How long did they say Early Access would take, and how long has it been? · 3,153 in Early Access · 4,388 promises read · 1,391 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,335 | 1,301 | 343% | 2 months | 1,28997% | 56of 1,158 parsed | — |
| 2025 | 541 | 541 | 00% | 14 months | 51395% | 200of 441 parsed | — |
| 2024 | 277 | 277 | 00% | 2 years 1 month | 26495% | 160of 213 parsed | — |
| 2023 | 153 | 153 | 00% | 3 years 2 months | 14595% | 94of 121 parsed | — |
| 2022 | 102 | 102 | 00% | 4 years 2 months | 9795% | 61of 74 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 51 | 51 | 00% | 8 years 3 months | 4996% | 36of 37 parsed | — |
| 2017 | 83 | 83 | 00% | 9 years 3 months | 8299% | 52of 55 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Anomaly Zone RenovationAnomaly Zone Renovation | Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 14 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| TrakoniusTrakonius | Within 1 year we want to go to Full Release.read 13 Sep 2026 | 0–12 months | 4 months | 30% | On the clock8 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 3 weeks | 29% | On the clock1 month left | |
| Nexus WarsNexus Wars | Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026 | about 5 years | 17 months | 29% | On the clock3 years 7 months left | |
| Battleship CommandBattleship Command | The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| Medic: Pacific WarMedic: Pacific War | We plan to be in early access for roughly 1 year.read 15 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| AlehundredAlehundred | Approximately 1 year, depending on community feedback.read 13 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| Lords Of HeckLords Of Heck | 6 to 12 monthsread 14 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| Monster StormMonster Storm | The current plan is for Monster Storm to remain in Early Access for approximately 6 months. This timeline may change depending on community feedback and development progress, but the goal is to reach a polished full release as efficiently as possible without rushing important improvements.read 15 Sep 2026 | about 6 months | 2 months | 27% | On the clock4 months left | |
| IronWoodIronWood | We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 2026 | 10 monthsuntil 30 Apr 2027 | 3 months | 27% | On the clock7 months left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 15 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| Sudden Attack Zero PointSudden Attack Zero Point | We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 12 Sep 2026 | about 6 months | 2 months | 26% | On the clock4 months left | |
| Bad PixelsBad Pixels | 3 to 6 monthsread 14 Sep 2026 | 3–6 months | 2 months | 26% | On the clock4 months left | |
| TropicalypseTropicalypse | We estimate that Tropicalypse will remain in Early Access for approximately 12 to 18 months. This timeframe may change depending on community feedback and development progress, as we aim to ensure the game meets our quality standards before a full release.read 15 Sep 2026 | 12–18 months | 4 months | 25% | On the clock14 months left | |
| HITLER WAIFU 2HITLER WAIFU 2 | We expect the game to be in early access for about 1–2 months, but this period may change depending on player feedback and necessary improvementsread 15 Sep 2026 | 1–2 months | 2 weeks | 24% | On the clock2 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left | |
| '83'83 | We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 15 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock15 months left | |
| LIFE EFFECT SurvivalLIFE EFFECT Survival | We haven't decided on the exact date, but having a large list of content that needs to be implemented, it will take about 1-2 years of development.read 14 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 2026 | 18–24 months | 6 months | 24% | On the clock18 months left | |
| FOURVIVEFOURVIVE | Based on our current plans, we expect the game to remain in Early Access for approximately one to two years. However, this timeframe may be adjusted depending on development progress and the pace at which feedback is collected and reflected.read 14 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| Ludus Magnatus: Gladiator Manager SimulatorLudus Magnatus: Gladiator Manager Simulator | The target is 6–8 months of Early Access.read 15 Sep 2026 | 6–8 months | 2 months | 23% | On the clock6 months left | |
| EMPULSEEMPULSE | We expect EMPULSE to be in Early Access for 9-12 months. The exact timeline depends on player feedback and how quickly we can refine movement, maps, core systems and deliver the game our players want. Our goal is to move to full release once the gameplay feel, content, and stability meet both our standards and that of our players.read 13 Sep 2026 | 9–12 months | 3 months | 23% | On the clock9 months left | |
| Vapor World: Over The MindVapor World: Over The Mind | We hope the Vapor World will be an unforgettable experience for the player. Not only does it take a lot of effort to complete such an experience, but it is also difficult for developers to predict when it will be completed. Therefore, it is very difficult to confirm the official release schedule of the game. But we've already completed the key fun elements of Vaperworld over a long period of time, and we think we can deliver them to our players sometime in 2026.read 6 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 4 weeks | 23% | On the clock3 months left | |
| Masters of MagicMasters of Magic | The full game should be out in approximately 2-3 monthsread 12 Sep 2026 | 2–3 months | 3 weeks | 23% | On the clock2 months left | |
| Dark Light: SurvivorDark Light: Survivor | We plan for Dark Light: Survivor to remain in Early Access for approximately 1 to 1.5 years. This timeframe will allow us to refine core mechanics, expand content, and ensure a well-balanced, polished experience based on community feedback. During this period, we’ll be introducing new features, additional maps, enemies, weapons, and survival mechanics while improving the overall gameplay loop. However, we’re committed to quality over speed—if certain aspects need more refinement, we may adjust the timeline accordingly. Our goal is to deliver the best possible version of Dark Light: Survivor at full release.read 13 Sep 2026 | 12–18 months | 4 months | 23% | On the clock14 months left | |
