How long did they say Early Access would take, and how long has it been? · 3,289 in Early Access · 4,598 promises read · 1,444 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,363 | 1,325 | 383% | 2 months | 1,32197% | 58of 1,183 parsed | — |
| 2025 | 564 | 564 | 00% | 14 months | 54096% | 216of 467 parsed | — |
| 2024 | 289 | 289 | 00% | 2 years 1 month | 27896% | 170of 224 parsed | — |
| 2023 | 156 | 156 | 00% | 3 years 2 months | 14895% | 94of 123 parsed | — |
| 2022 | 108 | 108 | 00% | 4 years 2 months | 10395% | 65of 78 parsed | — |
| 2021 | 86 | 86 | 00% | 5 years 2 months | 7992% | 52of 62 parsed | — |
| 2020 | 70 | 70 | 00% | 6 years 2 months | 6999% | 40of 48 parsed | — |
| 2019 | 63 | 63 | 00% | 7 years 3 months | 63100% | 36of 40 parsed | — |
| 2018 | 54 | 54 | 00% | 8 years 3 months | 5296% | 39of 40 parsed | — |
| 2017 | 100 | 100 | 00% | 9 years 4 months | 9999% | 64of 67 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Apocalypse MechanismApocalypse Mechanism | It may last 3 to 6 months, depending on the feedbacks we collect and the changes we are going to make in our game.read 15 Sep 2026 | 3–6 months | 8 years 3 months | 1653% | Overdueby 7 years 9 months | |
| Idle ResearchIdle Research | Roughly two to three months.read 5 Sep 2026 | 2–3 months | 4 years 2 months | 1651% | Overdueby 3 years 11 months | |
| MoonstriderMoonstrider | We're aiming to release the full version of Moonstrider sometime in spring of 2016.read 12 Sep 2026 | 8 monthsuntil 31 May 2016 | 11 years | 1645% | Overdueby 10 years 4 months | |
| ScrashScrash | We plan to have the game out of Early Access before the end of 2018, where we hope to accomplish the following: - Polish the game thoroughly to make it highly accessible to different systems, both low and high spec. - Build an engaged community of players that are keen to local Player VS Player games. - Create new, exciting and challenging levels that are cherished by the players.read 13 Sep 2026 | 6 monthsuntil 31 Dec 2018 | 8 years 3 months | 1643% | Overdueby 7 years 9 months | |
| Marching SimulatorMarching Simulator | Six Monthsread 15 Sep 2026 | about 6 months | 8 years 2 months | 1627% | Overdueby 7 years 8 months | |
| WarpBallWarpBall | We will be releasing WarpBall fully before the end of 2017. August 2017 is the current estimate, but no date is confirmed at the moment.read 12 Sep 2026 | 7 monthsuntil 31 Dec 2017 | 9 years 3 months | 1591% | Overdueby 8 years 8 months | |
| XSOverlayXSOverlay | 4-5 months roughly, though because I am a single developer with some help, it may take longer than that. One person can only do so much work!read 6 Sep 2026 | 4–5 months | 6 years 6 months | 1569% | Overdueby 6 years 1 month | |
| XLRXLR | Our target for a full release is in 6-8 months.read 13 Sep 2026 | 6–8 months | 10 years 5 months | 1567% | Overdueby 9 years 9 months | |
| Journey of the KingJourney of the King | We expect Journey of the King to be completed by August 2015.read 10 Sep 2026 | 9 monthsuntil 31 Aug 2015 | 11 years 9 months | 1567% | Overdueby 11 years | |
| Sweet Escape VRSweet Escape VR | We expect to do a full release before the end of this year.read 14 Sep 2026 | 8 monthsuntil 31 Dec 2016 | 10 years 5 months | 1561% | Overdueby 9 years 9 months | |
| iOMooniOMoon | The plan is to keep adding new content and evolving the current experience for the next 6-8months depending on the support we earn.read 14 Sep 2026 | 6–8 months | 10 years 5 months | 1558% | Overdueby 9 years 9 months | |
| Initia: Elemental ArenaInitia: Elemental Arena | The game is planned to stay in Early Access for 6 to 8 month. This should give us enough time to add the features we want to add and also incorporate all your feedback into Initia.read 14 Sep 2026 | 6–8 months | 10 years 5 months | 1557% | Overdueby 9 years 9 months | |
