How long did they say Early Access would take, and how long has it been? · 3,270 in Early Access · 4,570 promises read · 1,438 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,356 | 1,319 | 373% | 2 months | 1,31497% | 58of 1,177 parsed | — |
| 2025 | 561 | 561 | 00% | 14 months | 53796% | 215of 464 parsed | — |
| 2024 | 289 | 289 | 00% | 2 years 1 month | 27896% | 170of 224 parsed | — |
| 2023 | 156 | 156 | 00% | 3 years 2 months | 14895% | 94of 123 parsed | — |
| 2022 | 108 | 108 | 00% | 4 years 2 months | 10395% | 65of 78 parsed | — |
| 2021 | 85 | 85 | 00% | 5 years 2 months | 7892% | 52of 62 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 61 | 61 | 00% | 7 years 3 months | 61100% | 34of 38 parsed | — |
| 2018 | 54 | 54 | 00% | 8 years 3 months | 5296% | 39of 40 parsed | — |
| 2017 | 98 | 98 | 00% | 9 years 4 months | 9799% | 62of 65 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 16 Sep 2026 | 10–12 months | 11 months | 88% | On the clock1 month left | |
| Vanguard GalaxyVanguard Galaxy | Our plan is to remain in Early Access for about 6 months to a year, as we round out the game's planned features.read 16 Sep 2026 | 6–12 months | 11 months | 88% | On the clock1 month left | |
| The Hilltop FuneralThe Hilltop Funeral | Our current goal is to transition to a full release in a year, but the timeline will be influenced by your feedback and suggestions. Along the journey, we wish to bring you and your friends good times filled with joy and laughter :)read 12 Sep 2026 | about 12 months | 11 months | 88% | On the clock1 month left | |
| The First Spine - ArenaThe First Spine - Arena | Our roadmap outlines a focused 5-month Early Access period, during which we’ll be actively expanding and refining The First Spine Arena. We will adapt our game based on your feedback. Throughout Early Access, we plan to increase the power cap and add new features. This progression is designed to let you fully explore and test these additions alongside us, helping us balance and polish them before the full release. Your participation will be key in shaping the final experience.read 15 Sep 2026 | about 5 months | 4 months | 88% | On the clockDue this month | |
| HYPNOSHYPNOS | 4 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 15 Sep 2026 | 4–5 months | 4 months | 88% | On the clockDue this month | |
| Heart of AltaiHeart of Altai | Presumably 1 - 1.5 years.read 13 Sep 2026 | 12–18 months | 16 months | 87% | On the clock2 months left | |
| AbnormalityAbnormality | The goal is to fully release the game in 2026, but this timeline might shift based on new feature additions and the game's development during early access.read 13 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 23 months | 87% | On the clock3 months left | |
| NetherguildNetherguild | 3-4 years, most likely towards the longer end.read 16 Sep 2026 | 36–48 months | 3 years 6 months | 87% | On the clock6 months left | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 16 Sep 2026 | about 12 months | 10 months | 87% | On the clock2 months left | |
| Car Factory EmpireCar Factory Empire | The game's release date from early access will depend on the players' condition. In a positive scenario, we expect to bring the product to final assembly within a year.read 13 Sep 2026 | 0–12 months | 10 months | 87% | On the clock2 months left | |
| NavalArtNavalArt | -We are planning to constantly update and expand NavalArt, and we believe its full beauty will be appreciated in 2027.read 15 Sep 2026 | 9 years 6 monthsuntil 31 Dec 2027 | 8 years 3 months | 87% | On the clock15 months left | |
| The graveyard duty fall of the last demon The graveyard duty fall of the last demon | Roughly 6-7 months, depending on feedback and development.read 15 Sep 2026 | 6–7 months | 6 months | 87% | On the clockDue this month | |
| Corruption TownCorruption Town | The game is expected to be completed in 2026.read 12 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 22 months | 86% | On the clock4 months left | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 15 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 86% | On the clock4 months left | |
| Gemion FunctionGemion Function | About 15 months. Aiming for November 10, 2026.the store says it leaves Early Access on 10 Nov 2026 | about 15 months | 13 months | 86% | On the clock2 months left | |
| Multiverse DesignerMultiverse Designer | We expect to remain in Early Access for a maximum of one year, but it may be longer if we determine that we need more time to achieve our vision and fulfil our commitments to our community.read 13 Sep 2026 | 0–12 months | 10 months | 86% | On the clock2 months left | |
