How long did they say Early Access would take, and how long has it been? · 3,464 in Early Access · 4,875 promises read · 1,523 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,403 | 1,358 | 453% | 2 months | 1,36497% | 59of 1,218 parsed | — |
| 2025 | 591 | 591 | 00% | 14 months | 56896% | 228of 495 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 57 | 57 | 00% | 8 years 3 months | 5698% | 40of 41 parsed | — |
| 2017 | 153 | 153 | 00% | 9 years 5 months | 15299% | 104of 107 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| BIG LOOTBIG LOOT | I’m planning for Early Access to last around 12-20 months.the store says it leaves Early Access on 25 Sep 2026 | 12–20 months | 13 months | 64% | On the clock7 months left | |
| Lunar EclipseLunar Eclipse | At the moment, the game is supported and developed by a team of two people. We plan to release the full version of the game within two years, but an early version will be available as soon as possible. However, these timelines are preliminary and may be adjusted based on feedback from our community and other key factors that may arise during development.read 15 Sep 2026 | 0–24 months | 15 months | 64% | On the clock9 months left | |
| Winnie's HoleWinnie's Hole | Our aim is to reach V1.0 within a year.read 16 Sep 2026 | 0–12 months | 8 months | 64% | On the clock4 months left | |
| AdaptoryAdaptory | Right now I’m planning about one year to complete and polish the full version (see the roadmap), but this could change if the scope increases or if we have to revisit any major systems. The plan is to deliver at least three major content updates during this time so you’ll be able to test new systems and share your feedback.read 9 Sep 2026 | about 12 months | 8 months | 64% | On the clock4 months left | |
| Kats TriggerKats Trigger | We currently anticipate that the game will be in Early Access for approximately 14 months. However, this is an estimate, and the final duration may be adjusted based on the scope of development needed and the feedback received from the community.read 14 Sep 2026 | about 14 months | 9 months | 64% | On the clock5 months left | |
| Really Fast RatReally Fast Rat | Less than one yearread 9 Sep 2026 | 0–12 months | 8 months | 64% | On the clock4 months left | |
| Brutal Bible BloodbathsBrutal Bible Bloodbaths | The current 1.0 release estimate is 2027.read 13 Sep 2026 | 3 years 8 monthsuntil 31 Dec 2027 | 2 years 4 months | 64% | On the clock16 months left | |
| DJ Life Simulator: From Your Bedroom to the MainstageDJ Life Simulator: From Your Bedroom to the Mainstage | 3 Monthsread 9 Sep 2026 | about 3 months | 2 months | 64% | On the clock1 month left | |
| COLLAPSE COMPANYCOLLAPSE COMPANY | We currently expect the Early Access period to last approximately 8 to 12 months. However, this timeframe may change depending on the scale of the systems we plan to implement and the amount of feedback we receive from players.read 17 Sep 2026 | 8–12 months | 8 months | 63% | On the clock4 months left | |
| Enter the ChronosphereEnter the Chronosphere | Roughly six months, maybe a little longer. We would love to add tons of content and work with the community to deliver an amazing 1.0.read 16 Sep 2026 | about 6 months | 4 months | 63% | On the clock2 months left | |
| SkyShard: City BattlerSkyShard: City Battler | Our Early Access period should last no longer than 6 months, and could be notably quicker if our artists are able to continue producing art at a high rate of speed. We have a well defined roadmap and ample funds to finish, so we think this is a very reasonable goal.read 7 Sep 2026 | 0–6 months | 4 months | 63% | On the clock2 months left | |
| Half SwordHalf Sword | We plan to remain in Early Access for 6 to 12 months.read 6 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| Vampires: Bloodlord RisingVampires: Bloodlord Rising | Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 16 Sep 2026 | about 12 months | 8 months | 63% | On the clock4 months left | |
| Touhou Blooming SoulTouhou Blooming Soul | est. 6-12 monthsread 16 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| Ranch Store SimulatorRanch Store Simulator | Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 6 Sep 2026 | about 12 months | 8 months | 63% | On the clock4 months left | |
| KABOOM FarmKABOOM Farm | About half year to one year.read 15 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| Beyond SolarBeyond Solar | About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 2026 | 6–9 months | 6 months | 63% | On the clock3 months left | |
| MEAT TRAINMEAT TRAIN | 6-12 months. Maybe less if all goes well.read 16 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| Outbreak IslandOutbreak Island | I plan to release the full version of the game around early 2027, though this timeline may change depending on the pace of development and community feedback. If players suggest ideas or features that require more time to implement, we’re ready to adapt - our main goal is to deliver the best possible version of the game.read 12 Sep 2026 | 17 monthsuntil 31 Mar 2027 | 11 months | 63% | On the clock6 months left | |
