Sandcastle Demo · published
Hi!
The first patch for Sandcastle Demo is available! The main improvement is the water simulation: digging holes won't make water appear from nowhere anymore, and in general, the amount of water stays much more stable now!
I've also reduced the speed at which the sand collapses by default! The sun intensity and clouds will now also affect how quickly the sand dries.
Here is the full list of changes:
Improved: Removed cursor toggle hotkey, changed HUD visibility toggle hotkey to F8
Fixed: Water simulation reworked to fix infinite spawn
Fixed: Water doesn't glitch in corners anymore
Fixed: No more water spawning when shoveling
Fixed: Water level stays more stable
Improved: Slowed down erosion and evaporation speed by default
Improved: Demo chip placed on left and hint chip moved in header
Added: Audio volume sliders
Improved: Sun intensity and cloud shadows will impact sand drying speed
Fixed: Console and controls editor windows height adapts to screen
Improved: Time scale resets when leaving the beach
Added: Water viscosity supported, with a slider in the simulation settings
Improved: More color contrast between dry and wet sand
Improved: More stable boundary condition (water)
Improved: UI footer hides when using a tool
Improved: Settings are grouped in categories (general video, audio)
Removed: Air & ground swap buffers (Reduces memory footprint and CPU cycles)
Improved: Water waves presets (calmer, in general)
Fixed: Sliders sliding sound not triggered on initial value set
Fixed: Small translation errors
Fixed: Click on background of water and resolution selection windows close them
Added: Cross version compatibility system
Fixed: Play time properly reset on beach change
Fixed: Better support for ultrawide screens
Fixed: Water visibility glitches on steep ground
Added: Support for negative water inflow for future tools
Let me know what you think!