Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,153 in Early Access · 4,388 promises read · 1,391 announced, not started

Export CSVHow this is readQuestionnaires read up to 15 Sep 2026
AppliedTag: ActionClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3351,301343%2 months1,28997%56of 1,158 parsed
202554154100%14 months51395%200of 441 parsed
202427727700%2 years 1 month26495%160of 213 parsed
202315315300%3 years 2 months14595%94of 121 parsed
202210210200%4 years 2 months9795%61of 74 parsed
2021797900%5 years 2 months7291%47of 57 parsed
2020686800%6 years 2 months6799%39of 46 parsed
2019595900%7 years 3 months59100%33of 36 parsed
2018515100%8 years 3 months4996%36of 37 parsed
2017838300%9 years 3 months8299%52of 55 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 14 Sep 2026about 12 months4 months30%On the clock8 months left
TrakoniusTeneke Kafalar · entered 29 May 2026TrakoniusTeneke Kafalar · entered 29 May 2026Within 1 year we want to go to Full Release.read 13 Sep 20260–12 months4 months30%On the clock8 months left
GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026about 2 months3 weeks29%On the clock1 month left
Nexus WarsAjion Entertainment · entered 4 Apr 2025Nexus WarsAjion Entertainment · entered 4 Apr 2025Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026about 5 years17 months29%On the clock3 years 7 months left
Battleship CommandMicroProse Software · entered 2 Jun 2026Battleship CommandMicroProse Software · entered 2 Jun 2026The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026about 12 months3 months29%On the clock9 months left
Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 20266–12 months3 months29%On the clock9 months left
Medic: Pacific WarIZilla Games · entered 4 Jun 2026Medic: Pacific WarIZilla Games · entered 4 Jun 2026We plan to be in early access for roughly 1 year.read 15 Sep 2026about 12 months3 months28%On the clock9 months left
AlehundredAlehundred Studios · entered 5 Jun 2026AlehundredAlehundred Studios · entered 5 Jun 2026Approximately 1 year, depending on community feedback.read 13 Sep 2026about 12 months3 months28%On the clock9 months left
Lords Of HeckSmokey Chill Games · entered 5 Jun 2026Lords Of HeckSmokey Chill Games · entered 5 Jun 20266 to 12 monthsread 14 Sep 20266–12 months3 months28%On the clock9 months left
Monster StormSquirrel Works · entered 28 Jul 2026Monster StormSquirrel Works · entered 28 Jul 2026The current plan is for Monster Storm to remain in Early Access for approximately 6 months. This timeline may change depending on community feedback and development progress, but the goal is to reach a polished full release as efficiently as possible without rushing important improvements.read 15 Sep 2026about 6 months2 months27%On the clock4 months left
IronWoodCheeseStick Studios · entered 26 Jun 2026IronWoodCheeseStick Studios · entered 26 Jun 2026We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 202610 monthsuntil 30 Apr 20273 months27%On the clock7 months left
STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 15 Sep 2026about 12 months3 months27%On the clock9 months left
Sudden Attack Zero PointNEXON · entered 30 Jul 2026Sudden Attack Zero PointNEXON · entered 30 Jul 2026We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 12 Sep 2026about 6 months2 months26%On the clock4 months left
Bad PixelsDadako · entered 31 Jul 2026Bad PixelsDadako · entered 31 Jul 20263 to 6 monthsread 14 Sep 20263–6 months2 months26%On the clock4 months left
TropicalypseRedshift · entered 4 May 2026TropicalypseRedshift · entered 4 May 2026We estimate that Tropicalypse will remain in Early Access for approximately 12 to 18 months. This timeframe may change depending on community feedback and development progress, as we aim to ensure the game meets our quality standards before a full release.read 15 Sep 202612–18 months4 months25%On the clock14 months left
HITLER WAIFU 2Who We Are Games · entered 1 Sep 2026HITLER WAIFU 2Who We Are Games · entered 1 Sep 2026We expect the game to be in early access for about 1–2 months, but this period may change depending on player feedback and necessary improvementsread 15 Sep 20261–2 months2 weeks24%On the clock2 months left
Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 202621 monthsuntil 31 Dec 20275 months24%On the clock16 months left
'83Blue Dot Games · entered 23 Apr 2026'83Blue Dot Games · entered 23 Apr 2026We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 15 Sep 202620 monthsuntil 31 Dec 20275 months24%On the clock15 months left
LIFE EFFECT SurvivalEFFECT STUDIO · entered 26 Mar 2026LIFE EFFECT SurvivalEFFECT STUDIO · entered 26 Mar 2026We haven't decided on the exact date, but having a large list of content that needs to be implemented, it will take about 1-2 years of development.read 14 Sep 202612–24 months6 months24%On the clock18 months left
RotenSolarBlue · entered 26 Mar 2026RotenSolarBlue · entered 26 Mar 2026We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 202618–24 months6 months24%On the clock18 months left