| SansarSansar | Until it’s epic. When we took over the Sansar platform in late April of this year Sansar was not operational and had not been maintained for roughly six months. I started building a team comprised of new engineers and legacy staff from both Linden Lab and Wookey Technologies, previous owners of the Sansar platform. After a few months we were able to restore Sansar to its previous functionality and began adding features. This was a significant accomplishment to rescue this advanced technology. We were also successful in re-engaging the Sansar Community which had been neglected and overlooked during the period of time when Sansar was not maintained. We are now on the cusp of becoming the first Metaverse technology capable of interfacing with a smart TV. We are starting with LG Electronics and plan to approach both Samsung and HiSense for a similar deal. We have now built a team of roughly 30 creators, engineers and product managers that are executing an aggressive roadmap to add features and technologies not currently available in any Metaverse experience.read 11 Sep 2026 | about 6 months | 7 years 9 months | 1556% | Overdueby 7 years 3 months | |
| On a RollOn a Roll | Approximately 5 to 7 months. The full release is planned for the first quarter of 2018.read 11 Sep 2026 | 5–7 months | 9 years 1 month | 1551% | Overdueby 8 years 6 months | |
| Tech Executive TycoonTech Executive Tycoon | We have moved to a specific feature release schedule that allows us much more forecasting capabilities. We fully intend to have a release candidate anywhere between June 2019 to September 2019. However, at this time, we want to give ourselves another calendar year to meet our highest expectations for the final release candidate.read 8 Sep 2026 | 6 monthsuntil 30 Jun 2019 | 7 years 9 months | 1547% | Overdueby 7 years 3 months | |
| Damned Nation RebornDamned Nation Reborn | Damned Nation Reborn will be in early access for around 7-9 monthsread 10 Sep 2026 | 7–9 months | 11 years 7 months | 1546% | Overdueby 10 years 10 months | |
| Polynomial 2Polynomial 2 | We hope to release within 8 months, but we want to first ensure that we have addressed customer feedback.read 11 Sep 2026 | 0–8 months | 10 years 4 months | 1544% | Overdueby 9 years 8 months | |
| DreadfulDreadful | For now, the development of Dreadful is projected to run between 5 to 7 months ,we want to be sure everything is working as intended with our players and that there is a minimal amount of bugs presented in the final version and that the game is optimized enough to work smoothly on almost all your gaming setups. We will continue to push monthly updates until full launch as we want to ensure that the game we release is the best version possibleread 15 Sep 2026 | 5–7 months | 9 years | 1544% | Overdueby 8 years 5 months | |
| Vol'Talkes - The AI WarVol'Talkes - The AI War | We think that we're able to finally release this game in 6-9 Monthsread 10 Sep 2026 | 6–9 months | 11 years 7 months | 1541% | Overdueby 10 years 10 months | |
| Arcane Array ArenaArcane Array Arena | We would like to release the game as early access after a demo period of operational testing of the game and then officially release it after a month or two of feedback. So the period of the Early Access is roughly 1 month.read 12 Sep 2026 | 1–2 months | 2 years 7 months | 1540% | Overdueby 2 years 5 months | |
| DeepworldDeepworld | We hope to finally move out of Early Access in the next several months.read 10 Sep 2026 | 3–9 months | 11 years 5 months | 1521% | Overdueby 10 years 8 months | |
| ExanimaExanima | Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.read 5 Sep 2026 | 6–9 months | 11 years 5 months | 1518% | Overdueby 10 years 8 months | |
| ObsideoObsideo | We plan to release the game by the end of 2021, but this could change depending on what feature we decide to add and change throughout development. We don't plan on just finishing the game and never updating it again, we want to build this into something we work on with the community for years to come!read 8 Sep 2026 | 4 monthsuntil 31 Dec 2021 | 5 years 1 month | 1516% | Overdueby 4 years 9 months | |
