How long did they say Early Access would take, and how long has it been? · 2,954 in Early Access · 4,110 promises read · 1,333 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,261 | 1,231 | 302% | 2 months | 1,21296% | 51of 1,091 parsed | — |
| 2025 | 523 | 523 | 00% | 14 months | 49494% | 192of 424 parsed | — |
| 2024 | 267 | 267 | 00% | 2 years 1 month | 25395% | 153of 205 parsed | — |
| 2023 | 147 | 147 | 00% | 3 years 2 months | 13894% | 88of 114 parsed | — |
| 2022 | 97 | 97 | 00% | 4 years 2 months | 9093% | 57of 68 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 65 | 65 | 00% | 6 years 2 months | 6498% | 36of 43 parsed | — |
| 2019 | 56 | 56 | 00% | 7 years 2 months | 56100% | 30of 33 parsed | — |
| 2018 | 43 | 43 | 00% | 8 years 3 months | 4195% | 31of 32 parsed | — |
| 2017 | 67 | 67 | 00% | 9 years 4 months | 6699% | 38of 41 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Cat LifeCat Life | The Early Access phase is coming to an end. Version 1.0 is scheduled for release on October 17, 2026.the store says it leaves Early Access on 17 Oct 2026 | 3 years 9 monthsuntil 17 Oct 2026 | 3 years 8 months | 98% | On the clockDue this month | |
| Dying BreedDying Breed | The current plan is to remain in Early Access for about 12 monthsread 13 Sep 2026 | about 12 months | 11 months | 94% | On the clockDue this month | |
| Project GunshipProject Gunship | The current goal is to have a 1.0 full release sometime this year, 2026.read 12 Sep 2026 | 4 years 4 monthsuntil 31 Dec 2026 | 4 years 1 month | 93% | On the clock3 months left | |
| House Builder 2: Casual ConstructionHouse Builder 2: Casual Construction | We anticipate that the game will be in Early Access between 6 and 12 months. However, we don't want to be obligated to this, as the game and the players are most important. We plan to remain in early access until we decide that the game is complete. We plan to release major content updates, as well as smaller updates that will focus on specific aspects of the game. We will continue to listen to feedback from our community and work on improvements to the core of the game.read 12 Sep 2026 | 6–12 months | 11 months | 90% | On the clock1 month left | |
| Tamer: King of DinosaursTamer: King of Dinosaurs | We hope to finish production of Tamer: King of Dinosaurs by Q4 2026 (approximately 4 months post-EA launch), but if the community requests additional features we could realistically extend production until Q1 2027 to significantly change and improve the game.read 8 Sep 2026 | about 4 months | 3 months | 85% | On the clockDue this month | |
| Lost in AnomalyLost in Anomaly | The current plan is to get to a full release Q4 2026 however this may change depending on features added and how the game will progress through early access.read 14 Sep 2026 | 2 years 1 monthuntil 31 Dec 2026 | 21 months | 84% | On the clock4 months left | |
| UnloopUnloop | 6 – 12 months.read 12 Sep 2026 | 6–12 months | 10 months | 84% | On the clock2 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| Beat the HeatBeat the Heat | Beat the Heat will launch in Early Access at the end of November 2022, and the full version is expected to be released on 2027.read 13 Sep 2026 | 5 years 1 monthuntil 31 Dec 2027 | 3 years 10 months | 75% | On the clock15 months left | |
| Sudoku ProSudoku Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Aethergate: Battle of ArtefactsAethergate: Battle of Artefacts | We expect to remain in Early Access for at least 12–24 months. As a small team, we're learning and evolving with every step. The timeline may shift depending on feedback, resources, and how much content the community helps us shape.read 14 Sep 2026 | 12–24 months | 15 months | 64% | On the clock9 months left | |
| Really Fast RatReally Fast Rat | Less than one yearread 9 Sep 2026 | 0–12 months | 8 months | 63% | On the clock4 months left | |
| First Person Data ExplorerFirst Person Data Explorer | I expect the game to remain in Early Access for one to two years.read 6 Sep 2026 | 12–24 months | 14 months | 60% | On the clock10 months left | |
| Assetto Corsa RallyAssetto Corsa Rally | We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.read 14 Sep 2026 | 0–18 months | 10 months | 56% | On the clock8 months left | |
| Dungeon ShiftersDungeon Shifters | We are planning on a 2-year Early Access timeframe for Dungeon Shifters. This will include, according to our development plans, adding new playable characters, expanding dungeon areas with new mechanics and enemies, refining combat and AI systems, optimizing performance, and incorporating player feedback to deliver the best possible experience.read 13 Sep 2026 | about 2 years | 13 months | 56% | On the clock11 months left | |
| EXELIOEXELIO | As a guideline, we expect to continue improving the game in Early Access for at least around one year (this may change depending on development progress). Currently, the story is about 25% complete. We will continue developing new features and implement them step by step. In addition to the campaign scenario, we will also keep adding content and improving systems based on the development roadmap. Feedback during Early Access will be an important factor in deciding our priorities. We’d really appreciate your support.read 15 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Solasta IISolasta II | We intend to stay in Early Access for about a year to adjust and polish the content of Solasta II for the 1.0 release - although the exact duration will depend on the amount of community requests we intend to tackle!read 15 Sep 2026 | about 12 months | 6 months | 51% | On the clock6 months left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 2026 | 6–9 months | 5 months | 50% | On the clock4 months left | |
| Goblin CleanupGoblin Cleanup | We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026 | about 2 years | 12 months | 50% | On the clock12 months left | |
| YOU ARE THE MONSTERYOU ARE THE MONSTER | Approximately 6 monthsread 15 Sep 2026 | about 6 months | 3 months | 49% | On the clock3 months left | |