FOURVIVE JerkyCandy · entered 27 Mar 2026FOURVIVE JerkyCandy · entered 27 Mar 2026Based on our current plans, we expect the game to remain in Early Access for approximately one to two years. However, this timeframe may be adjusted depending on development progress and the pace at which feedback is collected and reflected.read 14 Sep 202612–24 months6 months24%On the clock18 months left
Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026The target is 6–8 months of Early Access.read 15 Sep 20266–8 months2 months23%On the clock6 months left
EMPULSE1047 Games · entered 24 Jun 2026EMPULSE1047 Games · entered 24 Jun 2026We expect EMPULSE to be in Early Access for 9-12 months. The exact timeline depends on player feedback and how quickly we can refine movement, maps, core systems and deliver the game our players want. Our goal is to move to full release once the gameplay feel, content, and stability meet both our standards and that of our players.read 13 Sep 20269–12 months3 months23%On the clock9 months left
Vapor World: Over The MindALIVE Inc. · entered 19 Aug 2026Vapor World: Over The MindALIVE Inc. · entered 19 Aug 2026We hope the Vapor World will be an unforgettable experience for the player. Not only does it take a lot of effort to complete such an experience, but it is also difficult for developers to predict when it will be completed. Therefore, it is very difficult to confirm the official release schedule of the game. But we've already completed the key fun elements of Vaperworld over a long period of time, and we think we can deliver them to our players sometime in 2026.read 6 Sep 20264 monthsuntil 31 Dec 20264 weeks23%On the clock3 months left
Masters of MagicYC Studio · entered 26 Aug 2026Masters of MagicYC Studio · entered 26 Aug 2026The full game should be out in approximately 2-3 monthsread 12 Sep 20262–3 months3 weeks23%On the clock2 months left
Dark Light: SurvivorMirari&Co. · entered 14 May 2026Dark Light: SurvivorMirari&Co. · entered 14 May 2026We plan for Dark Light: Survivor to remain in Early Access for approximately 1 to 1.5 years. This timeframe will allow us to refine core mechanics, expand content, and ensure a well-balanced, polished experience based on community feedback. During this period, we’ll be introducing new features, additional maps, enemies, weapons, and survival mechanics while improving the overall gameplay loop. However, we’re committed to quality over speed—if certain aspects need more refinement, we may adjust the timeline accordingly. Our goal is to deliver the best possible version of Dark Light: Survivor at full release.read 13 Sep 202612–18 months4 months23%On the clock14 months left
DeckslingerTurtleFox Games · entered 26 Jun 2026DeckslingerTurtleFox Games · entered 26 Jun 2026We expect Decked Out to be in Early Access for around one year. This will give us the opportunity to add additional Classes, Enemies and Challenges to the game - as well as new features, quality of life changes and balance improvements driven by player feedback.read 15 Sep 2026about 12 months3 months22%On the clock9 months left
Super Shout ShowdownRezero Studio · entered 6 Aug 2026Super Shout ShowdownRezero Studio · entered 6 Aug 2026We plan to keep the game in Early Access for approximately 3-6 months, during which we will provide regular updates.read 15 Sep 20263–6 months1 month22%On the clock5 months left
Anomalogenosoyajinojiike · entered 6 Aug 2026Anomalogenosoyajinojiike · entered 6 Aug 2026We expect it to take anywhere from 3 to 6 months.read 15 Sep 20263–6 months1 month22%On the clock5 months left
Brigador KillersStellar Jockeys · entered 20 Aug 2026Brigador KillersStellar Jockeys · entered 20 Aug 2026Stellar Jockeys expects to be in Early Access until at least the end of 2026. We do not have a hard date for 1.0 at this time because Brigador Killers is a very ambitious title especially compared to the previous game.read 9 Sep 20264 monthsuntil 31 Dec 20264 weeks22%On the clock3 months left
Soluna Explorers: Tether Curse of SlimusSwineboss · entered 15 Apr 2026Soluna Explorers: Tether Curse of SlimusSwineboss · entered 15 Apr 2026The planned Early Access period is approximately 12–24 months. During this time, development will focus on expanding the game to at least three mechanically distinct exploration maps, along with continued tuning of core systems and progression. Once these maps are complete and the overall experience feels cohesive and stable, the game will be evaluated for a full release.read 12 Sep 202612–24 months5 months21%On the clock19 months left
Arena Blues - Requiem for 35CodeBlues · entered 28 Aug 2026Arena Blues - Requiem for 35CodeBlues · entered 28 Aug 2026We plan to release it within 2026, with a maximum delay of about three months.read 6 Sep 2026about 3 months3 weeks21%On the clock2 months left
Bug AllianceEnt-Re Games · entered 14 May 2026Bug AllianceEnt-Re Games · entered 14 May 2026Bug Alliance entered Early Access on May 14, 2026, and we currently aim to reach full release during 2027. The exact timeline may change depending on development needs and community feedback. Our priority is to reach 1.0 when the planned story, progression systems, game modes and overall level of polish are ready.read 14 Sep 202620 monthsuntil 31 Dec 20274 months21%On the clock16 months left
