Demo Update v0.09

Orc Incremental · published

QUALITY-OF-LIFE

  • Unit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.

  • Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.

  • Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.

  • Portal and Temple upgrades now appear first in their respective vendors.

  • When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.

  • Added a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.

GAMEPLAY

  • Unit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.

  • When drawing cards, the same Totem type can no longer appear multiple times in the same draw.

  • In the Exterminator Trial, split units now correctly inherit their parent units' buffs. (This makes the challenge harder.)

  • In the Cleansing Fire Trial, Fireball healing no longer decays on each hit. Thanks to the anonymous feedback form poster who reported this.

  • In the Artillery Master Trial, friendly units can no longer deal damage through upgrades or other damage bonuses. Thanks to Chamaeleonx for reporting this.

  • Added a hard unit speed cap of 4000 game units/sec.

BALANCE

  • Added a rage stacking cap, with an accompanying Rage Stacking upgrade on the blight tree that raises the maximum number of Rage stacks with diminishing returns (this uses placeholder WIP art and name).

We rebalanced many upgrades to scale more consistently, especially unit damage/health upgrades and late-game percentage-based bonuses.

  • Feral Resilience: friendly max health changed from flat +20 to x1.05 max health.

  • Iron Will: Orc Warrior damage changed from flat +20 to x1.5 damage per level; now capped at 3 levels; costs changed to 3 / 7000 / 57000.

  • Glyph of Fortitude: Orc Warrior health progression changed from +50 / +40 / +20 / +20 / +20 / +20 to +40 / +30 / +20 / +10 / +10 / +10; now PreAdditive; later costs increased to 3500 / 19500.

  • Unbound Fury: rage health threshold modifier changed to PreAdditive.

  • Obsidian Arrowheads: Fireball damage changed from flat +10 to x1.5; costs changed from 5 / 50 / 250 to 5 / 35 / 150 / 750 / 4000.

  • Road Rage Fuel: rage-on-kill chance changed to PreAdditive.

  • Triton Juice: Shaman attack range changed from flat +20 to multiplier progression x1.3 / x1.2.

  • Chemical Flurry: all-flask chance changed from PostAdditive to PreAdditive.

  • Side Effects: additional-flask chance changed from PostAdditive to PreAdditive.

  • Reinforced Joints: Catapult damage changed from flat +35 to x1.15.

  • Vampiric Claws: rage heal percent changed to PreAdditive.

  • Imbued Insignia: Shaman damage changed from flat +20 to x1.4.

  • Hardened Hides: Shaman max health changed from flat +40 to x1.5.

  • Buccaneering Contract: Knight gold drop min/max changed from flat +30 to +30% primary multiplier gain.

  • Frostspire Extract: Witch Doctor slow amount changed to PreAdditive.

  • Zealous Fervor: friendly damage changed from flat +10 to x1.2.

  • Jackpot: double chest chance changed to PreAdditive.

  • Goldcaller: critical gold drop chance changed to PreAdditive.

  • Crimson / Amber / Indigo Singularity: legendary/rare/epic card draw chance bonuses changed to PreAdditive.

  • Plunder Advance: critical gold drop multiplier changed to PreAdditive.

  • Tyrant’s Life Force: changed from flat health gain per max-level step to +10% primary multiplier gain per step; tooltip value now displays as percent.

  • Offering: each-kill damage buff changed to primary multiplier gain, no longer floored; tooltip value now displays as percent.

  • Thorny Bonds: Orc Warrior reflected damage amount changed from PostAdditive to PreAdditive.

NOTE: Like we explained in a previous changelog, the balance in the demo remains lacking, especially after a certain number of hours played, as the main contributor to the strength of a unit in OI is the availability of upgrades, and many upgrades for the units that the player gets later in game are coming in the final game.

FIXES

  • The Trial completion condition that previously required reaching level 60 now correctly requires winning level 60. Thanks to the anonymous feedback form poster who reported the issue.

  • Fixed an issue where the Grub hover area used to decide whether to show the stats tooltip was only a small circle around its head. The whole body can now be hovered.

