How long did they say Early Access would take, and how long has it been? · 3,464 in Early Access · 4,875 promises read · 1,523 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,403 | 1,358 | 453% | 2 months | 1,36497% | 59of 1,218 parsed | — |
| 2025 | 591 | 591 | 00% | 14 months | 56896% | 228of 495 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 57 | 57 | 00% | 8 years 3 months | 5698% | 40of 41 parsed | — |
| 2017 | 153 | 153 | 00% | 9 years 5 months | 15299% | 104of 107 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Initia: Elemental ArenaInitia: Elemental Arena | The game is planned to stay in Early Access for 6 to 8 month. This should give us enough time to add the features we want to add and also incorporate all your feedback into Initia.read 14 Sep 2026 | 6–8 months | 10 years 5 months | 1558% | Overdueby 9 years 9 months | |
| SansarSansar | Until it’s epic. When we took over the Sansar platform in late April of this year Sansar was not operational and had not been maintained for roughly six months. I started building a team comprised of new engineers and legacy staff from both Linden Lab and Wookey Technologies, previous owners of the Sansar platform. After a few months we were able to restore Sansar to its previous functionality and began adding features. This was a significant accomplishment to rescue this advanced technology. We were also successful in re-engaging the Sansar Community which had been neglected and overlooked during the period of time when Sansar was not maintained. We are now on the cusp of becoming the first Metaverse technology capable of interfacing with a smart TV. We are starting with LG Electronics and plan to approach both Samsung and HiSense for a similar deal. We have now built a team of roughly 30 creators, engineers and product managers that are executing an aggressive roadmap to add features and technologies not currently available in any Metaverse experience.read 16 Sep 2026 | about 6 months | 7 years 9 months | 1557% | Overdueby 7 years 3 months | |
| On a RollOn a Roll | Approximately 5 to 7 months. The full release is planned for the first quarter of 2018.read 11 Sep 2026 | 5–7 months | 9 years 1 month | 1551% | Overdueby 8 years 6 months | |
| Tech Executive TycoonTech Executive Tycoon | We have moved to a specific feature release schedule that allows us much more forecasting capabilities. We fully intend to have a release candidate anywhere between June 2019 to September 2019. However, at this time, we want to give ourselves another calendar year to meet our highest expectations for the final release candidate.read 8 Sep 2026 | 6 monthsuntil 30 Jun 2019 | 7 years 9 months | 1548% | Overdueby 7 years 3 months | |
| Damned Nation RebornDamned Nation Reborn | Damned Nation Reborn will be in early access for around 7-9 monthsread 10 Sep 2026 | 7–9 months | 11 years 7 months | 1546% | Overdueby 10 years 10 months | |
| Polynomial 2Polynomial 2 | We hope to release within 8 months, but we want to first ensure that we have addressed customer feedback.read 11 Sep 2026 | 0–8 months | 10 years 4 months | 1545% | Overdueby 9 years 8 months | |
| DreadfulDreadful | For now, the development of Dreadful is projected to run between 5 to 7 months ,we want to be sure everything is working as intended with our players and that there is a minimal amount of bugs presented in the final version and that the game is optimized enough to work smoothly on almost all your gaming setups. We will continue to push monthly updates until full launch as we want to ensure that the game we release is the best version possibleread 15 Sep 2026 | 5–7 months | 9 years | 1544% | Overdueby 8 years 5 months | |
| Arcane Array ArenaArcane Array Arena | We would like to release the game as early access after a demo period of operational testing of the game and then officially release it after a month or two of feedback. So the period of the Early Access is roughly 1 month.read 12 Sep 2026 | 1–2 months | 2 years 7 months | 1541% | Overdueby 2 years 5 months | |
