Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,464 in Early Access · 4,875 promises read · 1,523 announced, not started

Export CSVHow this is readQuestionnaires read up to 17 Sep 2026
AppliedParsed promises onlyClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,4031,358453%2 months1,36497%59of 1,218 parsed
202559159100%14 months56896%228of 495 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316316300%3 years 2 months15696%100of 129 parsed
202211511500%4 years 3 months11096%68of 82 parsed
2021909000%5 years 2 months8493%55of 65 parsed
2020747400%6 years 2 months7399%44of 52 parsed
2019666600%7 years 3 months66100%38of 42 parsed
2018575700%8 years 3 months5698%40of 41 parsed
201715315300%9 years 5 months15299%104of 107 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
Initia: Elemental ArenaGentle Ghouls · entered 29 Apr 2016Initia: Elemental ArenaGentle Ghouls · entered 29 Apr 2016The game is planned to stay in Early Access for 6 to 8 month. This should give us enough time to add the features we want to add and also incorporate all your feedback into Initia.read 14 Sep 20266–8 months10 years 5 months1558%Overdueby 9 years 9 months
SansarSansar, Inc · entered 5 Dec 2018SansarSansar, Inc · entered 5 Dec 2018Until it’s epic. When we took over the Sansar platform in late April of this year Sansar was not operational and had not been maintained for roughly six months. I started building a team comprised of new engineers and legacy staff from both Linden Lab and Wookey Technologies, previous owners of the Sansar platform. After a few months we were able to restore Sansar to its previous functionality and began adding features. This was a significant accomplishment to rescue this advanced technology. We were also successful in re-engaging the Sansar Community which had been neglected and overlooked during the period of time when Sansar was not maintained. We are now on the cusp of becoming the first Metaverse technology capable of interfacing with a smart TV. We are starting with LG Electronics and plan to approach both Samsung and HiSense for a similar deal. We have now built a team of roughly 30 creators, engineers and product managers that are executing an aggressive roadmap to add features and technologies not currently available in any Metaverse experience.read 16 Sep 2026about 6 months7 years 9 months1557%Overdueby 7 years 3 months
On a RollCreative Concepts · entered 30 Aug 2017On a RollCreative Concepts · entered 30 Aug 2017Approximately 5 to 7 months. The full release is planned for the first quarter of 2018.read 11 Sep 20265–7 months9 years 1 month1551%Overdueby 8 years 6 months
Tech Executive TycoonWEB Gaming Entertainment · entered 22 Dec 2018Tech Executive TycoonWEB Gaming Entertainment · entered 22 Dec 2018We have moved to a specific feature release schedule that allows us much more forecasting capabilities. We fully intend to have a release candidate anywhere between June 2019 to September 2019. However, at this time, we want to give ourselves another calendar year to meet our highest expectations for the final release candidate.read 8 Sep 20266 monthsuntil 30 Jun 20197 years 9 months1548%Overdueby 7 years 3 months
Damned Nation RebornSinister · entered 12 Feb 2015Damned Nation RebornSinister · entered 12 Feb 2015Damned Nation Reborn will be in early access for around 7-9 monthsread 10 Sep 20267–9 months11 years 7 months1546%Overdueby 10 years 10 months
Polynomial 2Dmytry Lavrov · entered 31 May 2016Polynomial 2Dmytry Lavrov · entered 31 May 2016We hope to release within 8 months, but we want to first ensure that we have addressed customer feedback.read 11 Sep 20260–8 months10 years 4 months1545%Overdueby 9 years 8 months
DreadfulVolens Nolens Games · entered 14 Sep 2017DreadfulVolens Nolens Games · entered 14 Sep 2017For now, the development of Dreadful is projected to run between 5 to 7 months ,we want to be sure everything is working as intended with our players and that there is a minimal amount of bugs presented in the final version and that the game is optimized enough to work smoothly on almost all your gaming setups. We will continue to push monthly updates until full launch as we want to ensure that the game we release is the best version possibleread 15 Sep 20265–7 months9 years1544%Overdueby 8 years 5 months
Arcane Array Arenasteikum · entered 22 Feb 2024Arcane Array Arenasteikum · entered 22 Feb 2024We would like to release the game as early access after a demo period of operational testing of the game and then officially release it after a month or two of feedback. So the period of the Early Access is roughly 1 month.read 12 Sep 20261–2 months2 years 7 months1541%Overdueby 2 years 5 months