| GenderShiftGenderShift | 2-3 months.read 16 Sep 2026 | 2–3 months | 2 months | 63% | On the clock1 month left | |
| OPERATOROPERATOR | 3-5 years after early access release, there are still plenty of planned features and the polish that comes with that as well as the unexpected hurdles to be overcome.read 15 Sep 2026 | 36–60 months | 3 years 2 months | 63% | On the clock22 months left | |
| Cards from the WestCards from the West | I plan for Early Access to last approximately 6 months, though this may be extended if community feedback points toward content or features that need more development time.read 14 Sep 2026 | about 6 months | 4 months | 63% | On the clock2 months left | |
| Battle HanafudaBattle Hanafuda | We are aiming for a full release within 2026, although the exact timing may be adjusted to prioritize quality based on community feedback and ongoing development progress.read 8 Sep 2026 | 10 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock4 months left | |
| Rebel DuetRebel Duet | With a total of 7 story arcs currently planned, I estimate the Early Access phase will last approximately two to three years. However, it's possible it might take longer depending on feedback.read 7 Sep 2026 | 24–36 months | 22 months | 62% | On the clock14 months left | |
| EmoteLabEmoteLab | Approximately 6–12 months.read 13 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| Blast ProcessedBlast Processed | As long as it takes to complete my roadmap and fix bugs, which will likely take somewhere between 1-2 years.read 11 Sep 2026 | 12–24 months | 15 months | 62% | On the clock9 months left | |
| Voodoo Fishin'Voodoo Fishin' | We expect the game to remain in Early Access until Spooky Season 2026. This timeframe allows us to gather player feedback, iterate on core systems, and grow the game at a sustainable pace as we work toward the full release.the store says it leaves Early Access on 13 Oct 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock3 months left | |
| Robot Fury: Mech Combat SimulatorRobot Fury: Mech Combat Simulator | We plan to be in Early Access for about 2 and a half years. This gives us enough time to gather feedback, implement new features, refine the combat system, and ensure a polished experience. Our goal is to work closely with the community throughout this period to make sure the final game meets player expectations.read 14 Sep 2026 | about 2 years 6 months | 19 months | 62% | On the clock11 months left | |
| Master of PieceMaster of Piece | We are anticipating about 6 months to a year of Early Access period. This may vary depending on development progress, and any schedule changes will be shared via announcements.read 17 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| Hand-me-downsHand-me-downs | Hand-me-downs will leave Early Access in Autumn 2026.the store says it leaves Early Access on 28 Oct 2026 | 7 monthsuntil 30 Nov 2026 | 4 months | 62% | On the clock3 months left | |
| WarmoniumWarmonium | Warmonium will remain in Early Access until Q4 2028.read 9 Sep 2026 | 5 years 11 monthsuntil 31 Dec 2028 | 3 years 8 months | 62% | On the clock2 years 3 months left | |
| Project SilverfishProject Silverfish | Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 14 Sep 2026 | 0–24 months | 15 months | 61% | On the clock9 months left | |
| QANGAQANGA | We anticipate that QANGA will remain in Early Access until we achieve full stability and have added all the key features we envision for the final game. We are aiming for a complete release around the end of 2027, but this timeline may evolve based on community feedback and the progress we make.read 15 Sep 2026 | 3 years 4 monthsuntil 31 Dec 2027 | 2 years | 61% | On the clock16 months left | |
| Away From LifeAway From Life | We are planning a full release of the game for end 2026.read 14 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 61% | On the clock3 months left | |
| Where it all Began - Season 1Where it all Began - Season 1 | Estimations are about 2 years.read 13 Sep 2026 | about 2 years | 14 months | 60% | On the clock10 months left | |
| vrOSvrOS | Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 17 Sep 2026 | 6–7 months | 4 months | 60% | On the clock3 months left | |
| MonomythMonomyth | The game is expected to remain in Early Access until 2027.read 16 Sep 2026 | 3 years 3 monthsuntil 31 Dec 2027 | 23 months | 60% | On the clock16 months left | |
| Logic WorldLogic World | We're not sure, but we're hoping to finish in 2028 or 2029. We're going as fast as we can!read 14 Sep 2026 | 8 years 2 monthsuntil 31 Dec 2029 | 4 years 11 months | 60% | On the clock3 years 3 months left | |