| Tamer: King of DinosaursTamer: King of Dinosaurs | We hope to finish production of Tamer: King of Dinosaurs by Q4 2026 (approximately 4 months post-EA launch), but if the community requests additional features we could realistically extend production until Q1 2027 to significantly change and improve the game.read 15 Sep 2026 | about 4 months | 3 months | 86% | On the clockDue this month | |
| Journey of ResurgenceJourney of Resurgence | To further improve the game’s overall quality, we are transitioning some 2D characters, weapons, and environments to 3D. We are also planning additional story-driven animations and expanding the scope of the game’s chapters. As these changes require more development and polishing time, the Early Access period will be extended and is currently expected to last until Q4 2026. During Early Access, we will continue to update the game, improve features, and refine the experience based on player feedback.read 13 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 19 months | 85% | On the clock3 months left | |
| Wild WoodsWild Woods | We expect Early Access to last until approximately winter 2025/2026. The exact duration of Early Access is hard to predict though, since we are a very small team and we plan to significantly let the community’s feedback influence our development from here on.read 15 Sep 2026 | 2 years 1 monthuntil 31 Dec 2026 | 21 months | 85% | On the clock4 months left | |
| Dire - Flesh and PhobiaDire - Flesh and Phobia | Our goal is to release the full version around late 2026 or early 2027. Until then, we want to take the time needed to expand the game’s content, refine its mechanics, and fully realize its vision.read 11 Sep 2026 | 3 years 3 monthsuntil 31 Mar 2027 | 2 years 9 months | 85% | On the clock6 months left | |
| Campus Legends College BasketballCampus Legends College Basketball | The game launched into Early Access in January of 2025, with the goal of a full release sometime in 2026.read 13 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 85% | On the clock4 months left | |
| Lost in AnomalyLost in Anomaly | The current plan is to get to a full release Q4 2026 however this may change depending on features added and how the game will progress through early access.read 14 Sep 2026 | 2 years 1 monthuntil 31 Dec 2026 | 21 months | 84% | On the clock4 months left | |
| Wild OmissionWild Omission | My current plan is to get out of early access around the beginning of 2027. Things can change so it is possible that it might take a little bit longer, or happen sooner.read 16 Sep 2026 | 3 years 4 monthsuntil 31 Mar 2027 | 2 years 10 months | 84% | On the clock6 months left | |
| My Slime GardenMy Slime Garden | About a year or two at mostread 7 Sep 2026 | 12–24 months | 20 months | 84% | On the clock4 months left | |
| Stay OutStay Out | We hope to get out of the early access phase for the winter of 2027, as soon as the game is brought in the form that suits both us and the players. We know what we want to achieve and doing everything possible to release the game in the version that we plan.read 10 Sep 2026 | 8 years 1 monthuntil 31 Dec 2027 | 6 years 10 months | 84% | On the clock15 months left | |
| TankensteinTankenstein | We plan to have the early access run for 6-12 months, with a significant update roughly every other month.read 7 Sep 2026 | 6–12 months | 10 months | 84% | On the clock2 months left | |
| UnloopUnloop | 6 – 12 months.read 15 Sep 2026 | 6–12 months | 10 months | 84% | On the clock2 months left | |
| Task TimeTask Time | We anticipate that Task time will be in Early Access for approximately 3-6 months. However, this may be subject to change based on player feedback.read 12 Sep 2026 | 3–6 months | 5 months | 84% | On the clockDue this month | |
| Europe2999Europe2999 | I’m giving myself about a year before the game is properly playable.read 15 Sep 2026 | about 12 months | 10 months | 84% | On the clock2 months left | |
| LavenderLavender | The planned 1.0 release date is Late 2027.read 16 Sep 2026 | 8 years 1 monthuntil 31 Dec 2027 | 6 years 9 months | 84% | On the clock16 months left | |
| EndeavorEndeavor | Approximately 2 years.the store says it leaves Early Access on 19 Dec 2026 | about 2 years | 20 months | 84% | On the clock4 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 84% | On the clock4 months left | |
| Novus OrbisNovus Orbis | Novus Orbis is expected toleave Early Access in 2026.read 15 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 83% | On the clock4 months left | |
| The MakeshifterThe Makeshifter | I'm aiming to release this by the end of 2028.read 12 Sep 2026 | 13 years 4 monthsuntil 31 Dec 2028 | 11 years 1 month | 83% | On the clock2 years 3 months left | |
| Bearly AwesomeBearly Awesome | 6 to 12 months.read 11 Sep 2026 | 6–12 months | 10 months | 83% | On the clock2 months left | |