| Vol'Talkes - The AI WarVol'Talkes - The AI War | We think that we're able to finally release this game in 6-9 Monthsread 10 Sep 2026 | 6–9 months | 11 years 7 months | 1541% | Overdueby 10 years 10 months | |
| DeepworldDeepworld | We hope to finally move out of Early Access in the next several months.read 10 Sep 2026 | 3–9 months | 11 years 5 months | 1521% | Overdueby 10 years 8 months | |
| ExanimaExanima | Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.read 5 Sep 2026 | 6–9 months | 11 years 5 months | 1518% | Overdueby 10 years 8 months | |
| ObsideoObsideo | We plan to release the game by the end of 2021, but this could change depending on what feature we decide to add and change throughout development. We don't plan on just finishing the game and never updating it again, we want to build this into something we work on with the community for years to come!read 8 Sep 2026 | 4 monthsuntil 31 Dec 2021 | 5 years 1 month | 1516% | Overdueby 4 years 9 months | |
| Chernobyl VR ProjectChernobyl VR Project | Early Access is planned until we got all interesting materials from Chernobyl scanned, filmed and processed, what should end in early spring 2017.read 15 Sep 2026 | 8 monthsuntil 31 May 2017 | 10 years | 1496% | Overdueby 9 years 4 months | |
| PolywingsPolywings | I'll need 6-8 months to complete this game.read 15 Sep 2026 | 6–8 months | 9 years 11 months | 1493% | Overdueby 9 years 3 months | |
| Hero TeamHero Team | I plan to stay in Early Access for about three months.read 8 Sep 2026 | about 3 months | 3 years 8 months | 1480% | Overdueby 3 years 5 months | |
| Tales of a SpymasterTales of a Spymaster | Tales of a Spymaster is expected to be in Early Access approximately six months.read 15 Sep 2026 | about 6 months | 7 years 4 months | 1468% | Overdueby 6 years 10 months | |
| INTRUDER - WAR AREASINTRUDER - WAR AREAS | Our goal is to have the "final" version of INTRUDER - WAR AREAS in july 2017.read 16 Sep 2026 | 8 monthsuntil 31 Jul 2017 | 9 years 9 months | 1465% | Overdueby 9 years 1 month | |
| Glitch ArenaGlitch Arena | 6 months.read 8 Sep 2026 | about 6 months | 7 years 4 months | 1459% | Overdueby 6 years 10 months | |
| Idle GuyIdle Guy | Depends on the amount of feedback and edits. Approximately up to 1 monthread 6 Sep 2026 | 0–1 months | 15 months | 1456% | Overdueby 14 months | |
| Rail AdventuresRail Adventures | Until the end of 2019read 8 Sep 2026 | 6 monthsuntil 31 Dec 2019 | 7 years 3 months | 1448% | Overdueby 6 years 9 months | |
| Witanlore: DreamtimeWitanlore: Dreamtime | Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.read 16 Sep 2026 | 6–8 months | 9 years 8 months | 1447% | Overdueby 9 years | |
| #SkiJump#SkiJump | We are still actively developing the game into a much more fully featured release, but we can't say for certain when the release will be. We were supposed to release the game by Christmas 2016, but due to bad health, bad luck and VRUnicorns becoming part of FlatPonies, we had to delay the release and development.read 12 Sep 2026 | 6 monthsuntil 25 Dec 2019 | 7 years 3 months | 1445% | Overdueby 6 years 9 months | |
| Quick Translate EngineQuick Translate Engine | We plan to keep our application in early access for about 1 month. During this period, we will make content additions and balance adjustments taking into account community feedback. However, this period may be extended according to the needs that may arise during the development process. It is our priority to ensure that our application reaches its best form.read 14 Sep 2026 | about 1 month | 14 months | 1436% | Overdueby 13 months | |
| FutaDomWorldFutaDomWorld | We predict another year. Our average time between releases ranges between one to four months, and we expect we've got about three more mainplot releases, not counting interstitial projects like My Futa Valentine and XXX Files. Plus, there's a bit of Mass-Effect style interplay between the storylines—it'll take some time before everything is finished.read 8 Sep 2026 | 1–4 months | 4 years 9 months | 1435% | Overdueby 4 years 5 months | |