Vol'Talkes - The AI WarHyperDrive Games · entered 26 Feb 2015Vol'Talkes - The AI WarHyperDrive Games · entered 26 Feb 2015We think that we're able to finally release this game in 6-9 Monthsread 10 Sep 20266–9 months11 years 7 months1541%Overdueby 10 years 10 months
DeepworldBytebin · entered 22 Apr 2015DeepworldBytebin · entered 22 Apr 2015We hope to finally move out of Early Access in the next several months.read 10 Sep 20263–9 months11 years 5 months1521%Overdueby 10 years 8 months
ExanimaBare Mettle Entertainment · entered 29 Apr 2015ExanimaBare Mettle Entertainment · entered 29 Apr 2015Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.read 5 Sep 20266–9 months11 years 5 months1518%Overdueby 10 years 8 months
ObsideoKyle's Garage · entered 28 Aug 2021ObsideoKyle's Garage · entered 28 Aug 2021We plan to release the game by the end of 2021, but this could change depending on what feature we decide to add and change throughout development. We don't plan on just finishing the game and never updating it again, we want to build this into something we work on with the community for years to come!read 8 Sep 20264 monthsuntil 31 Dec 20215 years 1 month1516%Overdueby 4 years 9 months
Chernobyl VR ProjectThe Farm 51 Group SA · entered 26 Sep 2016Chernobyl VR ProjectThe Farm 51 Group SA · entered 26 Sep 2016Early Access is planned until we got all interesting materials from Chernobyl scanned, filmed and processed, what should end in early spring 2017.read 15 Sep 20268 monthsuntil 31 May 201710 years1496%Overdueby 9 years 4 months
PolywingsMariano Larronde · entered 4 Oct 2016PolywingsMariano Larronde · entered 4 Oct 2016I'll need 6-8 months to complete this game.read 15 Sep 20266–8 months9 years 11 months1493%Overdueby 9 years 3 months
Hero TeamNever Don't Play · entered 5 Jan 2023Hero TeamNever Don't Play · entered 5 Jan 2023I plan to stay in Early Access for about three months.read 8 Sep 2026about 3 months3 years 8 months1480%Overdueby 3 years 5 months
Tales of a SpymasterGerard Morris · entered 17 May 2019Tales of a SpymasterGerard Morris · entered 17 May 2019Tales of a Spymaster is expected to be in Early Access approximately six months.read 15 Sep 2026about 6 months7 years 4 months1468%Overdueby 6 years 10 months
INTRUDER - WAR AREASPlay One Game Studio · entered 12 Dec 2016INTRUDER - WAR AREASPlay One Game Studio · entered 12 Dec 2016Our goal is to have the "final" version of INTRUDER - WAR AREAS in july 2017.read 16 Sep 20268 monthsuntil 31 Jul 20179 years 9 months1465%Overdueby 9 years 1 month
Glitch ArenaShock & Rockets Games · entered 2 Jun 2019Glitch ArenaShock & Rockets Games · entered 2 Jun 20196 months.read 8 Sep 2026about 6 months7 years 4 months1459%Overdueby 6 years 10 months
Idle GuyHeatherglade Publishing KFT · entered 1 Jul 2025Idle GuyHeatherglade Publishing KFT · entered 1 Jul 2025Depends on the amount of feedback and edits. Approximately up to 1 monthread 6 Sep 20260–1 months15 months1456%Overdueby 14 months
Rail Adventuresexosyphen studios · entered 21 Jun 2019Rail Adventuresexosyphen studios · entered 21 Jun 2019Until the end of 2019read 8 Sep 20266 monthsuntil 31 Dec 20197 years 3 months1448%Overdueby 6 years 9 months
Witanlore: DreamtimeDruid Gameworks Studio LLC · entered 24 Jan 2017Witanlore: DreamtimeDruid Gameworks Studio LLC · entered 24 Jan 2017Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.read 16 Sep 20266–8 months9 years 8 months1447%Overdueby 9 years
#SkiJumpBandello · entered 28 Jun 2019#SkiJumpBandello · entered 28 Jun 2019We are still actively developing the game into a much more fully featured release, but we can't say for certain when the release will be. We were supposed to release the game by Christmas 2016, but due to bad health, bad luck and VRUnicorns becoming part of FlatPonies, we had to delay the release and development.read 12 Sep 20266 monthsuntil 25 Dec 20197 years 3 months1445%Overdueby 6 years 9 months
Quick Translate EngineCaen Studio · entered 7 Jul 2025Quick Translate EngineCaen Studio · entered 7 Jul 2025We plan to keep our application in early access for about 1 month. During this period, we will make content additions and balance adjustments taking into account community feedback. However, this period may be extended according to the needs that may arise during the development process. It is our priority to ensure that our application reaches its best form.read 14 Sep 2026about 1 month14 months1436%Overdueby 13 months