  • Fixed an issue in the Exterminator Trial where, if all enemies died at the same time from a Totem while split units were still spawning, the game could show Victory while enemy units were still left in the battle. Thanks to ivanchoakd and dan2610 for reporting this.

  • Fixed a memory leak in the Exterminator Trial where split units were not removed from memory, causing the game to run slower and slower over time.

  • Fixed an issue where the Totem combination of Amber Bear and Ancient Idol could revive a unit for a single frame. Thanks to puscasuiondaniel and Damokles for reporting this.

  • Fixed an issue where the selected language was not being saved correctly. This was released earlier as a v0.08.0x minor patch due to the urgency of it. Thanks to dreamofhero and everyone else who reported this.

  • An ambient music track that was causing an erroneous DMCA positive at Twitch streams was removed temporarily. Twitch has been contacted with the required copyright information and we will re-add it when we confirm that the issue has been resolved. This was also released earlier as a v0.08.0x minor patch due to the urgency of it.

We reworked the save system to address different issues some players have been having with saving. Thank you for bug reporting and apologies for the lost game data to Dizastor and Gigaslash, and anybody else affected by this issue. The three following fixes address different scenarios that can contribute to this issue.

  • Added a startup check that verifies the game can write to the save folder. This will prevent frustration in edge cases where the save directory is not writable in a given setup. 

  • Fixed save handling for Windows usernames with non-ASCII/international characters.

  • Added redundant local save copies in LocalSaveCopies next to CloudSave. This means that if there is some issue with steam Cloud sync there's still a copy of the save always saved locally.

NOTE: In the future we will update the changelog of the latest major version if we release minor hotfixes like this, in addition to announcing them in the next changelog like we have been doing until now. Thanks to Nosserob for the feedback that we should be more transparent about these minor unannounced updates as an unexplained update can cause frustration for players. 

UI AND TEXT

  • Added an info icon next to Blight gain text to clarify how Blight is gained. Blight gained is based on the maximum level reached and the total gold gained during the current Dark Rebirth cycle. Thanks to Néné and the anonymous feedback form posters who pointed out the confusion.

  • Added Totem tooltip text explaining that Totems stack. Totems that stack in special ways now also include additional explanatory text. Thanks to Chamaeleonx for raising the question.

  • Added clearer locked Temple tooltip text explaining that the Temple is unlocked at the Acolyte.

  • Added clearer locked-building tooltip text for the Shamanic Hut and Barracks, explaining that Trials and Missions are unlocked at the Accursed Elf.

  • Added clearer vendor-colored locked-building tooltip text for Hut/Barracks/Temple unlock hints.

END-OF-DEMO APPROACHING

The page for the demo will be taken down sometime in the first weeks of July. We will announce the date soon when we know. This means that the demo won't be available for new downloads and it will stop receiving updates, but if you already have the game installed it won't be deleted and you will be able to keep playing the demo indefinitely.

Your saves will be loadable from the final game, and you don't have to do anything special to port them over. Even if you uninstall the demo the saves will still be available. (If you want to know, they are saved in %APPDATA%/OrcIncremental, they are also saved to Steam Cloud.)

UPDATE (1): A minor update v0.09.01 was released shortly after this version to fix an issue with the new right-click Mute upgrade functionality.

UPDATE (2): A minor update v0.09.02 was released after this version on July 1st with the following changes:

  • The upgrade "Triton juice" is no longer affected by bloodline enhancements. Thanks to StoneAge, horsczt and Damokles for the feedback.

  • Fixed an issue causing the "!" notification icon to display incorrectly. Thanks to StoneApe and TheLibrarian262 for reporting the issue.

UPDATE (3): A minor update v0.09.03 was released after this version on July 3rd with the following changes:

  • Fixed issue with a previously unlocked level of an upgrade whose upgrade limit was lowered showing the previous upgrade level, now unattainable. The gold amount spent on the update will be returned to the player in this instance. Thanks to Cryonix and ᔑᔑℸ ̣ ᓵ↸ᔑリ↸ 𝙹𝙹𝙹𝙹 ᒷᒷᒷᒷᒷᒷ ᔑリᔑリ for reporting.

  • Tentative issue to a rare issue that could cause two units to disappear from the base when dragged to the same location.