| KEOKEO | We're planning our release for 2022 but anything can happen, it could be released early 2022 or on a later stage, it depends not only on our decisions but also on the community's feedback on the games state.read 16 Sep 2026 | 4 monthsuntil 31 Mar 2022 | 4 years 9 months | 1432% | Overdueby 4 years 5 months | |
| 0Gravity0Gravity | 6 month or less. I think this is a great time for a small game with perfect mechanics and great variety.read 10 Sep 2026 | 0–6 months | 7 years 2 months | 1429% | Overdueby 6 years 8 months | |
| At the Mountains of MadnessAt the Mountains of Madness | We intend to have the project completed by 2017; Between 6 and 9 months.read 12 Sep 2026 | 6–9 months | 10 years 6 months | 1397% | Overdueby 9 years 9 months | |
| The ContactThe Contact | Late 2016read 12 Sep 2026 | 9 monthsuntil 31 Dec 2016 | 10 years 5 months | 1391% | Overdueby 9 years 8 months | |
| The Forgettable DungeonThe Forgettable Dungeon | I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way. However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.read 11 Sep 2026 | about 6 months | 6 years 11 months | 1382% | Overdueby 6 years 5 months | |
| Dying Light: Bad BloodDying Light: Bad Blood | We plan to release the game early 2019. However, we first want to make sure our Founders are happy with the experience they got, so we’ll always give priority to the game’s quality over strictly sticking to this timeline. This means slight changes to the final release date are possible.read 11 Sep 2026 | 7 monthsuntil 31 Mar 2019 | 8 years | 1373% | Overdueby 7 years 5 months | |
| Garage Drummer VRGarage Drummer VR | We hope for a fully featured game to release in early 2017read 14 Sep 2026 | 9 monthsuntil 31 Mar 2017 | 10 years 3 months | 1365% | Overdueby 9 years 6 months | |
| Star Rangers XEStar Rangers XE | We are guessing approximately 9 months should do it.read 10 Sep 2026 | about 9 months | 10 years 2 months | 1360% | Overdueby 9 years 5 months | |
| ImmunityImmunity | Less than 6 months.read 6 Sep 2026 | 0–6 months | 6 years 10 months | 1359% | Overdueby 6 years 4 months | |
| New WarfareNew Warfare | About 1 or 2 months.read 15 Sep 2026 | 1–2 months | 2 years 3 months | 1342% | Overdueby 2 years 1 month | |
| BloodLightBloodLight | The length of the pre-access will be within a few weeks. We are planning on 1 to 2 months.read 7 Sep 2026 | 1–2 months | 2 years 3 months | 1339% | Overdueby 2 years 1 month | |
| SpellboundSpellbound | Spellbound will be in Early Access until the "Red Wizards Tale" story arc has been completed. The content will be released as episodic chapters as they are developed and completed. The amount of production time per chapter will heavily depend on scope of work, access to resources & support, team size (solo dev right now), time constraints, and budget. I'm guessing wildly here, but if each act takes about 3 months to complete and I have 3 chapters, we're looking at about 9 months of development after early access release. Don't trust me though -- This may fluctuate wildly! Us devs are notoriously bad at underestimating the amount of time and effort to finish production, and VR is hard and filled with uncharted territory! When a story chapter is about 85% complete, it will be made available for you to play through and provide feedback and I will iterate until the chapter is complete and highly polished.read 14 Sep 2026 | 3–9 months | 10 years | 1337% | Overdueby 9 years 3 months | |
| Awesome Obstacle ChallengeAwesome Obstacle Challenge | Updated - We'll remain in Early Access until Q2 2017 as we polish gameplay, build out our levels and add additional features. Some dependencies in our tech stack delayed development (which was shifted to other games yet-to-be-announced).read 15 Sep 2026 | 9 monthsuntil 30 Jun 2017 | 10 years | 1331% | Overdueby 9 years 3 months | |