| The Diner at the End of the GalaxyThe Diner at the End of the Galaxy | Optimistically, we'll be in Early Access for about a year. That should give us enough time to do what we envision doing with version 1.0 of the game. However, we are aware that if the community makes requests that we believe are feasible and will help the game's overall quality, we are open to extending Early Access for a few more months until we finish developing those requests and suggestions.read 10 Sep 2026 | about 12 months | 10 months | 83% | On the clock2 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 15 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 82% | On the clock3 months left | |
| The Karters 2: Turbo ChargedThe Karters 2: Turbo Charged | Our target is to release the full version by the end of 2026. However, this timeline could shift depending on development progress, and we'll keep the community updated through official announcements.read 14 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 82% | On the clock3 months left | |
| Wallpaper AnimatorWallpaper Animator | 3 to 6 months. The core system is already working. This time will be used to improve quality, add new animation models, expand editing tools, and grow the community library. The timeline may adjust depending on progress and user feedback.read 14 Sep 2026 | 3–6 months | 5 months | 82% | On the clock1 month left | |
| Eterna: Heroes FallEterna: Heroes Fall | Depending on the level of support and feedback we plan to do a full release in 2027read 13 Sep 2026 | 7 years 1 monthuntil 31 Dec 2027 | 5 years 10 months | 82% | On the clock15 months left | |
| Project AfterfallProject Afterfall | We’re planning for a period of around six months to a year. Of course, nothing is ever certain, but this timeline has worked well for our past titles, so we hope to stay within that estimate.read 16 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| 异星家园 (XenoHaven)异星家园 (XenoHaven) | We expect the Early Access period to last around one year. However, the exact timeline may be adjusted based on development progress and player feedback. As new content is added and the community provides suggestions, the direction and pace of the game’s development may evolve. Throughout this process, we will continue to communicate closely with our players.the store says it leaves Early Access on 28 Sep 2026 | about 12 months | 10 months | 82% | On the clock2 months left | |
| Used Cars SimulatorUsed Cars Simulator | We plan to continue updating Early Access until both we and our community are satisfied with its quality. In addition to monitoring Discord chats, we will closely watch the review scores and median gameplay time. Our goal is to release the full version in 2026, if possible.read 15 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| Hollywood AnimalHollywood Animal | We plan to take the game out of Early Access in 2026.read 5 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| Quantum OdysseyQuantum Odyssey | Although the game is in a complete state, it can be up to 24 months from day of launch, given what sort of requests we get from the community and how fast we can begin tournaments. My dream is the game will gather a large enough player base so that we could start some sort of tetris like eSport competitions with it.read 13 Sep 2026 | 0–24 months | 20 months | 81% | On the clock4 months left | |
| Idle Hero TD - Tower Defense RPGIdle Hero TD - Tower Defense RPG | We anticipate the official production release being in Q1 2027.read 15 Sep 2026 | 2 years 11 monthsuntil 31 Mar 2027 | 2 years 4 months | 81% | On the clock7 months left | |
| Solar Nations 2Solar Nations 2 | My estimation is that Solar Nations 2 will be leaving early access in January of 2027, but that may change of course.read 15 Sep 2026 | 2 yearsuntil 31 Jan 2027 | 19 months | 81% | On the clock5 months left | |
| Backrooms Cleanup CrewBackrooms Cleanup Crew | We will be in Early Access until we have completed the main story levels, which will be 3 chapters of 8 levels each in total. At our current update rate, we estimate full release in 2026.read 15 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Trade Tycoon Life SimulatorTrade Tycoon Life Simulator | We plan to release Trade Tycoon Life Simulator in the second quarter of 2026.read 16 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 16 months | 81% | On the clock4 months left | |
| Legacy of the FallenLegacy of the Fallen | Legacy of the Fallen will be in Early Access until launch in 2026.read 14 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 81% | On the clock3 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.