| SELINISELINI | I plan for a relatively short Early Access period, currently estimated at around 8 to 12 months. The primary purpose is to test, tune and polish the game with player feedback before the full release. This estimated timeframe is based on the current development plan but it may change as I work with the community.read 6 Sep 2026 | 8–12 months | 7 months | 59% | On the clock5 months left | |
| Starforged LegacyStarforged Legacy | We expect to continue iterating on Starforged Legacy for 3-6 months after its Early Access launch.read 16 Sep 2026 | 3–6 months | 4 months | 59% | On the clock2 months left | |
| Monster Lab SimulatorMonster Lab Simulator | We plan to release the full game within 12 months. This timeframe is what we estimate to implement all the planned features and refine the game into its best version.read 6 Sep 2026 | 0–12 months | 7 months | 59% | On the clock5 months left | |
| ENCHAINENCHAIN | Approximately 1 year. Any necessary time will be taken to make the full game into something I am happy to release.read 12 Sep 2026 | about 12 months | 7 months | 59% | On the clock5 months left | |
| Dino Ramen ExpressDino Ramen Express | Roughly 6 months to a year…I know that might sound unreliable…But what if those 6 months include at least one small content update every day (bug fixes not counted), and one major story update every week?It’s possible that in just a few weeks, ARKPARK · HURRYUP will already feel like a full 1.0 release.We’ve already worked on it for 5 years—most content is finished; it just doesn’t fit the story order yet… Our ambition goes far beyond that.What really happened in ARKPARK?Where were the humans of Earth in 2102?Why do you play as an alien running a RamenDino with your robot friend?And so many more major “historical changes” coming to ARKPARK… We plan to spend the next 40 years of our lives telling this story across 5 mainline titles—the story of humans, aliens, and AIs in the ANTI Series spanning billions of years.This isn’t just a plan. We’ve already put in 5 years of work. ARKPARK · HURRYUP is the first of these five games: an open-world title combining adventure, management, and roguelike FPS.It needs massive polish and feedback to reach our extremely high standards.That’s why we need your help—and to let you witness this miracle story called “ANTI” together.read 16 Sep 2026 | 6–12 months | 7 months | 59% | On the clock5 months left | |
| Saloon SimulatorSaloon Simulator | The duration of Early Access is subject to player engagement and interest in the project. We're committed to delivering a polished and complete game, and will exit Early Access once the story arc has been fully realized. If the game proves to be successful and well-received, our goal is to transition out of Early Access within up to 2 years.read 15 Sep 2026 | 0–24 months | 14 months | 59% | On the clock10 months left | |
| Toaster ArenaToaster Arena | The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 16 Sep 2026 | 2 years 10 monthsuntil 30 Nov 2027 | 20 months | 58% | On the clock14 months left | |
| Wish Me WellWish Me Well | We expect to remain in Early Access for 6–12 months, but this might change depending on player feedback and overall satisfaction with the product.read 17 Sep 2026 | 6–12 months | 7 months | 58% | On the clock5 months left | |
| Flips: A 2D Flipbook Animation Tool by zelun_Flips: A 2D Flipbook Animation Tool by zelun_ | Flips is expected to remain in Early Access for approximately 6 to 12 months. This timeframe allows for iterative development, usability refinements, performance improvements, and feature adjustments based on community feedback. The exact duration may change depending on feedback and development progress. A full release will happen once Flips reaches a stable, polished, and reliable state that meets its core design goals.read 7 Sep 2026 | 6–12 months | 7 months | 58% | On the clock5 months left | |
| UnderMine 2UnderMine 2 | It's hard to say, but it's likely longer than UnderMine, which was a year. We have so much ambition for this game, and we probably have one to two years of ideas we'd like to implement before 1.0, which also won't be the end of continued support.read 16 Sep 2026 | 12–24 months | 14 months | 58% | On the clock10 months left | |
| Hotel GalacticHotel Galactic | While we don't have a specific date in mind, we roughly plan to spend about 1-2 years in Early Access. One thing that we know is that we don't want to leave EA too soon.read 17 Sep 2026 | 12–24 months | 14 months | 58% | On the clock10 months left | |
| Backpack SurvivorsBackpack Survivors | We aim to be in Early Access for about 9 months. The roadmap and plans for Early Access will be communicated on our Discord.read 16 Sep 2026 | about 9 months | 5 months | 57% | On the clock4 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.