FutaDomWorldNew Dawn Games · entered 5 Dec 2021FutaDomWorldNew Dawn Games · entered 5 Dec 2021We predict another year. Our average time between releases ranges between one to four months, and we expect we've got about three more mainplot releases, not counting interstitial projects like My Futa Valentine and XXX Files. Plus, there's a bit of Mass-Effect style interplay between the storylines—it'll take some time before everything is finished.read 8 Sep 20261–4 months4 years 9 months1435%Overdueby 4 years 5 months
KEORedcatpig Studio · entered 9 Dec 2021KEORedcatpig Studio · entered 9 Dec 2021We're planning our release for 2022 but anything can happen, it could be released early 2022 or on a later stage, it depends not only on our decisions but also on the community's feedback on the games state.read 16 Sep 20264 monthsuntil 31 Mar 20224 years 9 months1432%Overdueby 4 years 5 months
0GravityKvaKoon Team · entered 27 Jul 20190GravityKvaKoon Team · entered 27 Jul 20196 month or less. I think this is a great time for a small game with perfect mechanics and great variety.read 10 Sep 20260–6 months7 years 2 months1429%Overdueby 6 years 8 months
At the Mountains of MadnessTeam Clockworks · entered 26 Mar 2016At the Mountains of MadnessTeam Clockworks · entered 26 Mar 2016We intend to have the project completed by 2017; Between 6 and 9 months.read 12 Sep 20266–9 months10 years 6 months1397%Overdueby 9 years 9 months
The ContactCrusty Squirrel · entered 11 Apr 2016The ContactCrusty Squirrel · entered 11 Apr 2016Late 2016read 12 Sep 20269 monthsuntil 31 Dec 201610 years 5 months1391%Overdueby 9 years 8 months
The Forgettable DungeonHappy Box Games LLC · entered 21 Oct 2019The Forgettable DungeonHappy Box Games LLC · entered 21 Oct 2019I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way. However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.read 11 Sep 2026about 6 months6 years 11 months1382%Overdueby 6 years 5 months
Dying Light: Bad BloodTechland Publishing · entered 13 Sep 2018Dying Light: Bad BloodTechland Publishing · entered 13 Sep 2018We plan to release the game early 2019. However, we first want to make sure our Founders are happy with the experience they got, so we’ll always give priority to the game’s quality over strictly sticking to this timeline. This means slight changes to the final release date are possible.read 11 Sep 20267 monthsuntil 31 Mar 20198 years1373%Overdueby 7 years 5 months
Garage Drummer VRBlazing Tree Studio · entered 21 Jun 2016Garage Drummer VRBlazing Tree Studio · entered 21 Jun 2016We hope for a fully featured game to release in early 2017read 14 Sep 20269 monthsuntil 31 Mar 201710 years 3 months1365%Overdueby 9 years 6 months
Star Rangers XEAwestruck Games · entered 6 Jul 2016Star Rangers XEAwestruck Games · entered 6 Jul 2016We are guessing approximately 9 months should do it.read 10 Sep 2026about 9 months10 years 2 months1360%Overdueby 9 years 5 months
ImmunityVicci Games · entered 1 Dec 2019ImmunityVicci Games · entered 1 Dec 2019Less than 6 months.read 6 Sep 20260–6 months6 years 10 months1359%Overdueby 6 years 4 months
New WarfareWaveRise Studios · entered 22 Jun 2024New WarfareWaveRise Studios · entered 22 Jun 2024About 1 or 2 months.read 15 Sep 20261–2 months2 years 3 months1342%Overdueby 2 years 1 month
BloodLightGalactic Games · entered 24 Jun 2024BloodLightGalactic Games · entered 24 Jun 2024The length of the pre-access will be within a few weeks. We are planning on 1 to 2 months.read 7 Sep 20261–2 months2 years 3 months1339%Overdueby 2 years 1 month
SpellboundWobbly Duck Studios · entered 6 Sep 2016SpellboundWobbly Duck Studios · entered 6 Sep 2016Spellbound will be in Early Access until the "Red Wizards Tale" story arc has been completed. The content will be released as episodic chapters as they are developed and completed. The amount of production time per chapter will heavily depend on scope of work, access to resources & support, team size (solo dev right now), time constraints, and budget. I'm guessing wildly here, but if each act takes about 3 months to complete and I have 3 chapters, we're looking at about 9 months of development after early access release. Don't trust me though -- This may fluctuate wildly! Us devs are notoriously bad at underestimating the amount of time and effort to finish production, and VR is hard and filled with uncharted territory! When a story chapter is about 85% complete, it will be made available for you to play through and provide feedback and I will iterate until the chapter is complete and highly polished.read 14 Sep 20263–9 months10 years1337%Overdueby 9 years 3 months
Awesome Obstacle ChallengeVRoximity LLC · entered 22 Sep 2016Awesome Obstacle ChallengeVRoximity LLC · entered 22 Sep 2016Updated - We'll remain in Early Access until Q2 2017 as we polish gameplay, build out our levels and add additional features. Some dependencies in our tech stack delayed development (which was shifted to other games yet-to-be-announced).read 15 Sep 20269 monthsuntil 30 Jun 201710 years1331%Overdueby 9 years 3 months