| MacabreMacabre | We currently expect to remain in Early Access for up to two years. This gives us room to expand content and refine systems while continuing to improve the foundation with real player input. The timeline may change depending on progress and feedback, but our focus will remain on delivering a strong, replayable experience throughout.read 12 Sep 2026 | 0–24 months | 12 months | 48% | On the clock12 months left | |
| Bside: Desktop MateBside: Desktop Mate | We expect Bside to remain in Early Access for roughly 18 to 24 months. Our goal during this period is to keep refining the foundation and expanding the world step by step. Bside is designed as an evolving world that grows with its community, so development will continue beyond the initial Early Access phase. While we can’t predict an exact end point, we’ll keep sharing updates, adding new experiences, and working closely with players as the world of Biibits continues to take shape.read 7 Sep 2026 | 18–24 months | 11 months | 44% | On the clock13 months left | |
| Morbid MetalMorbid Metal | We already have a Year One roadmap, but we’re keeping the timeline flexible so we can integrate community feedback along the way.read 12 Sep 2026 | about 12 months | 5 months | 44% | On the clock7 months left | |
| Cafe Business ManagerCafe Business Manager | We plan to keep Cafe Business Manager in Early Access for around 8–12 months. However, this may vary depending on community feedback and the amount of new content we add. Our focus is quality over speed — we’ll move to the full release only when we’re confident the experience feels complete and satisfying.read 14 Sep 2026 | 8–12 months | 5 months | 43% | On the clock7 months left | |
| SanguineSanguine | The plan is to leave Early Access in Q4 2027, when the full version launches.read 9 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 11 months | 41% | On the clock15 months left | |
| Cleared HotCleared Hot | The current plan is to release Chapter 2 (a major content update) in Fall 2026 and leave Early Access in 2027. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 13 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 39% | On the clock4 months left | |
| Car Race SimulatorCar Race Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Toy Car RaceToy Car Race | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Klondike Solitaire ProKlondike Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Car Race Pro SimulatorCar Race Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Soccer PuzzleSoccer Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Truck Racing SimulatorTruck Racing Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| City Builder ProCity Builder Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Homebound: Escape RoomHomebound: Escape Room | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Peg Solitaire ProPeg Solitaire Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Street Soccer SimulatorStreet Soccer Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| SpellersSpellers | We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| Coin Slots LiveCoin Slots Live | We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| Play and Learn EnglishPlay and Learn English | We plan to stay in Early Access for approximately 8-12 months. This timeline may shift depending on the desired content scope and the direction the community takes. Rather than rushing out an incomplete game, we aim to ship a polished, refined full version shaped by player feedback.read 14 Sep 2026 | 8–12 months | 3 months | 25% | On the clock9 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left | |
| Pawsome ResortPawsome Resort | We’re currently planning for Pawsome Resort to stay in Early Access for around one year. During this time, we’ll roll out frequent updates including new animals, gameplay systems, quality-of-life improvements, and story content.read 8 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| Vapor World: Over The MindVapor World: Over The Mind | We hope the Vapor World will be an unforgettable experience for the player. Not only does it take a lot of effort to complete such an experience, but it is also difficult for developers to predict when it will be completed. Therefore, it is very difficult to confirm the official release schedule of the game. But we've already completed the key fun elements of Vaperworld over a long period of time, and we think we can deliver them to our players sometime in 2026.read 6 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 4 weeks | 22% | On the clock3 months left | |
| WHERE TO?WHERE TO? | We currently expect the game to remain in Early Access for approximately three months.read 8 Sep 2026 | about 3 months | 3 weeks | 20% | On the clock2 months left | |
| Chessman AdventuresChessman Adventures | We currently expect Chessman Adventures to remain in Early Access for around 6–12 months. This may change depending on community feedback and the scope of future updates.read 9 Sep 2026 | 6–12 months | 2 months | 20% | On the clock10 months left | |
| SnowFlowSnowFlow | SnowFlow is expected to remain in Early Access for several months, likely around 6 to 12 months depending on player feedback and the scope of the remaining content.read 12 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| Phantom TowerPhantom Tower | Our current goal is to reach the full 1.0 release by the first half of 2027. While we have a clear roadmap, we want to remain flexible enough to incorporate player suggestions and ensure every feature is fully polished before leaving Early Access.read 14 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 18% | On the clock10 months left | |
| 我自成道我自成道 | We have prepared extensive content for <I Am The Dao>, and the game will be continuously developed with regular updates. The Early Access phase is expected to last between one and two years.read 14 Sep 2026 | 12–24 months | 4 months | 17% | On the clock20 months left | |
| Drone SectorDrone Sector | The current plan is to be in Early Access for 6-12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 14 Sep 2026 | 6–12 months | 2 months | 15% | On the clock10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.