Hey everyone!
Here’s the latest update for Monster Care Simulator! This version introduces gameplay improvements, bug fixes, and some balance tweaks.
Changelog
Improvements & Adjustments :hammer_and_wrench:
Gameplay & Interactions
- Food items are no longer pushed by players like a ball.
User Interface & Controls
- Improved input helper: Now contextually displays controls
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Monster Care & Environment
- Added happiness bar to track monster mood.
- Egg now appear when monsters are happy (one per save).
- Bill mecanic modified with a new cash register
Bug Fixes :bug:
Lighting & Effects
- Reworked quality lighting settings for better visuals.
- Adjusted lamp lighting and center light effects.
- Improved fire and ice visual effects.
Gameplay & Mechanics
- Fixed issue where apples would fall through the ground.
- Fixed a soft lock caused by guidance popups when petting a monster.
- Fixed a bug preventing players from correctly returning to control mode when a popup was displayed.
- Fixed monster movement issues causing them to get stuck in doors.
UI & Navigation
- Fixed initialization issues with the input helper.
- Fixed localization issues (e.g., missing translations for "Shelf").
- Improved notification system: now includes queued messages and proper localization.
- Fixed header layout not updating correctly on the in-game tablet.
We hope you enjoy these improvements and fixes. Happy monster caring! 🐾✨