| DeckslingerDeckslinger | We expect Decked Out to be in Early Access for around one year. This will give us the opportunity to add additional Classes, Enemies and Challenges to the game - as well as new features, quality of life changes and balance improvements driven by player feedback.read 15 Sep 2026 | about 12 months | 3 months | 22% | On the clock9 months left | |
| Super Shout ShowdownSuper Shout Showdown | We plan to keep the game in Early Access for approximately 3-6 months, during which we will provide regular updates.read 15 Sep 2026 | 3–6 months | 1 month | 22% | On the clock5 months left | |
| AnomalogenosAnomalogenos | We expect it to take anywhere from 3 to 6 months.read 15 Sep 2026 | 3–6 months | 1 month | 22% | On the clock5 months left | |
| Brigador KillersBrigador Killers | Stellar Jockeys expects to be in Early Access until at least the end of 2026. We do not have a hard date for 1.0 at this time because Brigador Killers is a very ambitious title especially compared to the previous game.read 9 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 4 weeks | 22% | On the clock3 months left | |
| Soluna Explorers: Tether Curse of SlimusSoluna Explorers: Tether Curse of Slimus | The planned Early Access period is approximately 12–24 months. During this time, development will focus on expanding the game to at least three mechanically distinct exploration maps, along with continued tuning of core systems and progression. Once these maps are complete and the overall experience feels cohesive and stable, the game will be evaluated for a full release.read 12 Sep 2026 | 12–24 months | 5 months | 21% | On the clock19 months left | |
| Arena Blues - Requiem for 35Arena Blues - Requiem for 35 | We plan to release it within 2026, with a maximum delay of about three months.read 6 Sep 2026 | about 3 months | 3 weeks | 21% | On the clock2 months left | |
| Bug AllianceBug Alliance | Bug Alliance entered Early Access on May 14, 2026, and we currently aim to reach full release during 2027. The exact timeline may change depending on development needs and community feedback. Our priority is to reach 1.0 when the planned story, progression systems, game modes and overall level of polish are ready.read 14 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 21% | On the clock16 months left | |
| Coven: All PowerfulCoven: All Powerful | 8 monthsthe store says it leaves Early Access on 28 Feb 2027 | about 8 months | 2 months | 20% | On the clock6 months left | |
| Backrooms: The IncidentBackrooms: The Incident | I'm guessing about 6 monthsread 6 Sep 2026 | about 6 months | 1 month | 19% | On the clock5 months left | |
| HovertronHovertron | We currently expect Hovertron to remain in Early Access for around 3–6 months. Development timelines can change as we learn from player feedback and continue expanding the game, so we're intentionally keeping this estimate flexible.read 6 Sep 2026 | 3–6 months | 1 month | 19% | On the clock5 months left | |
| Ice AgeIce Age | Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 2026 | 12–24 months | 5 months | 19% | On the clock19 months left | |
| RuneKingdomRuneKingdom | We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 19% | On the clock10 months left | |
| Zombie Defense:Breach of The UndeadZombie Defense:Breach of The Undead | Roughly 6–12 months, depending on community feedback and the scope of features we add based on player requests.read 13 Sep 2026 | 6–12 months | 2 months | 19% | On the clock10 months left | |
| Ascent Of EternityAscent Of Eternity | The goal is a year or less but it depends on a variety of factors.read 9 Sep 2026 | 0–12 months | 2 months | 19% | On the clock10 months left | |
| Kill the Man in the HouseKill the Man in the House | Approximately six months.read 5 Sep 2026 | about 6 months | 1 month | 19% | On the clock5 months left | |
| Subspace: ReduxSubspace: Redux | We expect Early Access to run for approximately 2-3 months, depending on how ship balance, Battlegrounds modes, and the Ship Enhancements store evolve based on player feedback.read 15 Sep 2026 | 2–3 months | 2 weeks | 18% | On the clock2 months left | |
| BLOODSHOTBLOODSHOT | We anticipate BLOODSHOT staying in Early Access for a period between 4-6 months.read 6 Sep 2026 | 4–6 months | 1 month | 18% | On the clock5 months left | |
| VAULTRATSVAULTRATS | We anticipate 6-12 months, though this depends on community feedback and development progress. We'd rather take the time to get it right than rush to a 1.0 label.read 7 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| Stellar OdysseyStellar Odyssey | Stellar Odyssey will remain in Early Access for roughly 6 months until the game is polished, balanced, and engaging enough to meet both our expectations and those of our community. Our focus is on ensuring that every aspect of the game from exploration and combat to multiplayer interactions is finely tuned and fully realized. We plan to stay in Early Access for around 6 months and be feature complete by December 2026.read 9 Sep 2026 | about 6 months | 1 month | 17% | On the clock5 months left | |
| Pirate TwistPirate Twist | Roughly 6 to 12 months from the July 2026 launch. 1.0 lands once the planned additions (pick-your-crew, a multi-ship fleet, more captains and modules, an endless mode) and the balance work behind them feel finished. We would rather move that date than ship a 1.0 that has not earned it. If the timeline shifts, it gets said out loud in the patch notes.read 10 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| Blueblood ArenaBlueblood Arena | Blueblood Arena should be in Early Access for at least 1-2 years.read 15 Sep 2026 | 12–24 months | 4 months | 17% | On the clock20 months left | |
| Bird BrigadeBird Brigade | 6–12 months, while the core concept is being finalized.read 11 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| DREGSDREGS | Likely between 6 - 12 months.read 15 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| FISHFISH | FISH will remain in Early Access until all planned levels and core features are complete. My goal is to expand the game steadily with community feedback, so the timeline may shift, but my best estimate is roughly by late 2027. I'm committed to keeping players updated throughout development.read 15 Sep 2026 | 18 monthsuntil 31 Dec 2027 | 3 months | 16% | On the clock15 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.