| Chernobyl VR ProjectChernobyl VR Project | Early Access is planned until we got all interesting materials from Chernobyl scanned, filmed and processed, what should end in early spring 2017.read 15 Sep 2026 | 8 monthsuntil 31 May 2017 | 10 years | 1496% | Overdueby 9 years 4 months | |
| PolywingsPolywings | I'll need 6-8 months to complete this game.read 15 Sep 2026 | 6–8 months | 9 years 11 months | 1493% | Overdueby 9 years 3 months | |
| Hero TeamHero Team | I plan to stay in Early Access for about three months.read 8 Sep 2026 | about 3 months | 3 years 8 months | 1479% | Overdueby 3 years 5 months | |
| Tales of a SpymasterTales of a Spymaster | Tales of a Spymaster is expected to be in Early Access approximately six months.read 15 Sep 2026 | about 6 months | 7 years 4 months | 1467% | Overdueby 6 years 10 months | |
| Glitch ArenaGlitch Arena | 6 months.read 8 Sep 2026 | about 6 months | 7 years 4 months | 1458% | Overdueby 6 years 10 months | |
| Idle GuyIdle Guy | Depends on the amount of feedback and edits. Approximately up to 1 monthread 6 Sep 2026 | 0–1 months | 15 months | 1453% | Overdueby 14 months | |
| Rail AdventuresRail Adventures | Until the end of 2019read 8 Sep 2026 | 6 monthsuntil 31 Dec 2019 | 7 years 3 months | 1448% | Overdueby 6 years 9 months | |
| #SkiJump#SkiJump | We are still actively developing the game into a much more fully featured release, but we can't say for certain when the release will be. We were supposed to release the game by Christmas 2016, but due to bad health, bad luck and VRUnicorns becoming part of FlatPonies, we had to delay the release and development.read 12 Sep 2026 | 6 monthsuntil 25 Dec 2019 | 7 years 3 months | 1444% | Overdueby 6 years 9 months | |
| FutaDomWorldFutaDomWorld | We predict another year. Our average time between releases ranges between one to four months, and we expect we've got about three more mainplot releases, not counting interstitial projects like My Futa Valentine and XXX Files. Plus, there's a bit of Mass-Effect style interplay between the storylines—it'll take some time before everything is finished.read 8 Sep 2026 | 1–4 months | 4 years 9 months | 1434% | Overdueby 4 years 5 months | |
| Quick Translate EngineQuick Translate Engine | We plan to keep our application in early access for about 1 month. During this period, we will make content additions and balance adjustments taking into account community feedback. However, this period may be extended according to the needs that may arise during the development process. It is our priority to ensure that our application reaches its best form.read 14 Sep 2026 | about 1 month | 14 months | 1434% | Overdueby 13 months | |
| 0Gravity0Gravity | 6 month or less. I think this is a great time for a small game with perfect mechanics and great variety.read 10 Sep 2026 | 0–6 months | 7 years 2 months | 1428% | Overdueby 6 years 8 months | |
| At the Mountains of MadnessAt the Mountains of Madness | We intend to have the project completed by 2017; Between 6 and 9 months.read 12 Sep 2026 | 6–9 months | 10 years 6 months | 1397% | Overdueby 9 years 9 months | |
| The ContactThe Contact | Late 2016read 12 Sep 2026 | 9 monthsuntil 31 Dec 2016 | 10 years 5 months | 1391% | Overdueby 9 years 8 months | |
| The Forgettable DungeonThe Forgettable Dungeon | I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way. However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.read 11 Sep 2026 | about 6 months | 6 years 11 months | 1381% | Overdueby 6 years 5 months | |
| Dying Light: Bad BloodDying Light: Bad Blood | We plan to release the game early 2019. However, we first want to make sure our Founders are happy with the experience they got, so we’ll always give priority to the game’s quality over strictly sticking to this timeline. This means slight changes to the final release date are possible.read 11 Sep 2026 | 7 monthsuntil 31 Mar 2019 | 8 years | 1373% | Overdueby 7 years 5 months | |