| Bridge to NowhereBridge to Nowhere | Bridge to Nowhere will remain in early acess until Q2 of 2017read 16 Sep 2026 | 9 monthsuntil 30 Jun 2017 | 9 years 11 months | 1327% | Overdueby 9 years 2 months | |
| DanielX.net Paint ComposerDanielX.net Paint Composer | Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0read 15 Sep 2026 | 3–6 months | 6 years 8 months | 1326% | Overdueby 6 years 2 months | |
| The Torus SyndicateThe Torus Syndicate | The Torus Syndicate will be in early access until we complete Act 2 & 3 of the campaign mode, and introduce co-op multiplayer. We expect to stay in Early Access until at least Summer of 2017.read 16 Sep 2026 | 9 monthsuntil 31 Aug 2017 | 9 years 10 months | 1309% | Overdueby 9 years 1 month | |
| Lost at BirthLost at Birth | A chapter for the game usually takes 2 to 3 months to make which I release as updates regularly, I hope to continue delivering content at that cadence. I plan to expand those chapters until hopefully the story it's completed. There's not a clear target full release date at the moment as it would be difficult to say how many chapters the story will require to be completed, but I have plan to deliver around 14 chapters.read 8 Sep 2026 | 2–3 months | 3 years 3 months | 1300% | Overdueby 3 years | |
| Smash Party VRSmash Party VR | 6-9 months.read 16 Sep 2026 | 6–9 months | 9 years 9 months | 1300% | Overdueby 9 years | |
| Rise of KeepersRise of Keepers | We plan to release the final version by Q3 2016.read 13 Sep 2026 | 10 monthsuntil 30 Sep 2016 | 10 years 9 months | 1294% | Overdueby 9 years 11 months | |
| Lucid TripsLucid Trips | We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026 | about 9 months | 9 years 8 months | 1291% | Overdueby 8 years 11 months | |
| Idle Medieval TavernIdle Medieval Tavern | This game will be in Early Access for about 3 months.read 13 Sep 2026 | about 3 months | 3 years 3 months | 1288% | Overdueby 3 years | |
| Lords of New YorkLords of New York | Majority of our work in getting out of Early Access will be polish, adding new characters, venues, and preparing our Story Mode interface. It will take several months of work and maybe a few more as we apply feedback from our Early Access community.read 14 Sep 2026 | 3–9 months | 9 years 8 months | 1288% | Overdueby 8 years 11 months | |
| DropzoneDropzone | We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.read 16 Sep 2026 | 3–9 months | 9 years 7 months | 1278% | Overdueby 8 years 10 months | |
| A Large Quantity Of MushroomsA Large Quantity Of Mushrooms | The game is expected to be in early access until autumn/winter 2017.read 15 Sep 2026 | 9 monthsuntil 31 Dec 2017 | 9 years 6 months | 1265% | Overdueby 8 years 9 months | |
| TrainscapeTrainscape | Our number one objective is to maintain solid performance so your VR experience is never disorienting. Unfortunately, this means we have to scrutinize every feature and piece of content that we add into the game. There is some major functionality that we want to implement before we exit Early Access, such as terrain, bridges, tunnels, branching / merging tracks, and more. Some are easier than others. Some may be difficult with today's hardware and technology. Unless feedback from Early Access takes us in a completely different direction, we would like to exit Early Access by the end of 2017 / beginning of 2018.read 16 Sep 2026 | 9 monthsuntil 31 Mar 2018 | 9 years 3 months | 1230% | Overdueby 8 years 6 months | |
| BlockscapeBlockscape | Not much longer. The game is close to what I want it to be. I will not put a date on 1.0. I guessed “a year” when Early Access started, and that was wrong. I will leave Early Access when I am proud to call it finished. Until then I keep working. Quiet periods mean I am working, not that I have stopped. This is the project of my life. I will never abandon it.read 7 Sep 2026 | about 12 months | 12 years 3 months | 1221% | Overdueby 11 years 3 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.