Bridge to NowhereMy Way Games · entered 4 Oct 2016Bridge to NowhereMy Way Games · entered 4 Oct 2016Bridge to Nowhere will remain in early acess until Q2 of 2017read 16 Sep 20269 monthsuntil 30 Jun 20179 years 11 months1327%Overdueby 9 years 2 months
DanielX.net Paint ComposerDaniel X Moore · entered 30 Jan 2020DanielX.net Paint ComposerDaniel X Moore · entered 30 Jan 2020Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0read 15 Sep 20263–6 months6 years 8 months1326%Overdueby 6 years 2 months
The Torus SyndicateCodeate · entered 22 Nov 2016The Torus SyndicateCodeate · entered 22 Nov 2016The Torus Syndicate will be in early access until we complete Act 2 & 3 of the campaign mode, and introduce co-op multiplayer. We expect to stay in Early Access until at least Summer of 2017.read 16 Sep 20269 monthsuntil 31 Aug 20179 years 10 months1309%Overdueby 9 years 1 month
Lost at BirthV19games · entered 18 Jun 2023Lost at BirthV19games · entered 18 Jun 2023A chapter for the game usually takes 2 to 3 months to make which I release as updates regularly, I hope to continue delivering content at that cadence. I plan to expand those chapters until hopefully the story it's completed. There's not a clear target full release date at the moment as it would be difficult to say how many chapters the story will require to be completed, but I have plan to deliver around 14 chapters.read 8 Sep 20262–3 months3 years 3 months1300%Overdueby 3 years
Smash Party VRViacom NEXT · entered 18 Dec 2016Smash Party VRViacom NEXT · entered 18 Dec 20166-9 months.read 16 Sep 20266–9 months9 years 9 months1300%Overdueby 9 years
Rise of KeepersSamaritan Studios · entered 5 Dec 2015Rise of KeepersSamaritan Studios · entered 5 Dec 2015We plan to release the final version by Q3 2016.read 13 Sep 202610 monthsuntil 30 Sep 201610 years 9 months1294%Overdueby 9 years 11 months
Lucid TripsSara Lisa Vogl · entered 12 Jan 2017Lucid TripsSara Lisa Vogl · entered 12 Jan 2017We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026about 9 months9 years 8 months1291%Overdueby 8 years 11 months
Idle Medieval TavernMatryoshka · entered 29 Jun 2023Idle Medieval TavernMatryoshka · entered 29 Jun 2023This game will be in Early Access for about 3 months.read 13 Sep 2026about 3 months3 years 3 months1288%Overdueby 3 years
Lords of New YorkLunchtime Studios, LLC · entered 19 Jan 2017Lords of New YorkLunchtime Studios, LLC · entered 19 Jan 2017Majority of our work in getting out of Early Access will be polish, adding new characters, venues, and preparing our Story Mode interface. It will take several months of work and maybe a few more as we apply feedback from our Early Access community.read 14 Sep 20263–9 months9 years 8 months1288%Overdueby 8 years 11 months
DropzoneSparkypants Studios LLC · entered 15 Feb 2017DropzoneSparkypants Studios LLC · entered 15 Feb 2017We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.read 16 Sep 20263–9 months9 years 7 months1278%Overdueby 8 years 10 months
A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017The game is expected to be in early access until autumn/winter 2017.read 15 Sep 20269 monthsuntil 31 Dec 20179 years 6 months1265%Overdueby 8 years 9 months
TrainscapeBit Toys · entered 28 Jun 2017TrainscapeBit Toys · entered 28 Jun 2017Our number one objective is to maintain solid performance so your VR experience is never disorienting. Unfortunately, this means we have to scrutinize every feature and piece of content that we add into the game. There is some major functionality that we want to implement before we exit Early Access, such as terrain, bridges, tunnels, branching / merging tracks, and more. Some are easier than others. Some may be difficult with today's hardware and technology. Unless feedback from Early Access takes us in a completely different direction, we would like to exit Early Access by the end of 2017 / beginning of 2018.read 16 Sep 20269 monthsuntil 31 Mar 20189 years 3 months1230%Overdueby 8 years 6 months
Blockscapeioneo · entered 3 Jul 2014Blockscapeioneo · entered 3 Jul 2014Not much longer. The game is close to what I want it to be. I will not put a date on 1.0. I guessed “a year” when Early Access started, and that was wrong. I will leave Early Access when I am proud to call it finished. Until then I keep working. Quiet periods mean I am working, not that I have stopped. This is the project of my life. I will never abandon it.read 7 Sep 2026about 12 months12 years 3 months1221%Overdueby 11 years 3 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.