| Garage Drummer VRGarage Drummer VR | We hope for a fully featured game to release in early 2017read 14 Sep 2026 | 9 monthsuntil 31 Mar 2017 | 10 years 3 months | 1365% | Overdueby 9 years 6 months | |
| Star Rangers XEStar Rangers XE | We are guessing approximately 9 months should do it.read 10 Sep 2026 | about 9 months | 10 years 2 months | 1360% | Overdueby 9 years 5 months | |
| ImmunityImmunity | Less than 6 months.read 6 Sep 2026 | 0–6 months | 6 years 10 months | 1359% | Overdueby 6 years 4 months | |
| New WarfareNew Warfare | About 1 or 2 months.read 15 Sep 2026 | 1–2 months | 2 years 3 months | 1341% | Overdueby 2 years 1 month | |
| BloodLightBloodLight | The length of the pre-access will be within a few weeks. We are planning on 1 to 2 months.read 7 Sep 2026 | 1–2 months | 2 years 3 months | 1338% | Overdueby 2 years 1 month | |
| SpellboundSpellbound | Spellbound will be in Early Access until the "Red Wizards Tale" story arc has been completed. The content will be released as episodic chapters as they are developed and completed. The amount of production time per chapter will heavily depend on scope of work, access to resources & support, team size (solo dev right now), time constraints, and budget. I'm guessing wildly here, but if each act takes about 3 months to complete and I have 3 chapters, we're looking at about 9 months of development after early access release. Don't trust me though -- This may fluctuate wildly! Us devs are notoriously bad at underestimating the amount of time and effort to finish production, and VR is hard and filled with uncharted territory! When a story chapter is about 85% complete, it will be made available for you to play through and provide feedback and I will iterate until the chapter is complete and highly polished.read 14 Sep 2026 | 3–9 months | 10 years | 1337% | Overdueby 9 years 3 months | |
| Awesome Obstacle ChallengeAwesome Obstacle Challenge | Updated - We'll remain in Early Access until Q2 2017 as we polish gameplay, build out our levels and add additional features. Some dependencies in our tech stack delayed development (which was shifted to other games yet-to-be-announced).read 15 Sep 2026 | 9 monthsuntil 30 Jun 2017 | 10 years | 1331% | Overdueby 9 years 3 months | |
| Bridge to NowhereBridge to Nowhere | Bridge to Nowhere will remain in early acess until Q2 of 2017read 16 Sep 2026 | 9 monthsuntil 30 Jun 2017 | 9 years 11 months | 1327% | Overdueby 9 years 2 months | |
| DanielX.net Paint ComposerDanielX.net Paint Composer | Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0read 15 Sep 2026 | 3–6 months | 6 years 8 months | 1326% | Overdueby 6 years 2 months | |
| The Torus SyndicateThe Torus Syndicate | The Torus Syndicate will be in early access until we complete Act 2 & 3 of the campaign mode, and introduce co-op multiplayer. We expect to stay in Early Access until at least Summer of 2017.read 16 Sep 2026 | 9 monthsuntil 31 Aug 2017 | 9 years 10 months | 1309% | Overdueby 9 years 1 month | |
| Lost at BirthLost at Birth | A chapter for the game usually takes 2 to 3 months to make which I release as updates regularly, I hope to continue delivering content at that cadence. I plan to expand those chapters until hopefully the story it's completed. There's not a clear target full release date at the moment as it would be difficult to say how many chapters the story will require to be completed, but I have plan to deliver around 14 chapters.read 8 Sep 2026 | 2–3 months | 3 years 3 months | 1299% | Overdueby 3 years | |
| Rise of KeepersRise of Keepers | We plan to release the final version by Q3 2016.read 13 Sep 2026 | 10 monthsuntil 30 Sep 2016 | 10 years 9 months | 1294% | Overdueby 9 years 11 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.