nov 2025 | 3 years 4 months | 132% | Overdueby 10 months | |
| StardeusStardeus | 2-3 years or more.read 16 Sep 2026 | 24–36 months | 3 years 11 months | 131% | Overdueby 11 months | |
| Death TrashDeath Trash | We don't know exactly how long this game will still be in Early Access. Our past attempts at predicting it were way too optimistic. We are a small team working on our first large game and didn't expect the complexity of this project. We are doing our best to get Death Trash done as soon as possible while still achieving the quality it deserves. Our current state (June 2025): We have more than 50% of the work done which was planned for Early Access. (Talking about the actual work tasks here, not the accessible content.) The remaining tasks are concrete content-related, not vague, and almost all of them consist of stuff we have already done in the past. There is a rough roadmap in the game client and here on the store page.read 16 Sep 2026 | 3 years 11 monthsuntil 30 Jun 2025 | 5 years 1 month | 131% | Overdueby 14 months | |
| Sky HarvestSky Harvest | Three to six months. It will need some time to take feedback and iron out all of the issues.read 16 Sep 2026 | 3–6 months | 8 months | 130% | Overdueby 2 months | |
| Starwisp HyperdriveStarwisp Hyperdrive | About two years, with a full release planned in early 2026.read 8 Sep 2026 | about 2 years | 2 years 5 months | 123% | Overdueby 5 months | |
| Pinhead AdventuresPinhead Adventures | Pinhead Adventures will be in Early Access for two years.read 11 Sep 2026 | about 2 years | 2 years 5 months | 122% | Overdueby 5 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 15 months | 121% | Overdueby 3 months | |
| SCP: NemesiSCP: Nemesi | At the moment, our estimated Early Access phase is around 30 months from the initial launch. However, please keep in mind that this timeline is subject to change as we work to deliver the best possible experience for our players. Rest assured, we are fully committed to our goal, and your support and feedback will be instrumental in shaping the game's progress.read 8 Sep 2026 | about 2 years 6 months | 3 years | 118% | Overdueby 6 months | |
| Ships At SeaShips At Sea | We currently expect Ships At Sea to remain in Early Access for at least another 1–2 years as we continue expanding and polishing the experience. The upcoming updates planned for 2026 will complete the planned Class 4 progression, including wind turbine supply operations with deployable daughter crafts, ferry gameplay, and crab and lobster fishing. After that, development will continue toward the final planned Class 5 ships and their related gameplay systems.read 16 Sep 2026 | 12–24 months | 2 years 4 months | 116% | Overdueby 4 months | |
| Wyrd WorldWyrd World | anticipated 6 months to 1 yearread 13 Sep 2026 | 6–12 months | 14 months | 116% | Overdueby 2 months | |
| Mall controlMall control | We expect Mall Control to remain in Early Access for around 6 to 12 months. During this period, we plan to introduce new types of shops, expand the city with new zones, and add extra gameplay mechanics. Our goal is to gradually build a richer and more varied experience, while actively listening to community feedback to improve existing features.read 16 Sep 2026 | 6–12 months | 14 months | 115% | Overdueby 2 months | |
| Move My MocMove My Moc | Between 1-2 years.read 16 Sep 2026 | 12–24 months | 2 years 3 months | 114% | Overdueby 3 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.