Coven: All PowerfulUncharted Spaces · entered 30 Jul 2026Coven: All PowerfulUncharted Spaces · entered 30 Jul 20268 monthsthe store says it leaves Early Access on 28 Feb 2027about 8 months2 months20%On the clock6 months left
Backrooms: The IncidentSkmaestro · entered 12 Aug 2026Backrooms: The IncidentSkmaestro · entered 12 Aug 2026I'm guessing about 6 monthsread 6 Sep 2026about 6 months1 month19%On the clock5 months left
HovertronBroforge · entered 12 Aug 2026HovertronBroforge · entered 12 Aug 2026We currently expect Hovertron to remain in Early Access for around 3–6 months. Development timelines can change as we learn from player feedback and continue expanding the game, so we're intentionally keeping this estimate flexible.read 6 Sep 20263–6 months1 month19%On the clock5 months left
Ice AgeSabertooth Studio · entered 1 May 2026Ice AgeSabertooth Studio · entered 1 May 2026Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 202612–24 months5 months19%On the clock19 months left
RuneKingdomUDC · entered 9 Jul 2026RuneKingdomUDC · entered 9 Jul 2026We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 202612 monthsuntil 30 Jun 20272 months19%On the clock10 months left
Zombie Defense:Breach of The Undeadkairainteractive · entered 9 Jul 2026Zombie Defense:Breach of The Undeadkairainteractive · entered 9 Jul 2026Roughly 6–12 months, depending on community feedback and the scope of features we add based on player requests.read 13 Sep 20266–12 months2 months19%On the clock10 months left
Ascent Of EternitySeventh Eye Studio · entered 10 Jul 2026Ascent Of EternitySeventh Eye Studio · entered 10 Jul 2026The goal is a year or less but it depends on a variety of factors.read 9 Sep 20260–12 months2 months19%On the clock10 months left
Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Approximately six months.read 5 Sep 2026about 6 months1 month19%On the clock5 months left
Subspace: ReduxNlaak Studios · entered 30 Aug 2026Subspace: ReduxNlaak Studios · entered 30 Aug 2026We expect Early Access to run for approximately 2-3 months, depending on how ship balance, Battlegrounds modes, and the Ship Enhancements store evolve based on player feedback.read 15 Sep 20262–3 months2 weeks18%On the clock2 months left
BLOODSHOTHardly Hyperbolic · entered 14 Aug 2026BLOODSHOTHardly Hyperbolic · entered 14 Aug 2026We anticipate BLOODSHOT staying in Early Access for a period between 4-6 months.read 6 Sep 20264–6 months1 month18%On the clock5 months left
VAULTRATSCOLD SIGNAL STUDIOS · entered 14 Jul 2026VAULTRATSCOLD SIGNAL STUDIOS · entered 14 Jul 2026We anticipate 6-12 months, though this depends on community feedback and development progress. We'd rather take the time to get it right than rush to a 1.0 label.read 7 Sep 20266–12 months2 months17%On the clock10 months left
Stellar OdysseyWarp Studios Pty Ltd · entered 15 Aug 2026Stellar OdysseyWarp Studios Pty Ltd · entered 15 Aug 2026Stellar Odyssey will remain in Early Access for roughly 6 months until the game is polished, balanced, and engaging enough to meet both our expectations and those of our community. Our focus is on ensuring that every aspect of the game from exploration and combat to multiplayer interactions is finely tuned and fully realized. We plan to stay in Early Access for around 6 months and be feature complete by December 2026.read 9 Sep 2026about 6 months1 month17%On the clock5 months left
Pirate TwistBTG Labs · entered 15 Jul 2026Pirate TwistBTG Labs · entered 15 Jul 2026Roughly 6 to 12 months from the July 2026 launch. 1.0 lands once the planned additions (pick-your-crew, a multi-ship fleet, more captains and modules, an endless mode) and the balance work behind them feel finished. We would rather move that date than ship a 1.0 that has not earned it. If the timeline shifts, it gets said out loud in the patch notes.read 10 Sep 20266–12 months2 months17%On the clock10 months left
Blueblood ArenaTeam Blueblood · entered 15 May 2026Blueblood ArenaTeam Blueblood · entered 15 May 2026Blueblood Arena should be in Early Access for at least 1-2 years.read 15 Sep 202612–24 months4 months17%On the clock20 months left
Bird BrigadeMerkel Games · entered 16 Jul 2026Bird BrigadeMerkel Games · entered 16 Jul 20266–12 months, while the core concept is being finalized.read 11 Sep 20266–12 months2 months17%On the clock10 months left
DREGST-Minus Zero Entertainment · entered 17 Jul 2026DREGST-Minus Zero Entertainment · entered 17 Jul 2026Likely between 6 - 12 months.read 15 Sep 20266–12 months2 months17%On the clock10 months left
FISHdmcaguy · entered 22 Jun 2026FISHdmcaguy · entered 22 Jun 2026FISH will remain in Early Access until all planned levels and core features are complete. My goal is to expand the game steadily with community feedback, so the timeline may shift, but my best estimate is roughly by late 2027. I'm committed to keeping players updated throughout development.read 15 Sep 202618 monthsuntil 31 Dec 20273 months16%On the clock15 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.